コード例 #1
0
ファイル: ObjectSerializer.cs プロジェクト: Blecki/BMud
 internal static void SerializeObject(Object obj, WriteOnlyDatagram datagram, SerializerState state)
 {
     if (obj == null)
     {
         datagram.WriteUInt((uint)SerializedTypeCode.Null, 8);
     }
     else if (obj is String)
     {
         datagram.WriteUInt((uint)SerializedTypeCode.String, 8);
         datagram.WriteString(obj as String);
     }
     else if (obj is MISP.ScriptList)
     {
         datagram.WriteUInt((uint)SerializedTypeCode.List, 8);
         var filteredList = new MISP.ScriptList(
             (obj as MISP.ScriptList).Where((o) => IsSerializableType(o)));
         datagram.WriteUInt((uint)filteredList.Count, 16);
         foreach (var item in filteredList)
             SerializeObject(item, datagram, state);
     }
     else if (obj is int)
     {
         datagram.WriteUInt((uint)SerializedTypeCode.Integer, 8);
         datagram.WriteUInt((uint)(obj as int?).Value, 32);
     }
     else if (obj is MISP.GenericScriptObject)
     {
         state.WriteObject(obj as MISP.GenericScriptObject, datagram);
     }
 }
コード例 #2
0
ファイル: ScriptMessage.cs プロジェクト: hvp/Gemgine
 private static MISP.ScriptList DecodeList(ReadOnlyDatagram datagram)
 {
     var r = new MISP.ScriptList();
     uint count = 0;
     datagram.ReadUInt(out count, 8);
     byte[] temp = new byte[4];
     for (int i = 0; i < count; ++i)
     {
         uint typeCode = 0;
         datagram.ReadUInt(out typeCode, 8);
         switch ((ScriptTypes)typeCode)
         {
             case ScriptTypes.List:
                 r.Add(DecodeList(datagram));
                 break;
             case ScriptTypes.String:
                 {
                     String s;
                     datagram.ReadString(out s);
                     r.Add(s);
                 }
                 break;
             case ScriptTypes.Int32:
                 datagram.ReadBytes(temp, 4);
                 r.Add(BitConverter.ToInt32(temp, 0));
                 break;
             case ScriptTypes.UInt32:
                 datagram.ReadBytes(temp, 4);
                 r.Add(BitConverter.ToUInt32(temp, 0));
                 break;
             case ScriptTypes.Single:
                 datagram.ReadBytes(temp, 4);
                 r.Add(BitConverter.ToSingle(temp, 0));
                 break;
             case ScriptTypes.Bool:
                 {
                     uint b = 0;
                     datagram.ReadUInt(out b, 8);
                     if (b == 0) r.Add(null);
                     else r.Add(true);
                 }
                 break;
             default:
                 throw new MISP.ScriptError("Error decoding message", null);
         }
     }
     return r;
 }
コード例 #3
0
ファイル: ObjectDeserializer.cs プロジェクト: Blecki/BMud
 internal static Object DeserializeObject(ReadOnlyDatagram datagram, SerializerState state, Database database)
 {
     uint rawTypeCode = 0;
     if (!datagram.ReadUInt(out rawTypeCode, 8)) throw new DeserializeError();
     switch ((SerializedTypeCode)rawTypeCode)
     {
         case SerializedTypeCode.Null:
             return null;
         case SerializedTypeCode.Integer:
             {
                 uint value = 0;
                 if (!datagram.ReadUInt(out value, 32)) throw new DeserializeError();
                 return (int)value;
             }
         case SerializedTypeCode.String:
             {
                 String value = "";
                 if (!datagram.ReadString(out value)) throw new DeserializeError();
                 return value;
             }
         case SerializedTypeCode.List:
             {
                 uint length = 0;
                 if (!datagram.ReadUInt(out length, 16)) throw new DeserializeError();
                 var result = new MISP.ScriptList();
                 for (int i = 0; i < length; ++i)
                     result.Add(DeserializeObject(datagram, state, database));
                 return result;
             }
         case SerializedTypeCode.InternalObject:
             return state.ReadObject(datagram, SerializedTypeCode.InternalObject, database);
         case SerializedTypeCode.NamedObject:
             return state.ReadObject(datagram, SerializedTypeCode.NamedObject, database);
         default:
             throw new DeserializeError();
     }
 }
コード例 #4
0
ファイル: ServerModule.cs プロジェクト: Blecki/GemgineCore
        void IModule.BeginSimulation(Simulation sim)
        {
            this.sim = sim;
            sim.sendMessageHandler += (bytes) => { pendingMessages.Add(bytes); };

