コード例 #1
0
        void AddLayerMountedCombat(UnityEditor.Animations.AnimatorController CurrentAnimator)
        {
            UnityEditor.Animations.AnimatorController MountAnimator = Resources.Load <UnityEditor.Animations.AnimatorController>(M.CombatLayerPath);

            MTools.AddParametersOnAnimator(CurrentAnimator, MountAnimator);

            foreach (var item in MountAnimator.layers)
            {
                CurrentAnimator.AddLayer(item);
            }
        }