コード例 #1
0
ファイル: MPMappings.cs プロジェクト: slb1988/agame
        public static Offset <MPAttackData> Serialize(FlatBufferBuilder builder, AttackData obj)
        {
            Offset <MPHitCollision> hitCollisionOffset = new Offset <MPHitCollision>();

            if (obj.hitCollision != null)
            {
                hitCollisionOffset = Serialize(builder, obj.hitCollision);
            }
            MPAttackData.StartMPAttackData(builder);
            MPAttackData.AddAttackerAniDamageRatio(builder, obj.attackerAniDamageRatio);
            MPAttackData.AddAttackerClass(builder, (byte)obj.attackerClass);
            MPAttackData.AddAttackerNature(builder, (byte)obj.attackerNature);
            MPAttackData.AddAttackerCategory(builder, obj.attackerCategory);
            MPAttackData.AddAttackerCritChance(builder, obj.attackerCritChance);
            MPAttackData.AddAttackerCritDamageRatio(builder, obj.attackerCritDamageRatio);
            MPAttackData.AddAttackerLevel(builder, obj.attackerLevel);
            MPAttackData.AddAttackerShieldDamageRatio(builder, obj.attackerShieldDamageRatio);
            MPAttackData.AddAttackerShieldDamageDelta(builder, obj.attackerShieldDamageDelta);
            MPAttackData.AddAttackerAttackPercentage(builder, obj.attackerAttackPercentage);
            MPAttackData.AddAttackerAttackValue(builder, obj.attackerAttackValue);
            MPAttackData.AddAddedAttackRatio(builder, obj.addedAttackRatio);
            MPAttackData.AddAddedDamageRatio(builder, obj.addedDamageRatio);
            MPAttackData.AddAttackerAddedAttackValue(builder, obj.attackerAddedAttackValue);
            MPAttackData.AddAttackerNormalDamage(builder, obj.attackerNormalDamage);
            MPAttackData.AddAttackerNormalDamagePercentage(builder, obj.attackerNormalDamagePercentage);
            MPAttackData.AddAddedAttackerNormalDamageRatio(builder, obj.addedAttackerNormalDamageRatio);
            MPAttackData.AddAttackerFireDamage(builder, obj.attackerFireDamage);
            MPAttackData.AddAttackerFireDamagePercentage(builder, obj.attackerFireDamagePercentage);
            MPAttackData.AddAddedAttackerFireDamageRatio(builder, obj.addedAttackerFireDamageRatio);
            MPAttackData.AddAttackerThunderDamage(builder, obj.attackerThunderDamage);
            MPAttackData.AddAttackerThunderDamagePercentage(builder, obj.attackerThunderDamagePercentage);
            MPAttackData.AddAddedAttackerThunderDamageRatio(builder, obj.addedAttackerThunderDamageRatio);
            MPAttackData.AddAttackerIceDamage(builder, obj.attackerIceDamage);
            MPAttackData.AddAttackerIceDamagePercentage(builder, obj.attackerIceDamagePercentage);
            MPAttackData.AddAddedAttackerIceDamageRatio(builder, obj.addedAttackerIceDamageRatio);
            MPAttackData.AddAttackerAlienDamage(builder, obj.attackerAlienDamage);
            MPAttackData.AddAttackerAlienDamagePercentage(builder, obj.attackerAlienDamagePercentage);
            MPAttackData.AddAddedAttackerAlienDamageRatio(builder, obj.addedAttackerAlienDamageRatio);
            MPAttackData.AddAttackeeAniDefenceRatio(builder, obj.attackeeAniDefenceRatio);
            MPAttackData.AddAttackeeNature(builder, (byte)obj.attackeeNature);
            MPAttackData.AddAttackeeClass(builder, (byte)obj.attackeeClass);
            MPAttackData.AddNatureDamageRatio(builder, obj.natureDamageRatio);
            MPAttackData.AddDamage(builder, obj.damage);
            MPAttackData.AddPlainDamage(builder, obj.plainDamage);
            MPAttackData.AddThunderDamage(builder, obj.thunderDamage);
            MPAttackData.AddIceDamage(builder, obj.iceDamage);
            MPAttackData.AddAlienDamage(builder, obj.alienDamage);
            MPAttackData.AddAniDamageRatio(builder, obj.aniDamageRatio);
            MPAttackData.AddRetreatVelocity(builder, obj.retreatVelocity);
            MPAttackData.AddFrameHalt(builder, obj.frameHalt);
            MPAttackData.AddIsAnimEventAttack(builder, obj.isAnimEventAttack);
            MPAttackData.AddIsInComboCount(builder, obj.isInComboCount);
            MPAttackData.AddAttackCategoryTag(builder, (int)obj.attackCategoryTag);
            MPAttackData.AddHitType(builder, (byte)obj.hitType);
            MPAttackData.AddHitFlag(builder, (int)obj.hitFlag);
            MPAttackData.AddHitLevel(builder, (byte)obj.hitLevel);
            MPAttackData.AddHitEffect(builder, (byte)obj.hitEffect);
            MPAttackData.AddHitEffectAux(builder, (byte)obj.hitEffectAux);
            MPAttackData.AddHitEffectPattern(builder, (byte)obj.hitEffectPattern);
            MPAttackData.AddKillEffect(builder, (byte)obj.killEffect);
            MPAttackData.AddRejectState(builder, (byte)obj.rejectState);
            MPAttackData.AddIsFromBullet(builder, obj.isFromBullet);
            MPAttackData.AddNoTriggerEvadeAndDefend(builder, obj.noTriggerEvadeAndDefend);
            MPAttackData.AddHitCollision(builder, hitCollisionOffset);
            MPAttackData.AddAttackEffectPattern(builder, (ushort)IndexedConfig <ConfigEntityAttackEffect> .Mapping.TryGet(obj.attackEffectPattern));
            MPAttackData.AddBeHitEffectPattern(builder, (ushort)IndexedConfig <ConfigEntityAttackEffect> .Mapping.TryGet(obj.beHitEffectPattern));
