void Controls() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleStarpowerDrumsFillActivation) && drumFillToggle.gameObject.activeSelf && drumFillToggle.interactable) { drumFillToggle.isOn = !drumFillToggle.isOn; } }
protected override void Controls() { if (!GameSettings.keysModeEnabled) { if (Input.GetMouseButtonDown(0)) { int pos = SongObjectHelper.FindObjectPosition(chartEvent, editor.currentChart.events); if (pos == SongObjectHelper.NOTFOUND) { AddObject(); } // Link to the event already in else { editor.selectedObjectsManager.currentSelectedObject = editor.currentChart.events[pos]; } } } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.AddSongObject)) { var searchArray = editor.currentChart.events; int pos = SongObjectHelper.FindObjectPosition(chartEvent, searchArray); if (pos == SongObjectHelper.NOTFOUND) { AddObject(); } else { editor.commandStack.Push(new SongEditDelete(searchArray[pos])); editor.selectedObjectsManager.currentSelectedObject = null; } } }
public override void Update() { base.Update(); ChartEditor editor = ChartEditor.Instance; if (!audioStarted) { float audioPlayPoint = playFromTime + editor.services.totalSongAudioOffset; float currentTime = editor.services.currentAudioTime; if (currentTime >= audioPlayPoint && currentTime > 0) { editor.PlayAudio(currentTime); audioStarted = true; } } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StepIncrease)) { GameSettings.snappingStep.Increment(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StepDecrease)) { GameSettings.snappingStep.Decrement(); } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.PlayPause) || MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StartGameplay)) { editor.Stop(); } }
static bool GetPadPressedInput(Note.DrumPad drumFret, LaneInfo laneInfo, Dictionary <Note.DrumPad, MSChartEditorInputActions> inputsToCheck, Dictionary <int, Dictionary <Note.DrumPad, MSChartEditorInputActions?> > laneCountOverridesDict) { if (laneCountOverridesDict != null) { Dictionary <Note.DrumPad, MSChartEditorInputActions?> inputOverrideDict; MSChartEditorInputActions?overrideInput; if (laneCountOverridesDict.TryGetValue(laneInfo.laneCount, out inputOverrideDict) && inputOverrideDict.TryGetValue(drumFret, out overrideInput)) { bool inputFound = false; if (overrideInput != null) { inputFound = MSChartEditorInput.GetInputDown((MSChartEditorInputActions)overrideInput); } return(inputFound); } } MSChartEditorInputActions input; if (inputsToCheck.TryGetValue(drumFret, out input)) { return(MSChartEditorInput.GetInputDown(input)); } return(false); }
protected override void Controls() { if (!Globals.gameSettings.keysModeEnabled) { if (Input.GetMouseButtonDown(0)) { Section sectionSearched = sectionSearch(section.tick); if (sectionSearched == null) { AddObject(); } else { editor.selectedObjectsManager.currentSelectedObject = sectionSearched; } } } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.AddSongObject)) { var searchArray = editor.currentSong.sections; int pos = SongObjectHelper.FindObjectPosition(section, searchArray); if (pos == SongObjectHelper.NOTFOUND) { AddObject(); } else { editor.commandStack.Push(new SongEditDelete(searchArray[pos])); editor.selectedObjectsManager.currentSelectedObject = null; } } }
void Controls() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleNoteTap) && tapToggle.interactable) { if (tapToggle.isOn) { tapToggle.isOn = false; } else { tapToggle.isOn = true; } } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleNoteForced) && forcedToggle.interactable) { if (forcedToggle.isOn) { forcedToggle.isOn = false; } else { forcedToggle.isOn = true; } } }
void Shortcuts() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleMetronome)) { services.ToggleMetronome(); services.notificationBar.PushNotification("METRONOME TOGGLED " + Services.BoolToStrOnOff(GameSettings.metronomeActive), 2, true); } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.FileSave)) { editor._Save(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.FileSaveAs)) { editor.SaveAs(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.FileLoad)) { editor.Load(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.FileNew)) { editor.New(); } }
