public override void ValidateScan(string configPath, ScreenAnalyzer.EMode mode, MLDataExporter dataExporter) { string testName = Path.GetFileNameWithoutExtension(configPath); GameState validationState = LoadValidationConfig(configPath); if (validationState == null || cachedGameState == null) { string exceptionMsg = string.Format("Test {0} failed! Scan results:{1}, config path: {2}", testName, cachedGameState, configPath); throw new Exception(exceptionMsg); } if (dataExporter != null && cachedCircles != null) { int numPatterns = 0; for (int idx = 0; idx < 9; idx++) { // generate additional sample images by offseting source bounds -5..5 px in each direction // numbers only, empty field doesn't have enough details to care if (validationState.board[idx] > 0) { for (int offsetX = -5; offsetX <= 5; offsetX++) { for (int offsetY = -5; offsetY <= 5; offsetY++) { Rectangle offsetBounds = cachedCircles[idx]; offsetBounds.Offset(offsetX, offsetY); float[] exportValues = ExtractCirclePattern(screenAnalyzer.cachedFastBitmap, offsetBounds); dataExporter.ExportValues(exportValues, validationState.board[idx]); numPatterns++; } } } else { float[] exportValues = ExtractCirclePattern(screenAnalyzer.cachedFastBitmap, cachedCircles[idx]); dataExporter.ExportValues(exportValues, validationState.board[idx]); numPatterns++; } } Logger.WriteLine("Exported ML entries:{0}", numPatterns); } for (int idx = 0; idx < 9; idx++) { if (cachedGameState.board[idx] != validationState.board[idx]) { string exceptionMsg = string.Format("Test {0} failed! Board[{1}] got:{2}, expected:{3}", testName, idx, cachedGameState.board[idx], validationState.board[idx]); throw new Exception(exceptionMsg); //Logger.WriteLine(exceptionMsg); } } }