public void GetUpdatePosition(MMOTransform t) { if (isLocal) { return; } nextPosition = t.GetVector3(); nextRotation = t.GetQuaternion(); }
public void SendUpdatedPosition() { if (!isLocal) { return; } if (!IsPrudentToMove) { return; } var playerTransform = MMOTransform.FromTransform(transform); MultiplayerClient.singleton.SendData("OnMovement", "", "All", JsonConvert.SerializeObject(playerTransform)); }