            try
            {
                netSession = new Network.ServerSession(port, sim.debug);

                netSession.onClientJoined += (client) =>
                {
                    var welcomeDatagram = new Network.WriteOnlyDatagram();
                    welcomeDatagram.WriteUInt(0, 8);
                    welcomeDatagram.WriteString(sim.Content.Module.Name);
                    welcomeDatagram.WriteUInt((uint)sim.Content.Module.Version, 32);
                    netSession.sendCriticalDatagram(client, welcomeDatagram.BufferAsArray, () =>
                    {
                        sim.EnqueueEvent("on-new-client", new MISP.ScriptList(client));
                    });
                };

                netSession.onDatagramReceived += (client, bytes) =>
                {
                    var gram = new Network.ReadOnlyDatagram(bytes);
                    while (gram.More)
                    {
                        uint messageCode = 0;
                        gram.ReadUInt(out messageCode, 8);

                        switch (messageCode)
                        {
                        case 0:
                            //Should never receive this message.
                            break;

                        case 1:
                            //Should never receive this message.
                            break;

                        case 2:
                        {
                            UInt32 length;
                            gram.ReadUInt(out length, 32);
                            byte[] message = new byte[length];
                            gram.ReadBytes(message, length);
                            string          messageID   = null;
                            MISP.ScriptList messageData = null;
                            ScriptMessage.DecodeMessage(message, out messageID, out messageData);
                            sim.EnqueueEvent(messageID, messageData);
                        }
                        break;
                        }
                    }
                };
            }
            catch (Exception e)
            {
                System.Console.WriteLine("While trying to create a server module, " + e.Message);
                throw e;
            }
        }
コード例 #5
0
        public ClientModule(System.Net.IPAddress host, int port, ClientGame parentGame)
        {
            netSession = new Network.ClientSession(0, new System.Net.IPEndPoint(host, port),
                                                   parentGame.Main.ScriptConsole.Write);

            netSession.onDatagramReceived += (data) =>
            {
                var gram = new Network.ReadOnlyDatagram(data);
                while (gram.More)
                {
                    uint messageCode = 0;
                    gram.ReadUInt(out messageCode, 8);

                    switch (messageCode)
                    {
                    case 0:
                        if (simulation != null)
                        {
                            throw new InvalidProgramException();
                        }
                        {
                            String episodeName;
                            uint   version;
                            gram.ReadString(out episodeName);
                            gram.ReadUInt(out version, 32);
                            parentGame.StartSimulation(episodeName, version);
                        }
                        break;

                    case 1:
                    {
                        UInt32 entityID;
                        UInt32 syncID;
                        UInt32 dataLength;
                        gram.ReadUInt(out entityID, 32);
                        gram.ReadUInt(out syncID, 8);
                        gram.ReadUInt(out dataLength, 32);
                        var bytes = new byte[dataLength];
                        gram.ReadBytes(bytes, dataLength);

                        if (syncables.ContainsKey(entityID))
                        {
                            foreach (var syncable in syncables[entityID])
                            {
                                //if (syncable.SyncID == syncID)
                                syncable.ReadFullSync(new ReadOnlyDatagram(bytes));
                            }
                        }
                    }
                    break;

                    case 2:
                    {
                        UInt32 length;
                        gram.ReadUInt(out length, 32);
                        byte[] message = new byte[length];
                        gram.ReadBytes(message, length);
                        string          messageID   = null;
                        MISP.ScriptList messageData = null;
                        ScriptMessage.DecodeMessage(message, out messageID, out messageData);
                        simulation.EnqueueEvent(messageID, messageData);
                    }
                    break;
                    }
                }
            };

            parentGame.Main.Write("Connected to server " + host + " on port " + port + "\n");
        }
コード例 #6
0
ファイル: MudCoreSetupScript.cs プロジェクト: Blecki/BMud
        private void SetupScript()
        {
            scriptEngine.AddGlobalVariable("clients", (s) =>
                {
                    return new MISP.ScriptList(ConnectedClients);
                });

