public override MSBBB.Model Serialize(GameObject parent) { var model = new MSBBB.Model.MapPiece(parent.name); _Serialize(model, parent); return(model); }
public void SetModel(MSBBB.Model.MapPiece model) { setBaseModel(model); UnkT00 = model.UnkT00; UnkT01 = model.UnkT01; UnkT02 = model.UnkT02; UnkT03 = model.UnkT03; }
public MSBBB.Model.MapPiece Serialize(GameObject parent) { var model = new MSBBB.Model.MapPiece(ID, parent.name); _Serialize(model, parent); model.UnkT00 = UnkT00; model.UnkT01 = UnkT01; model.UnkT02 = UnkT02; model.UnkT03 = UnkT03; return(model); }