コード例 #1
0
        /// <summary>
        /// Helper function to add new objects and binding them to closest PCFs.
        /// This function shows how youc an use the underlying systems to accomplish
        /// game object to a PCF binding
        /// </summary>
        public void StoreReferencePointAtPosition(Vector3 position)
        {
            if (!MLPersistentCoordinateFrames.IsStarted)
            {
                return;
            }

            var returnResult = MLPersistentCoordinateFrames.FindClosestPCF(position, (MLResult result, MLPCF pcf) =>
            {
                if (result.IsOk)
                {
                    Debug.LogFormat("Closest PCF found. Binding {0} to PCF {1}:", referencePointName, pcf.CFUID);

                    if (alignedBinding == null)
                    {
                        alignedBinding = MLContentBinder.BindToPCF(referencePointName, AlignedReferencePoint.instance.gameObject, pcf);
                    }
                    else
                    {
                        alignedBinding.PCF = pcf;
                        alignedBinding.Update();
                    }

                    _state = State.SaveRequired;
                    //Debug.LogFormat("object: {0} - {1} {2} {3}, {4} {5} {6} {7}",
                    //newExampleObject.GO.name,
                    //newExampleObject.GO.transform.position.x,
                    //newExampleObject.GO.transform.position.y,
                    //newExampleObject.GO.transform.position.z,
                    //newExampleObject.GO.transform.rotation.x,
                    //newExampleObject.GO.transform.rotation.y,
                    //newExampleObject.GO.transform.rotation.z,
                    //newExampleObject.GO.transform.rotation.w);
                }
                else
                {
                    SetProgress(FAILED_TO_FIND_CLOSEST_PCF + " Reason:" + result);
                }
            });

            if (!returnResult.IsOk)
            {
                SetProgress(FAILED_TO_FIND_CLOSEST_PCF + " Result Code:" + returnResult);
            }
        }
コード例 #2
0
        /// <summary>
        /// Helper function to add new objects and binding them to closest PCFs.
        /// This function shows how youc an use the underlying systems to accomplish
        /// game object to a PCF binding
        /// </summary>
        void CreateObject()
        {
            Vector3 position = new Vector3(UnityEngine.Random.Range(-1.5f, 1.5f), UnityEngine.Random.Range(-1.5f, 1.5f), UnityEngine.Random.Range(1.5f, 5.0f));

            ExampleObject newExampleObject = new ExampleObject();

            newExampleObject.GO      = Instantiate(_goPrefab, position, UnityEngine.Random.rotation);
            newExampleObject.GO.name = Guid.NewGuid().ToString();
            _exampleObjects.Add(newExampleObject);

            var returnResult = MLPersistentCoordinateFrames.FindClosestPCF(position, (MLResult result, MLPCF pcf) =>
            {
                if (result.IsOk)
                {
                    Debug.LogFormat("Closest PCF found. Binding {0} to PCF {1}:", newExampleObject.GO.name, pcf.CFUID);
                    newExampleObject.Binding = MLContentBinder.BindToPCF(newExampleObject.GO.name, newExampleObject.GO, pcf);
                    _state = State.SaveRequired;
                    Debug.LogFormat("object: {0} - {1} {2} {3}, {4} {5} {6} {7}",
                                    newExampleObject.GO.name,
                                    newExampleObject.GO.transform.position.x,
                                    newExampleObject.GO.transform.position.y,
                                    newExampleObject.GO.transform.position.z,
                                    newExampleObject.GO.transform.rotation.x,
                                    newExampleObject.GO.transform.rotation.y,
                                    newExampleObject.GO.transform.rotation.z,
                                    newExampleObject.GO.transform.rotation.w);
                }
                else
                {
                    RemoveObject(newExampleObject);
                    SetProgress(FAILED_TO_FIND_CLOSEST_PCF + " Reason:" + result);
                }
            });

            if (!returnResult.IsOk)
            {
                RemoveObject(newExampleObject);
                SetProgress(FAILED_TO_FIND_CLOSEST_PCF + " Result Code:" + returnResult);
            }
        }
コード例 #3
0
        /// <summary>
        /// Finds the closest pcf for this persistent point.
        /// </summary>
        void BindToAllPCFs()
        {
            _state = State.BindToAllPCFs;
            string suffix = "";
            int    count  = 0;

            // In the loop below we try to associate the persitent point with not only
            // the closest but all pcfs in the surrounding. This will increase the probablilty
            // of restoration on reboots. It's costly in terms of disk space so we will limit it to
            // a max
            foreach (MLPCF pcf in _allPCFs)
            {
                string objectName   = gameObject.name + suffix;
                var    returnResult = MLPersistentCoordinateFrames.GetPCFPosition(pcf, (result, returnPCF) =>
                {
                    if (result.IsOk && pcf.CurrentResult == MLResultCode.Ok)
                    {
                        Debug.Log("binding to PCF: " + pcf.CFUID);

                        Binding = MLContentBinder.BindToPCF(objectName, gameObject, pcf);
                        MLPersistentStore.Save(Binding);
                    }
                    else
                    {
                        Debug.LogWarningFormat("Failed to find the position for PCF {0}", returnPCF.CFUID);
                    }
                });
                if (!returnResult.IsOk)
                {
                    Debug.LogError("Failed to GetPCF");
                    break;
                }
                suffix = "-" + count;
                count++;
            }

            _state = State.BindingComplete;
        }