void Controls() { if (!(MSChartEditorInput.GetInput(MSChartEditorInputActions.BpmIncrease) && MSChartEditorInput.GetInput(MSChartEditorInputActions.BpmDecrease))) // Can't hit both at the same time { if (!Services.IsTyping && !Globals.modifierInputActive) { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.BpmDecrease) && decrement.interactable) { uint newValue = GetValueForDecrement(); SetBpmValue(newValue); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.BpmIncrease) && increment.interactable) { uint newValue = GetValueForIncrement(); SetBpmValue(newValue); } // Adjust to time rather than framerate if (incrementInputHoldTime > AUTO_INCREMENT_WAIT_TIME && autoIncrementTimer > AUTO_INCREMENT_RATE) { if (MSChartEditorInput.GetInput(MSChartEditorInputActions.BpmDecrease) && decrement.interactable) { uint newValue = GetValueForDecrement(); SetBpmValue(newValue, true); } else if (MSChartEditorInput.GetInput(MSChartEditorInputActions.BpmIncrease) && increment.interactable) { uint newValue = GetValueForIncrement(); SetBpmValue(newValue, true); } autoIncrementTimer = 0; } // if (MSChartEditorInput.GetInput(MSChartEditorInputActions.BpmIncrease) || MSChartEditorInput.GetInput(MSChartEditorInputActions.BpmDecrease)) { incrementInputHoldTime += Time.deltaTime; } else { incrementInputHoldTime = 0; } } else { incrementInputHoldTime = 0; } } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleBpmAnchor) && anchorToggle.IsInteractable()) { anchorToggle.isOn = !anchorToggle.isOn; } }
// Update is called once per frame void Update() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleViewMode) && (editor.currentState == ChartEditor.State.Editor || editor.currentState == ChartEditor.State.Playing)) { viewModeToggle.isOn = !viewModeToggle.isOn; } keysModePanel.gameObject.SetActive(editor.toolManager.currentToolId == EditorObjectToolManager.ToolID.Note && GameSettings.keysModeEnabled); Shortcuts(); }
void Controls() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleExtendedSustains)) { ToggleExtendedSustains(); editor.globals.services.notificationBar.PushNotification("EXTENDED SUSTAINS TOGGLED " + Services.BoolToStrOnOff(GameSettings.extendedSustainsEnabled), 2, true); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleMouseMode)) { ToggleMouseLockMode(); editor.globals.services.notificationBar.PushNotification("KEYS MODE TOGGLED " + Services.BoolToStrOnOff(GameSettings.keysModeEnabled), 2, true); } }
protected virtual void Update() { MovementController.cancel = true; bool exitInput = MSChartEditorInput.GetInputDown(MSChartEditorInputActions.CloseMenu) && !editor.uiServices.popupBlockerEnabled; if ( exitInput || (Input.GetMouseButtonDown(0) && !RectTransformUtility.RectangleContainsScreenPoint(mouseArea, editor.uiServices.GetUIMousePosition())) || editor.errorManager.HasErrorToDisplay() ) { Disable(); } }
// Update is called once per frame void Update() { // Shortcuts if (!Services.IsTyping && !Globals.modifierInputActive) { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolNoteHold)) { buttons[0].onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolNoteBurst)) { buttons[1].onClick.Invoke(); } } }
void Controls() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleNoteTap) && tapToggle.interactable) { tapToggle.isOn = !tapToggle.isOn; } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleNoteForced) && forcedToggle.interactable) { forcedToggle.isOn = !forcedToggle.isOn; } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleNoteCymbal) && cymbalToggle.interactable) { cymbalToggle.isOn = !cymbalToggle.isOn; } }
void Shortcuts() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolSelectCursor)) { cursorSelect.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolSelectEraser)) { eraserSelect.onClick.Invoke(); } // else if (Input.GetKeyDown(KeyCode.L)) // groupSelect.onClick.Invoke(); else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolSelectNote)) { noteSelect.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolSelectStarpower)) { starpowerSelect.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolSelectBpm)) { bpmSelect.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolSelectTimeSignature)) { timeSignatureSelect.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolSelectSection)) { sectionSelect.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToolSelectEvent)) { eventSelect.onClick.Invoke(); } }
