コード例 #1
0
 public void SetState(BASESTATE baseState, MOTIONSTATE motionState)
 {
     //Debug.Log("Chage to " + state.ToString());
     currentBaseState   = baseState;
     currentMotionState = motionState;
     _isChangeState     = true;
 }
コード例 #2
0
 protected void SetMotionState(MOTIONSTATE motion)
 {
     _fsmAnim.SetState(currentBaseMotion, motion);
 }