// Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat(); // Debug.Log ("rgbaMat.ToString() " + rgbaMat.ToString ()); // Imgproc.cvtColor (rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY); // Imgproc.equalizeHist (grayMat, grayMat); // // // Imgproc.rectangle (rgbaMat, new Point (0, 0), new Point (rgbaMat.width (), rgbaMat.height ()), new Scalar (0, 0, 0, 0), -1); // // // if (cascade != null) // cascade.detectMultiScale (grayMat, faces, 1.1, 2, 2, // TODO: objdetect.CV_HAAR_SCALE_IMAGE // new Size (/**grayMat.cols () * 0.2, grayMat.rows () * 0.2**/100, 100), new Size ()); // // // OpenCVForUnity.CoreModule.Rect[] rects = faces.toArray (); // for (int i = 0; i < rects.Length; i++) { // // Debug.Log ("detect faces " + rects [i]); // // Imgproc.rectangle (rgbaMat, new Point (rects [i].x, rects [i].y), new Point (rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar (255, 0, 0, 255), 4); // } Imgproc.line(rgbaMat, new Point(0, 0), new Point(rgbaMat.width(), rgbaMat.height()), new Scalar(255, 0, 0, 255), 3); Imgproc.putText(rgbaMat, "W:" + rgbaMat.width() + " H:" + rgbaMat.height() + " SO:" + Screen.orientation, new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Utils.fastMatToTexture2D(rgbaMat, texture); } }
// Update is called once per n frames (n=frameCount) void Update() { frameCount++; frameCount %= samplingRate; if (frameCount > 0) { return; } if (isImagesInputMode) { return; } if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat(); Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY); if (shouldCaptureFrame) { shouldCaptureFrame = false; Mat frameMat = grayMat.clone(); double e = CaptureFrame(frameMat); if (e > 0) { repErr = e; } } DrawFrame(grayMat, bgrMat); Imgproc.cvtColor(bgrMat, rgbaMat, Imgproc.COLOR_BGR2RGBA); Utils.fastMatToTexture2D(rgbaMat, texture); } }