public static bool GetPadPressedInput(Note.DrumPad drumFret, LaneInfo laneInfo) { Dictionary <Note.DrumPad, MSChartEditorInputActions?> inputOverrideDict; MSChartEditorInputActions?overrideInput; if (laneCountGamepadOverridesDict.TryGetValue(laneInfo.laneCount, out inputOverrideDict) && inputOverrideDict.TryGetValue(drumFret, out overrideInput)) { bool inputFound = false; if (overrideInput != null) { inputFound = MSChartEditorInput.GetInputDown((MSChartEditorInputActions)overrideInput); } return(inputFound); } switch (drumFret) { case Note.DrumPad.Red: return(MSChartEditorInput.GetInputDown(MSChartEditorInputActions.DrumPadRed)); case Note.DrumPad.Yellow: return(MSChartEditorInput.GetInputDown(MSChartEditorInputActions.DrumPadYellow)); case Note.DrumPad.Blue: return(MSChartEditorInput.GetInputDown(MSChartEditorInputActions.DrumPadBlue)); case Note.DrumPad.Orange: return(MSChartEditorInput.GetInputDown(MSChartEditorInputActions.DrumPadOrange)); case Note.DrumPad.Green: return(MSChartEditorInput.GetInputDown(MSChartEditorInputActions.DrumPadGreen)); case Note.DrumPad.Kick: return(MSChartEditorInput.GetInputDown(MSChartEditorInputActions.DrumPadKick)); default: Debug.LogError("Unhandled note type for drum input: " + drumFret); break; } return(false); }
void Shortcuts() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.NoteSetNatural)) { setNoteNatural.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.NoteSetStrum)) { setNoteStrum.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.NoteSetHopo)) { setNoteHopo.onClick.Invoke(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.NoteSetTap)) { setNoteTap.onClick.Invoke(); } }
new void LateUpdate() { if (editor.services.mouseMonitorSystem.world2DPosition != null && Input.mousePosition.y < Camera.main.WorldToScreenPoint(editor.mouseYMaxLimit.position).y) { pastePos = objectSnappedChartPos; } else { pastePos = editor.currentSong.WorldPositionToSnappedTick(strikeline.position.y, Globals.gameSettings.step); } transform.position = new Vector3(transform.position.x, editor.currentSong.TickToWorldYPosition(pastePos), transform.position.z); if (!Services.IsTyping && MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ClipboardPaste)) { Paste(pastePos); groupSelectTool.reset(); } }
public override void OnServiceUpdate() { if (editor.currentChart.note_count != prevNoteCount) { noteCount.text = "Notes: " + editor.currentChart.note_count.ToString(); } if (Globals.gameSettings.step != prevSnappingStep) { UpdateSnappingStepText(); } // Shortcuts if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleClap)) { clapToggle.isOn = !clapToggle.isOn; } prevNoteCount = editor.currentChart.note_count; }
protected virtual void Update() { MovementController.cancel = true; bool exitInput = MSChartEditorInput.GetInputDown(MSChartEditorInputActions.CloseMenu) && !editor.uiServices.popupBlockerEnabled; bool clickedOutSideWindow = Input.GetMouseButtonDown(0) && !RectTransformUtility.RectangleContainsScreenPoint(mouseArea, editor.uiServices.GetUIMousePosition()); if (clickedOutSideWindow) { var mouseMonitor = editor.services.mouseMonitorSystem; var uiUnderMouse = mouseMonitor.GetUIRaycastableUnderPointer(); DisplayMenu menu = uiUnderMouse ? uiUnderMouse.GetComponentInParent <DisplayMenu>() : null; bool clickingObjectInMenu = menu && menu == this; clickedOutSideWindow &= !clickingObjectInMenu; } if (exitInput || clickedOutSideWindow || editor.errorManager.HasErrorToDisplay()) { Disable(); } }
// Update is called once per frame void Update() { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.CloseMenu)) { Close(false); } else { InputAction conflict; IInputMap attemptedInput; if (!device.Connected || rebinder.TryMap(out conflict, out attemptedInput)) { Close(true); } else if (conflict != null) { inputConflictEvent.Fire(conflict); conflictNotificationText.text = string.Format(conflictFormatStr, attemptedInput.GetInputStr(), conflict.properties.displayName); conflictNotificationText.enabled = true; } } }
