onPreUpdate() { if (InputManager.XButton()) { MSM.pushState(GetComponent <fsmMarioMachine>().s_Pause); } else if (InputManager.BButton()) { MSM.setState(GetComponent <fsmMarioMachine>().s_Jump); } else if (InputManager.AButton()) { if (GetComponent <fsmMarioMachine>().arrGO_Contacts.Length < 0) { for (int i = 0; i < GetComponent <fsmMarioMachine>().arrGO_Contacts.Length; ++i) { if (GetComponent <fsmMarioMachine>().arrGO_Contacts[i].GetComponent <cCharacter>().interact(MSM as fsmMarioMachine)) { MSM.setState(GetComponent <fsmMarioMachine>().s_Dialog_CutScene); } } } } /** * ************************ * * Check run button * ************************ * */ if (InputManager.YButton()) { GetComponent <cCharacter>().m_Stats.m_running = true; } else { GetComponent <cCharacter>().m_Stats.m_running = false; } /** * ************************ * * Check stick input * ************************ * */ if (InputManager.Joystick() != Vector3.zero) { MSM.pushState(GetComponent <fsmMarioMachine>().s_WalkRun); } }
onPreUpdate() { if (gameObject.transform.position.z <= 0) { Vector3 pos = gameObject.transform.position; pos.z = 0; gameObject.transform.position = pos; MSM.pushState(GetComponent <fsmMarioMachine>().s_Idle); } if (InputManager.YButton()) { GetComponent <cCharacter>().m_Stats.m_running = true; } else { GetComponent <cCharacter>().m_Stats.m_running = false; } }