public override void OnEnter(object param) { base.OnEnter(param); aimPosition = MHeroController.GetNextPosition(); //NoumenonT.forward = NoumenonT.position.MDirectionIgnoreY(aimPosition); MHeroAnimator.PlayRun(); }
public override void OnEnter(object param) { base.OnEnter(param); _Duration = 0.499f; _KickTimming = 0.26f; MHeroAnimator.PlayKick(); }
public override void OnEnter(object param) { base.OnEnter(param); MHeroAnimator.PlayIdle(); //BAnimator.PlayIdle (); }