protected override void Controls() { if (!Globals.gameSettings.keysModeEnabled) { if (Input.GetMouseButton(0)) { if (lastPlacedSP == null) { AddObject(); } else { UpdateLastPlacedSp(); } } } else if (MSChartEditorInput.GetInput(MSChartEditorInputActions.AddSongObject)) { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.AddSongObject)) { var searchArray = editor.currentChart.starPower; int pos = SongObjectHelper.FindObjectPosition(starpower, searchArray); if (pos == SongObjectHelper.NOTFOUND) { AddObject(); } else { editor.commandStack.Push(new SongEditDelete(searchArray[pos])); } } else if (lastPlacedSP != null) { UpdateLastPlacedSp(); } } }
protected override void Controls() { if (!GameSettings.keysModeEnabled) { if (Input.GetMouseButtonDown(0)) { AddObject(); } } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.AddSongObject)) { IList <SyncTrack> searchArray = editor.currentSong.syncTrack; int pos = SongObjectHelper.FindObjectPosition(bpm, searchArray); if (pos == SongObjectHelper.NOTFOUND) { AddObject(); } else if (searchArray[pos].tick != 0) { editor.commandStack.Push(new SongEditDelete(searchArray[pos])); editor.selectedObjectsManager.currentSelectedObject = null; } } }
public override void OnServiceUpdate() { var currentSong = editor.currentSong; var currentChart = editor.currentChart; // Update strings { int currentNoteCount = currentChart.note_count; int currentSpCount = currentChart.starPower.Count; int currentLocalEventCount = currentChart.events.Count; int currentBpmCount = currentSong.bpms.Count; int currentTsCount = currentSong.timeSignatures.Count; int currentSecCount = currentSong.sections.Count; int currentGlobalEventCount = currentSong.events.Count; if (currentNoteCount != prevNoteCount) { noteCount.text = "Notes: " + currentNoteCount.ToString(); } if (currentSpCount != prevSpCount) { spCount.text = "Starpower: " + currentSpCount.ToString(); } if (currentLocalEventCount != prevLocalEventCount) { localEventsCount.text = "Local Events: " + currentLocalEventCount.ToString(); } if (currentBpmCount != prevBpmCount) { bpmCount.text = "BPM: " + currentBpmCount.ToString(); } if (currentTsCount != prevTsCount) { tsCount.text = "Timesignatures: " + currentTsCount.ToString(); } if (currentSecCount != prevSecCount) { sectionCount.text = "Sections: " + currentSecCount.ToString(); } if (currentGlobalEventCount != prevGlobalEventCount) { globalEventsCount.text = "Global Events: " + currentGlobalEventCount.ToString(); } int stepValue = Globals.gameSettings.step; if (stepValue != prevSnappingStep) { UpdateSnappingStepText(); } var bpm = editor.currentSong.GetPrevBPM(editor.currentTickPos); float bpmValue = bpm.value / 1000.0f; float stepFac = SongConfig.FULL_STEP / SongConfig.STANDARD_BEAT_RESOLUTION; float stepNps = bpmValue / TickFunctions.SECONDS_PER_MINUTE * (stepValue / stepFac); stepNpsDisplay.text = string.Format("NPS ({2} bpm @ 1/{0}): {1}nps", stepValue, stepNps.ToString("n2"), bpmValue); prevNoteCount = currentNoteCount; prevSpCount = currentSpCount; prevLocalEventCount = currentLocalEventCount; prevBpmCount = currentBpmCount; prevTsCount = currentTsCount; prevSecCount = currentSecCount; prevGlobalEventCount = currentGlobalEventCount; } // Shortcuts if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ToggleClap)) { clapToggle.isOn = !clapToggle.isOn; } }
public override void Update() { base.Update(); ChartEditor editor = ChartEditor.Instance; Services services = editor.services; Globals.ViewMode viewMode = Globals.viewMode; if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StepIncrease)) { Globals.gameSettings.snappingStep.Increment(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StepDecrease)) { Globals.gameSettings.snappingStep.Decrement(); } if (editor.groupMove.movementInProgress) { return; } if (services.CanPlay()) { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.PlayPause)) { editor.Play(); return; } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.StartGameplay)) { editor.StartGameplay(); return; } } if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.Delete) && editor.selectedObjectsManager.currentSelectedObjects.Count > 0) { editor.Delete(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.SelectAll)) { editor.toolManager.ChangeTool(EditorObjectToolManager.ToolID.Cursor); editor.selectedObjectsManager.SelectAllInView(viewMode); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.SelectAllSection)) { editor.toolManager.ChangeTool(EditorObjectToolManager.ToolID.Cursor); editor.selectedObjectsManager.HighlightCurrentSection(viewMode); } if (!Input.GetMouseButton(0) && !Input.GetMouseButton(1)) { bool success = false; if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ActionHistoryUndo)) { if (!editor.commandStack.isAtStart && editor.services.CanUndo()) { editor.UndoWrapper(); success = true; } } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ActionHistoryRedo)) { if (!editor.commandStack.isAtEnd && editor.services.CanRedo()) { editor.RedoWrapper(); success = true; } } if (success) { EventSystem.current.SetSelectedGameObject(null); editor.groupSelect.reset(); TimelineHandler.Repaint(); } } if (editor.selectedObjectsManager.currentSelectedObjects.Count > 0) { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ClipboardCut)) { editor.Cut(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ClipboardCopy)) { editor.Copy(); } } }
// Update is called once per frame void LateUpdate() { if (!MSChartEditorInput.GetInput(MSChartEditorInputActions.SelectAllSection) || editor.currentSong.sections.Count <= 0) { sectionHighlightRealOriginIndex = SongObjectHelper.GetIndexOfPrevious(editor.currentSong.sections, editor.currentTickPos); sectionHighlightCurrentIndex = sectionHighlightRealOriginIndex; } if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) { lastMouseDownPos = Input.mousePosition; } if (editor.currentState == ChartEditor.State.Editor) { Vector2 middleClickDragPercentageDelta = GetMiddleClickDragPercentageDelta(); if (scrollDelta == 0 && focused) { scrollDelta = Input.mouseScrollDelta.y; } if (middleClickDragPercentageDelta != Vector2.zero) { float sign = Mathf.Sign(middleClickDragPercentageDelta.y); Texture2D cursorTexture = sign >= 0 ? dragCursorPositive : dragCursorNegative; Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.ForceSoftware); scrollDelta = middleClickDragPercentageDelta.y * c_middleClickMouseDragSensitivity; } if (Services.IsInDropDown) { scrollDelta = 0; } // Position changes scroll bar value if (scrollDelta != 0 || transform.position != prevPos || Services.HasScreenResized) { if (MSChartEditorInput.GetInput(MSChartEditorInputActions.SectionJumpMouseScroll) && editor.currentSong.sections.Count > 0) { SectionJump(scrollDelta); RefreshSectionHighlight(); } else { // Mouse scroll movement mouseScrollMovePosition.x = transform.position.x; mouseScrollMovePosition.y = transform.position.y + (scrollDelta * c_mouseScrollSensitivity); mouseScrollMovePosition.z = transform.position.z; transform.position = mouseScrollMovePosition; explicitChartPos = null; } if (transform.position.y < initPos.y) { transform.position = initPos; } if (Services.HasScreenResized) { StartCoroutine(resolutionChangePosHold()); } UpdateTimelineHandleBasedPos(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.SectionJumpPositive) && editor.currentSong.sections.Count > 0) { SectionJump(1); UpdateTimelineHandleBasedPos(); RefreshSectionHighlight(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.SectionJumpNegative) && editor.currentSong.sections.Count > 0) { SectionJump(-1); UpdateTimelineHandleBasedPos(); RefreshSectionHighlight(); } else if (MSChartEditorInput.GetGroupInput(arrowKeyShortcutGroup)) { // Arrow key controls uint currentPos; if (explicitChartPos != null) { currentPos = (uint)explicitChartPos; } else { currentPos = editor.currentTickPos; } if (arrowMoveTimer == 0 || (arrowMoveTimer > ARROW_INIT_DELAY_TIME && Time.realtimeSinceStartup > lastMoveTime + ARROW_HOLD_MOVE_ITERATION_TIME)) { uint snappedPos = currentPos; // Navigate to snapped pos ahead or behind if (MSChartEditorInput.GetInput(MSChartEditorInputActions.MoveStepPositive)) { snappedPos = Snapable.ChartIncrementStep(currentPos, GameSettings.step, editor.currentSong); } else if (MSChartEditorInput.GetInput(MSChartEditorInputActions.MoveStepNegative)) { snappedPos = Snapable.ChartDecrementStep(currentPos, GameSettings.step, editor.currentSong); } else if (MSChartEditorInput.GetInput(MSChartEditorInputActions.MoveMeasurePositive)) { snappedPos = Snapable.TickToSnappedTick(currentPos + (uint)(editor.currentSong.resolution * 4), GameSettings.step, editor.currentSong); } // Page Down else if (MSChartEditorInput.GetInput(MSChartEditorInputActions.MoveMeasureNegative)) { snappedPos = Snapable.TickToSnappedTick(currentPos - (uint)(editor.currentSong.resolution * 