void AddLayerMountedCombat(UnityEditor.Animations.AnimatorController CurrentAnimator) { UnityEditor.Animations.AnimatorController MountAnimator = Resources.Load <UnityEditor.Animations.AnimatorController>(M.CombatLayerPath); MTools.AddParametersOnAnimator(CurrentAnimator, MountAnimator); foreach (var item in MountAnimator.layers) { CurrentAnimator.AddLayer(item); } }