private void Start() { #if PLATFORM_LUMIN MLResult result = MLHeadTracking.Start(); if (result.IsOk) { MLHeadTracking.RegisterOnHeadTrackingMapEvent(HandleOnHeadTrackingMapEvent); } else { Debug.LogError("PlanesVisualizer could not register to head tracking events because MLHeadTracking could not be started."); } #endif }
/// <summary> /// Start bounds based on _bounded state. /// </summary> void Start() { #if PLATFORM_LUMIN MLResult result = MLHeadTracking.Start(); if (result.IsOk) { MLHeadTracking.RegisterOnHeadTrackingMapEvent(OnHeadTrackingMapEvent); } else { Debug.LogError("PlanesExample could not register to head tracking events because MLHeadTracking could not be started."); } #endif UpdateBounds(); }
/// <summary> /// Set correct render mode for meshing and update meshing settings. /// </summary> void Start() { #if PLATFORM_LUMIN // Assure that if the 'WorldReconstruction' privilege is missing, then it is logged for all users. MLResult result = MLPrivilegesStarterKit.Start(); if (result.IsOk) { result = MLPrivilegesStarterKit.CheckPrivilege(MLPrivileges.Id.WorldReconstruction); if (result.Result != MLResult.Code.PrivilegeGranted) { Debug.LogErrorFormat("Error: MeshingExample failed to create Mesh Subsystem due to missing 'WorldReconstruction' privilege. Please add to manifest. Disabling script."); enabled = false; return; } MLPrivilegesStarterKit.Stop(); } else { Debug.LogErrorFormat("Error: MeshingExample failed starting MLPrivileges, disabling script. Reason: {0}", result); enabled = false; return; } result = MLHeadTracking.Start(); if (result.IsOk) { MLHeadTracking.RegisterOnHeadTrackingMapEvent(OnHeadTrackingMapEvent); } else { Debug.LogError("MeshingExample could not register to head tracking events because MLHeadTracking could not be started."); } #endif _meshingVisualizer.SetRenderers(_renderMode); _mlSpatialMapper.gameObject.transform.position = _camera.gameObject.transform.position; _mlSpatialMapper.gameObject.transform.localScale = _bounded ? _boundedExtentsSize : _boundlessExtentsSize; _visualBounds.SetActive(_bounded); }