internal override void FinalizeCreation() { try { using (FactoryMaker myFactory = new FactoryMaker()) { SafeMILHandle renderTargetBitmap = null; HRESULT.Check(UnsafeNativeMethods.MILFactory2.CreateBitmapRenderTarget( myFactory.FactoryPtr, (uint)_pixelWidth, (uint)_pixelHeight, _format.Format, (float)_dpiX, (float)_dpiY, MILRTInitializationFlags.MIL_RT_INITIALIZE_DEFAULT, out renderTargetBitmap)); Debug.Assert(renderTargetBitmap != null && !renderTargetBitmap.IsInvalid); BitmapSourceSafeMILHandle bitmapSource = null; HRESULT.Check(MILRenderTargetBitmap.GetBitmap( renderTargetBitmap, out bitmapSource)); Debug.Assert(bitmapSource != null && !bitmapSource.IsInvalid); lock (_syncObject) { _renderTargetBitmap = renderTargetBitmap; bitmapSource.CalculateSize(); WicSourceHandle = bitmapSource; // For the purpose of rendering a RenderTargetBitmap, we always treat it as if it's // not cached. This is to ensure we never render and write to the same bitmap source // by the UCE thread and managed thread. _isSourceCached = false; } } CreationCompleted = true; UpdateCachedSettings(); } catch { _bitmapInit.Reset(); throw; } }
public void Clear() { HRESULT.Check(MILRenderTargetBitmap.Clear(_renderTargetBitmap)); RenderTargetContentsChanged(); }