public override void MouseUp(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Right) { this.IsMouseDown = false; // screen point to map point MG_LineString MapLineString = new MG_LineString(); for (int i = 0; i < this.LineString.Count(); i++) { MG_Point screenPoint = this.LineString.GetAt(i); Point screen = new Point((int)screenPoint.x, (int)screenPoint.y); MG_Point mapPoint = MG_BaseRender.ToPoint(screen, this.MapView); MapLineString.Add(mapPoint); } MG_LineString MapLineStringOther = new MG_LineString(); for (int i = 0; i < this.LineStringOther.Count(); i++) { MG_Point screenPoint = this.LineStringOther.GetAt(i); Point screen = new Point((int)screenPoint.x, (int)screenPoint.y); MG_Point mapPoint = MG_BaseRender.ToPoint(screen, this.MapView); MapLineStringOther.Add(mapPoint); } //1 create a feature // 1.1 set geometry this.Feature.SetGeometry(MapLineString); // 1.2 set field value for (int i = 0; i < this.Feature.GetFieldSet().Count(); i++) { this.Feature.SetValue(i, null); } //2 create a new feature MG_Feature newFeature1 = new MG_Feature(this.Feature); //3 add new feature to layer this.Layer.AddFeature(newFeature1); //4 clear data to store the next linestring this.LineString.Clear(); //1 create a feature // 1.1 set geometry this.Feature.SetGeometry(MapLineStringOther); // 1.2 set field value for (int i = 0; i < this.Feature.GetFieldSet().Count(); i++) { this.Feature.SetValue(i, null); } //2 create a new feature MG_Feature newFeature2 = new MG_Feature(this.Feature); //3 add new feature to layer this.Layer.AddFeature(newFeature2); //4 clear data to store the next linestring this.LineStringOther.Clear(); } }
private static MG_LineString AsLineString(Geometry g) { MG_LineString lineString = new MG_LineString(); int pointCount = g.GetPointCount(); for (int i = 0; i < pointCount; i++) { MG_Point point = new MG_Point(g.GetX(i), g.GetY(i)); lineString.Add(point); } return(lineString); }