public MSBBB.Event.WalkRoute Serialize(GameObject parent) { var evt = new MSBBB.Event.WalkRoute(ID, parent.name); _Serialize(evt, parent); evt.UnkT00 = UnkT00; for (int i = 0; i < 32; i++) { if (i >= WalkPointNames.Length) { break; } evt.WalkPointNames[i] = (WalkPointNames[i] == "") ? null : WalkPointNames[i]; } return(evt); }
public void SetEvent(MSBBB.Event.WalkRoute evt) { setBaseEvent(evt); UnkT00 = evt.UnkT00; WalkPointNames = evt.WalkPointNames; }