            MPAttackData.AddAttackCameraShake(builder, (ushort)IndexedConfig <ConfigEntityCameraShake> .Mapping.TryGet(obj.attackCameraShake));
            return(MPAttackData.EndMPAttackData(builder));
        }
コード例 #2
0
ファイル: MPMappings.cs プロジェクト: slb1988/agame
        public static AttackData Deserialize(MPAttackData table, AttackData obj)
        {
            if (obj == null)
            {
                obj = new AttackData();
            }
            obj.attackerAniDamageRatio          = table.AttackerAniDamageRatio;
            obj.attackerClass                   = (EntityClass)table.AttackerClass;
            obj.attackerNature                  = (EntityNature)table.AttackerNature;
            obj.attackerCategory                = table.AttackerCategory;
            obj.attackerCritChance              = table.AttackerCritChance;
            obj.attackerCritDamageRatio         = table.AttackerCritDamageRatio;
            obj.attackerLevel                   = table.AttackerLevel;
            obj.attackerShieldDamageRatio       = table.AttackerShieldDamageRatio;
            obj.attackerShieldDamageDelta       = table.AttackerShieldDamageDelta;
            obj.attackerAttackPercentage        = table.AttackerAttackPercentage;
            obj.attackerAttackValue             = table.AttackerAttackValue;
            obj.addedAttackRatio                = table.AddedAttackRatio;
            obj.addedDamageRatio                = table.AddedDamageRatio;
            obj.attackerAddedAttackValue        = table.AttackerAddedAttackValue;
            obj.attackerNormalDamage            = table.AttackerNormalDamage;
            obj.attackerNormalDamagePercentage  = table.AttackerNormalDamagePercentage;
            obj.addedAttackerNormalDamageRatio  = table.AddedAttackerNormalDamageRatio;
            obj.attackerFireDamage              = table.AttackerFireDamage;
            obj.attackerFireDamagePercentage    = table.AttackerFireDamagePercentage;
            obj.addedAttackerFireDamageRatio    = table.AddedAttackerFireDamageRatio;
            obj.attackerThunderDamage           = table.AttackerThunderDamage;
            obj.attackerThunderDamagePercentage = table.AttackerThunderDamagePercentage;
            obj.addedAttackerThunderDamageRatio = table.AddedAttackerThunderDamageRatio;
            obj.attackerIceDamage               = table.AttackerIceDamage;
            obj.attackerIceDamagePercentage     = table.AttackerIceDamagePercentage;
            obj.addedAttackerIceDamageRatio     = table.AddedAttackerIceDamageRatio;
            obj.attackerAlienDamage             = table.AttackerAlienDamage;
            obj.attackerAlienDamagePercentage   = table.AttackerAlienDamagePercentage;
            obj.addedAttackerAlienDamageRatio   = table.AddedAttackerAlienDamageRatio;
            obj.attackeeAniDefenceRatio         = table.AttackeeAniDefenceRatio;
            obj.attackeeNature                  = (EntityNature)table.AttackeeNature;
            obj.attackeeClass                   = (EntityClass)table.AttackeeClass;
            obj.natureDamageRatio               = table.NatureDamageRatio;
            obj.damage                  = table.Damage;
            obj.plainDamage             = table.PlainDamage;
            obj.thunderDamage           = table.ThunderDamage;
            obj.iceDamage               = table.IceDamage;
            obj.alienDamage             = table.AlienDamage;
            obj.aniDamageRatio          = table.AniDamageRatio;
            obj.retreatVelocity         = table.RetreatVelocity;
            obj.frameHalt               = table.FrameHalt;
            obj.isAnimEventAttack       = table.IsAnimEventAttack;
            obj.isInComboCount          = table.IsInComboCount;
            obj.attackCategoryTag       = (AttackResult.AttackCategoryTag)table.AttackCategoryTag;
            obj.hitType                 = (AttackResult.ActorHitType)table.HitType;
            obj.hitFlag                 = (AttackResult.ActorHitFlag)table.HitFlag;
            obj.hitLevel                = (AttackResult.ActorHitLevel)table.HitLevel;
            obj.hitEffect               = (AttackResult.AnimatorHitEffect)table.HitEffect;
            obj.hitEffectAux            = (AttackResult.AnimatorHitEffectAux)table.HitEffectAux;
            obj.hitEffectPattern        = (AttackResult.HitEffectPattern)table.HitEffectPattern;
            obj.killEffect              = (KillEffect)table.KillEffect;
            obj.rejectState             = (AttackResult.RejectType)table.RejectState;
            obj.isFromBullet            = table.IsFromBullet;
            obj.noTriggerEvadeAndDefend = table.NoTriggerEvadeAndDefend;
            if (table.GetHitCollision(GetCachedTable <MPHitCollision>()) != null)
            {
                obj.hitCollision = Deserialize(GetCachedTable <MPHitCollision>(), new AttackResult.HitCollsion());
            }
            obj.attackEffectPattern = IndexedConfig <ConfigEntityAttackEffect> .Mapping.TryGet(table.AttackEffectPattern);

            obj.beHitEffectPattern = IndexedConfig <ConfigEntityAttackEffect> .Mapping.TryGet(table.BeHitEffectPattern);

            obj.attackCameraShake = IndexedConfig <ConfigEntityCameraShake> .Mapping.TryGet(table.AttackCameraShake);

            return(obj);
        }