4), GameSettings.step, editor.currentSong); } if (editor.currentSong.TickToTime(snappedPos, editor.currentSong.resolution) <= editor.currentSongLength) { SetPosition(snappedPos); } lastMoveTime = Time.realtimeSinceStartup; } UpdateTimelineHandleBasedPos(); } // else check mouse range else if (globals.services.InToolArea && (Input.GetMouseButton(0) || Input.GetMouseButton(1)) && Input.mousePosition != lastMouseDownPos) { if (UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject == null && Input.mousePosition.y > Camera.main.WorldToScreenPoint(editor.mouseYMaxLimit.position).y) { // Autoscroll, dragging out notes/sustains etc transform.position = new Vector3(transform.position.x, transform.position.y + autoscrollSpeed * Time.deltaTime, transform.position.z); UpdateTimelineHandleBasedPos(); } else { UpdatePosBasedTimelineHandle(); } } // Scroll bar value changes position else { UpdatePosBasedTimelineHandle(); } } else if (editor.currentState == ChartEditor.State.Playing) { PlayingMovement(); // Update timeline handle UpdateTimelineHandleBasedPos(); if (timeline.handlePos >= 1) { editor.Stop(); } } if (editor.currentState != ChartEditor.State.Playing) { lastUpdatedRealTime = Time.realtimeSinceStartup; } prevPos = transform.position; }
public static bool GetStrumInput() { return(MSChartEditorInput.GetInputDown(MSChartEditorInputActions.GuitarStrumDown) || MSChartEditorInput.GetInputDown(MSChartEditorInputActions.GuitarStrumUp)); }
protected override void Update() { if (prevChart != editor.currentChart || prevSong != editor.currentSong) { reset(); } if (editor.currentState == ChartEditor.State.Editor) { UpdateSnappedPos(); // Update the corner positions if (Input.GetMouseButtonDown(0) && editor.services.mouseMonitorSystem.world2DPosition != null) { initWorld2DPos = (Vector2)editor.services.mouseMonitorSystem.world2DPosition; initWorld2DPos.y = editor.currentSong.TickToWorldYPosition(objectSnappedChartPos); startWorld2DChartPos = objectSnappedChartPos; Color col = Color.green; col.a = draggingArea.color.a; if (Globals.secondaryInputActive) { addMode = true; } else if (Globals.modifierInputActive) { addMode = false; col = Color.red; col.a = draggingArea.color.a; } else { addMode = true; data = new List <ChartObject>(); area = new Clipboard.SelectionArea(new Rect(), startWorld2DChartPos, endWorld2DChartPos); } draggingArea.color = col; userDraggingSelectArea = true; } if (Input.GetMouseButton(0) && editor.services.mouseMonitorSystem.world2DPosition != null) { endWorld2DPos = (Vector2)editor.services.mouseMonitorSystem.world2DPosition; endWorld2DPos.y = editor.currentSong.TickToWorldYPosition(objectSnappedChartPos); endWorld2DChartPos = objectSnappedChartPos; } UpdateSelectionAreaVisual(transform, initWorld2DPos, endWorld2DPos); UpdateSelectionAreaVisual(selectedArea, area); // User has finished creating a selection area if (Input.GetMouseButtonUp(0) && userDraggingSelectArea) { if (startWorld2DChartPos > endWorld2DChartPos) { if (addMode) { AddToSelection(ScanArea(initWorld2DPos, endWorld2DPos, endWorld2DChartPos, startWorld2DChartPos)); area += new Clipboard.SelectionArea(initWorld2DPos, endWorld2DPos, endWorld2DChartPos, startWorld2DChartPos); } else { RemoveFromSelection(ScanArea(initWorld2DPos, endWorld2DPos, endWorld2DChartPos, startWorld2DChartPos)); area -= new Clipboard.SelectionArea(initWorld2DPos, endWorld2DPos, endWorld2DChartPos, startWorld2DChartPos); } } else { if (addMode) { AddToSelection(ScanArea(initWorld2DPos, endWorld2DPos, startWorld2DChartPos, endWorld2DChartPos)); area += new Clipboard.SelectionArea(initWorld2DPos, endWorld2DPos, startWorld2DChartPos, endWorld2DChartPos); } else { RemoveFromSelection(ScanArea(initWorld2DPos, endWorld2DPos, startWorld2DChartPos, endWorld2DChartPos)); area -= new Clipboard.SelectionArea(initWorld2DPos, endWorld2DPos, startWorld2DChartPos, endWorld2DChartPos); } } selfAreaDisable(); userDraggingSelectArea = false; } // Handle copy and cut functions if (data.Count > 0) { if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ClipboardCut)) { Cut(); } else if (MSChartEditorInput.GetInputDown(MSChartEditorInputActions.ClipboardCopy)) { Copy(data, area); } } } prevSong = editor.currentSong; prevChart = editor.currentChart; editor.selectedObjectsManager.SetCurrentSelectedObjects(data); }