void Start() { // find the speed of notes from the amount of units they move every time FixedUpdate is called noteSpeed = noteChange / Time.fixedDeltaTime; player = new MMLTest(); player.FromFile("Assets\\Custom\\bigblue.mml"); player.Play(); }
// Start is called before the first frame update void Start() { player = new MMLTest(); player.FromFile("Assets\\Custom\\test.mml"); player.Play(); }