コード例 #1
0
 public MRenderDoubleLocalEst(MScene scene, IRayTracer rayTracer, int nRays, float wMin, ILog log = null)
 {
     NRays     = nRays;
     WMin      = wMin;
     Scene     = scene;
     RayTracer = rayTracer;
     Log       = log;
 }
コード例 #2
0
ファイル: TempScene.cs プロジェクト: tedbarnett/LivingHomes
        public TempScene Initialize(MScene mScene, string path, CScene controller)
        {
            var sO = Create(path);

            sO.mScene = mScene;
            sO.path   = path;
            sO.currentSceneController = controller;

            return(sO);
        }
コード例 #3
0
ファイル: COpenWorld.cs プロジェクト: BigFun123/Massive
        public void Setup()
        {
            Globals.VERSION = MVersion.VERSION;

            Globals.SetProjectPath(@".\");

            _scene = new MScene(false, true);

            _scene.SetupInitialObjects();
            _scene.Play();
        }
コード例 #4
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        private void PrepareToSync(Avrs project, MScene newScene, MScene oldScene, AvrsDeserializer deserializer)
        {
            this.Repaint();

            if (oldScene == null || project.root.transform.childCount == 0)
            {
                // Instanzia scena
                deserializer.InstantiateScene(project.root.transform,
                                              (GameObject go) =>
                {
                },
                                              (float p) =>
                {
                },
                                              (string e) =>
                {
                    UnityEngine.Debug.Log("error " + e);
                }
                                              );
            }
            else
            {
                // Sync

                //s.mScene.assets.materialData.Clear();
                _tempScene.mScene.assets.textureData.Clear();
                _tempScene.mScene.assets.meshData.Clear();

                SyncScene(project.root, ref newScene, ref deserializer);

                /*foreach (var vScene in viewsInScene)
                 * {
                 *  if (vScene == null)
                 *      continue;
                 *
                 *  var model = deserializer.sceneController.scene.mObjectWrapper.Find(m => m.id == vScene.model.id);
                 *
                 *  if (model != null)
                 *  {
                 *      model = vScene.model;
                 *  }
                 * }
                 *
                 * _tempScene.mScene = deserializer.sceneController.scene;
                 * _tempScene.currentSceneController = deserializer.sceneController;*/
            }
        }
コード例 #5
0
ファイル: FormMain.cs プロジェクト: Zheltov/Illuminarium
        private void btnViewIndependentDLE_Click(object sender, EventArgs e)
        {
            // Parameters
            Scene = new TestScenes.SceneCreatorSobolevEx().CreateScene(); // Сцена

            int   maxDivideDeep = 10;                                     // Максимальная глубина разбиения грани, больше 14 лучше не задавать даже для Соболева
            int   nTheta        = 8;                                      // Число углов разбиения для расчета яркости по зенитному углу
            int   nPhi          = 16;                                     // Число углов разбиения для расчета яркости по азимутальному углу
            int   nSH           = 8;                                      // Число гармоник при аппроксимации через СГ (MVertexIlluminanceApproximationMode.SphericalHarmonics)
            int   nRays         = 100;                                    // Число лучей для двойной локальной
            float wMin          = 0.1f;                                   // Минимульный вес луча марковской цепи для локальной

            // Create MScene
            var mscene = new MScene(Scene, new MeshSettings(maxDivideDeep, nTheta, nPhi, nSH));

            sceneViewer.MScene = mscene;

            MScene.BuildStaticMinimalMesh(mscene);

            FormRenderLog formLog = new FormRenderLog();

            formLog.Show();
            Application.DoEvents();

            using (IRayTracer rayTracer = new RayTracerEmbree(Scene))
            {
                formLog.Message("Render direct");
                var renderDirect = new MRenderDirectLight(mscene, rayTracer, formLog);
                renderDirect.Calculate();

                formLog.Message("Render indirect");
                var renderIndirect = new MRenderDoubleLocalEst(mscene, rayTracer, nRays, wMin, formLog);
                renderIndirect.Calculate();

                formLog.Message("Start update statistics", 0);
                mscene.UpdateStatistics();
                formLog.Message("End update statistics", 0);
            }

            sceneViewer.IlluminanceApproximationMode = MVertexIlluminanceApproximationMode.Spline;
            sceneViewer.IlluminanceMode = MVertexIlluminanceMode.Full;
            sceneViewer.DrawMode        = DrawMode.CalculatedMScene;
        }
コード例 #6
0
ファイル: MMouseHandler.cs プロジェクト: BigFun123/Massive
        public MMouseHandler(GLControl c)
        {
            if (Globals._scene == null)
            {
                Console.WriteLine("MMouseHandler ERROR: Scene is not initialized");
                return;
            }
            _Scene = Globals._scene;

            _glcontrol = c;

            c.MouseWheel       += GlControl1_MouseWheel;
            c.MouseDown        += C_MouseDown;
            c.MouseUp          += C_MouseUp;
            c.MouseMove        += C_MouseMove;
            c.MouseDoubleClick += C_MouseDoubleClick;

            MMessageBus.ChangeModeHandler    += MMessageBus_ChangeModeHandler;
            Globals.Network.TeleportHandler  += Network_TeleportHandler;
            MMessageBus.AvatarChangedHandler += MMessageBus_AvatarChangedHandler;
        }
コード例 #7
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 private void SyncScene(GameObject root, ref MScene newSceneModel, ref AvrsDeserializer deserializer)
 {
     Sync(root, deserializer, newSceneModel.mObjectWrapper);
 }
コード例 #8
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 public MRenderDirectLight(MScene scene, IRayTracer rayTracer, ILog log = null)
 {
     Scene     = scene;
     RayTracer = rayTracer;
     Log       = log;
 }