            scriptEngine.AddFunction("load", "name: Load an object from the database.",
                (context, arguments) =>
                {
                    var objectName = MISP.ScriptObject.AsString(arguments[0]);
                    try
                    {
                        return database.LoadObject(objectName);
                    }
                    catch (Exception e)
                    {
                        //SendMessage(thisObject, "Failed to load object " + objectName + ": " + e.Message, true);
                        return null;
                    }
                },
                "string name");

            scriptEngine.AddFunction("reload", "name: Reloads an object from the database.",
                (context, arguments) =>
                {
                    var objectName = MISP.ScriptObject.AsString(arguments[0]);
                    try
                    {
                        return database.ReLoadObject(objectName);
                    }
                    catch (Exception e)
                    {
                        //SendMessage(thisObject, "Failed to load object " + objectName + ": " + e.Message, true);
                        return null;
                    }
                },
                "string name");

            scriptEngine.AddFunction("create", "name: Create a new named object in the database.",
                (context, arguments) =>
                {
                    var objectName = MISP.ScriptObject.AsString(arguments[0]);
                    try
                    {
                        return database.CreateObject(objectName);
                    }
                    catch (Exception e)
                    {
                        return null;
                    }
                },
                "string name");

            scriptEngine.AddFunction("create-uniquely-named", "base-path: Directory to create new object in.",
                (context, arguments) =>
                {
                    var basePath = MISP.ScriptObject.AsString(arguments[0]);
                    try { return database.CreateUniquelyNamedObject(basePath); }
                    catch (Exception e) { return null; }
                },
                "string base-path");

            scriptEngine.AddFunction("save", "name: Save a named object.",
               (context, arguments) =>
               {
                   var objectName = MISP.ScriptObject.AsString(arguments[0]);
                   try
                   {
                       database.SerializeObject(objectName);
                   }
                   catch (Exception e) { }
                   return null;
               },
               "string name");

            scriptEngine.AddFunction("enumerate-database", "List all the database objects in a certain path.",
                (context, arguments) =>
                {
                    return database.EnumerateDirectory(arguments[0] as String);
                }, "string path");

            scriptEngine.AddFunction("echo", "player<s> message: Send text to players.",
                (context, arguments) =>
                {
                MISP.ScriptList to = null;

                if (arguments[0] is MISP.ScriptList) to = arguments[0] as MISP.ScriptList;
                else
                {
                    to = new MISP.ScriptList();
                    to.Add(arguments[0]);
                }

                foreach (var obj in to)
                {
                    if (obj is Client) (obj as Client).Send(MISP.ScriptObject.AsString(arguments[1]));
                    else if (obj is MISP.ScriptObject) SendMessage(obj as MISP.ScriptObject, MISP.ScriptObject.AsString(arguments[1]), false);

                }

                return null;
            },
            "to", "message");

            scriptEngine.AddFunction("command", "player command: Send a command as if it came from player.",
                (context, arguments) =>
                {
                    Client client = null;
                    foreach (var c in ConnectedClients)
                        if (c.player == arguments[0]) client = c;
                    if (client == null) client = new Client { player = arguments[0] as MISP.ScriptObject };
                    EnqueuAction(new Command(
                        client,
                        MISP.ScriptObject.AsString(arguments[1])));
                    return null;
                },
                "object player", "string command");

            scriptEngine.AddFunction("invoke", "seconds function arguments: Invoke a function in N seconds.",
                (context, arguments) =>
                {
                    var seconds = arguments[0] as int?;
                    if (seconds == null || !seconds.HasValue) seconds = 0;
                    EnqueuAction(new InvokeFunctionAction(
                        MISP.Engine.ArgumentType<MISP.Function>(arguments[1]),
                        MISP.Engine.ArgumentType<MISP.ScriptList>(arguments[2]),
                        seconds.Value));
                    return null;
                },
                "integer seconds",
                "function function",
                "list arguments");

            scriptEngine.AddFunction("disconnect", "player : Disconnect a player.",
                (context, arguments) =>
                {
                    EnqueuAction(new DisconnectAction(MISP.Engine.ArgumentType<MISP.ScriptObject>(arguments[0])));
                    return null;
                }, "object player");
        }