/// <summary> /// Returns an initialized MLTransform with default values. /// </summary> /// <returns>An initialized MLTransform.</returns> public static MLTransform Identity() { MLTransform t = new MLTransform(); t.Rotation = MLQuaternionf.Identity(); return(t); }
/// <summary> /// Returns an initialized <c>MLQuaternionf</c> with default values. /// </summary> /// <returns>An initialized <c>MLQuaternionf</c>.</returns> public static MLQuaternionf Identity() { MLQuaternionf quat = new MLQuaternionf() { X = 0, Y = 0, Z = 0, W = 1 }; return(quat); }
public static MLQuaternionf Identity() { MLQuaternionf identity = new MLQuaternionf() { x = 0, y = 0, z = 0, w = 1 }; return(identity); }