コード例 #1
0
ファイル: MTLShader.cs プロジェクト: user135711/veldrid
        public unsafe MTLShader(ref ShaderDescription description, MTLGraphicsDevice gd)
            : base(description.Stage)
        {
            _device = gd;

            if (description.ShaderBytes.Length > 4 &&
                description.ShaderBytes[0] == 0x4d &&
                description.ShaderBytes[1] == 0x54 &&
                description.ShaderBytes[2] == 0x4c &&
                description.ShaderBytes[3] == 0x42)
            {
                DispatchQueue queue = Dispatch.dispatch_get_global_queue(QualityOfServiceLevel.QOS_CLASS_USER_INTERACTIVE, 0);
                fixed(byte *shaderBytesPtr = description.ShaderBytes)
                {
                    DispatchData dispatchData = Dispatch.dispatch_data_create(
                        shaderBytesPtr,
                        (UIntPtr)description.ShaderBytes.Length,
                        queue,
                        IntPtr.Zero);

                    try
                    {
                        Library = gd.Device.newLibraryWithData(dispatchData);
                    }
                    finally
                    {
                        Dispatch.dispatch_release(dispatchData.NativePtr);
                    }
                }
            }
            else
            {
                string            source         = Encoding.UTF8.GetString(description.ShaderBytes);
                MTLCompileOptions compileOptions = MTLCompileOptions.New();
                Library = gd.Device.newLibraryWithSource(source, compileOptions);
                ObjectiveCRuntime.release(compileOptions);
            }

            Function = Library.newFunctionWithName(description.EntryPoint);
            if (Function.NativePtr == IntPtr.Zero)
            {
                throw new VeldridException(
                          $"Failed to create Metal {description.Stage} Shader. The given entry point \"{description.EntryPoint}\" was not found.");
            }

            if (Function.functionConstantsDictionary.count != UIntPtr.Zero)
            {
                // Need to create specialized MTLFunction.
                ObjectiveCRuntime.release(Function.NativePtr);
                MTLFunctionConstantValues constantValues = MTLFunctionConstantValues.New();
                Function = Library.newFunctionWithNameConstantValues(description.EntryPoint, constantValues);
                ObjectiveCRuntime.release(constantValues.NativePtr);

                Debug.Assert(Function.NativePtr != IntPtr.Zero, "Failed to create specialized MTLFunction");
            }
        }
コード例 #2
0
        private unsafe MTLFunctionConstantValues CreateConstantValues(SpecializationConstant[] specializations)
        {
            MTLFunctionConstantValues ret = MTLFunctionConstantValues.New();

            if (specializations != null)
            {
                foreach (SpecializationConstant sc in specializations)
                {
                    MTLDataType mtlType = MTLFormats.VdVoMTLShaderConstantType(sc.Type);
                    ret.setConstantValuetypeatIndex(&sc.Data, mtlType, (UIntPtr)sc.ID);
                }
            }

            return(ret);
        }