void triggerFunc(MGNotification notification) { Debug.Log("triggerFunc"); if (notification.objc is Collider2D)//自己要做的 { Collider2D other = notification.objc as Collider2D; danDart(); GameObject objc = GameObject.Find(other.name); if (objc) { int boneMask = objc.GetComponent <Jump>().stateMask & roleState.bone; int sprintMask = objc.GetComponent <Jump>().stateMask & roleState.sprint; if (boneMask != 0 || sprintMask != 0) { return; } } MGMsgModel skillModel = new MGMsgModel(); skillModel.eventId = SkillEffectEnum.dart; skillModel.gameobjectName = other.name; //发送给自己 MGNotificationCenter.defaultCenter().postNotification(SkillEffectEnum.dart, skillModel); } else if (notification.objc is MGMsgModel)//对面要做的 { //MGMsgModel other = notification.objc as MGMsgModel; danDart(); } }
void Update() { if (!isUseFirstSkill && blinkTimer > 0.5f) { Debug.Log("*************************************************"); firstSkill(); } blinkTimer += Time.deltaTime; bonesTimer += Time.deltaTime; sprintTimer += Time.deltaTime; if (MGGlobalDataCenter.defaultCenter().isGameOver) { return; } if (blinkTimer > 7f) { blinkTimer = 0f; MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.blink, null); } if (bonesTimer > 8f) { bonesTimer = 0f; MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.bones, null); } if (sprintTimer > 9f) { sprintTimer = 0f; MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.sprint, null); } }
void roleDeadAnimController(MGNotification notification) { //if (GameObject.Find("role1").GetComponent<RoleAnimController>().isKillRoadblock) return; if (notification.objc.Equals("role")) { Debug.Log("roleDeadAnimController:" + notification.objc); setAllAnimStateToFalse(); animStateToDead(); } else if (notification.objc.Equals("role1")) { Debug.Log("roleDeadAnimController:" + notification.objc); setAllAnimStateToFalse(); animStateToDead(); } Debug.Log("set role trigger"); if (downOrUp) { rigidbody2D.gravityScale = 0.5f; } else { rigidbody2D.gravityScale = 0f; } rigidbody2D.velocity = Vector3.zero; collider2D.isTrigger = true; isDead = true; MGNotificationCenter.defaultCenter().postNotification(uiEvent.enableAllUIButton, false); }
public void OnMouseDown() { if (MGGlobalDataCenter.defaultCenter().isStop == true) { return; } int num = int.Parse(dartNum.text); if (!isCD && num > 0 && !MGGlobalDataCenter.defaultCenter().isBigSkilling)//如果不是GCD 且个数大于0 就可以放技能 { print("update ********isPressDartButton : " + isPressDartButton); isPressDartButton = true; dartAnim.SetBool("pressDartButton", isPressDartButton); print("update ********isPressDartButton : " + isPressDartButton); if (num == MGSkillDartInfo.skillHoldLevel)//只有个数等于最大数量时才重置fillAmount { cdBack.fillAmount = addOrDec ? 0f : 1f; } --num; dartNum.text = num.ToString(); isCD = true; cdBackObject.transform.localScale = new Vector3((addOrDec ? 1 : -1) * (direction ? -1 : 1), 1, 1); MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.dart, null); } }
// Use this for initialization void Start() { initRoleAnimController(); //获取播放器对象 music = (GetComponent("MusicPlayer") as MusicPlayer); jumpSprict = this.GetComponent <Jump>(); jumpAnim = this.GetComponent <Animator> (); player = this.GetComponent <Rigidbody2D> (); if (this.gameObject.name == "role") { MGNotificationCenter.defaultCenter().addObserver(this, upButtonClick, RoleButtonEvent.upFormerEventId); MGNotificationCenter.defaultCenter().addObserver(this, downButtonClick, RoleButtonEvent.downFormerEventId); MGNotificationCenter.defaultCenter().addObserver(this, roleDeadAnimController, RoleButtonEvent.deadFormerEventId); } //后面的角色动作 else if (this.gameObject.name == "role1") { isKillRoadblock = false; MGNotificationCenter.defaultCenter().addObserver(this, upButtonClick, RoleButtonEvent.upLatterEventId); MGNotificationCenter.defaultCenter().addObserver(this, downButtonClick, RoleButtonEvent.downLatterEventId); MGNotificationCenter.defaultCenter().addObserver(this, roleDeadAnimController, RoleButtonEvent.deadLatterEventId); MGNotificationCenter.defaultCenter().addObserver(this, roleKillAnimController, RoleButtonEvent.killLatterEventId); MGNotificationCenter.defaultCenter().addObserver(this, roleKillRoadblockAnimController, RoleButtonEvent.killAnimLatterEventId); } }
void firstSkill() { MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.blink, null); MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.bones, null); isUseFirstSkill = true; blinkTimer = bonesTimer = sprintTimer = 0; }
public void downToLine(MGNotification notification) { //角色会根据下按钮,翻转到线下 MGNotificationCenter.defaultCenter().postNotification(buttonEventId(RoleButtonEvent.downFormerEventId), null); if (notification.objc == null) { mgNetWorking.sendMessageToPeer(objcToJson(RoleActEventEnum.downToLineFormerEventId)); } }
void Start() { releaseSkillObjectName = "role"; isBreak = false; mgNetWorking = GameObject.Find("NetWork").GetComponent <MGNetWorking>(); gameObject.name += MGGlobalDataCenter.defaultCenter().dartIndex.ToString(); MGGlobalDataCenter.defaultCenter().dartIndex = (MGGlobalDataCenter.defaultCenter().dartIndex + 1) % (MGSkillDartInfo.skillHoldLevel * MGSkillRoadblockInfo.skillHoldLevel); MGNotificationCenter.defaultCenter().addObserver(this, triggerFunc, SkillEnum.roadblock + gameObject.name); }
public void onClick() { role1 = GameObject.Find("role1"); MGNotificationCenter.defaultCenter().addObserver(this, observerSel, "testNotification"); MGNotificationCenter.defaultCenter().addObserver(this, observerSel1, "testNotification"); MGNotificationCenter.defaultCenter().addObserver(this, observerSel2, "testNotification"); MGNotificationCenter.defaultCenter().addObserver(this, observerSel3, "testNotification"); drat.createSkillSprite(new Vector3(role1.transform.position.x, role1.transform.position.y + role1.renderer.bounds.size.y / 2, role1.transform.position.z)); roadblock.createSkillSprite(role1.transform.position); }
void roleLaterGuideDownToLine() { if ((guideEndMask & MGGuideManagerState.secondJump) != 0 && (guideMask & MGGuideManagerState.downToLine) == 0) { if (roleLaterJumpScript.isGround) { MGNotificationCenter.defaultCenter().postNotification(RoleActEventEnum.jumpFormerEventId, null); guideMask |= MGGuideManagerState.downToLine; flag = false; roadblockGCDTimer = 0; roadblockHoldLevel = MGSkillRoadblockInfo.skillHoldLevel; } } if ((guideEndMask & MGGuideManagerState.downToLine) == 0 && (guideMask & MGGuideManagerState.downToLine) != 0) { if (flag == false && roleFront.rigidbody2D.velocity.y <= 0f && roleFrontJumpScript.isGround == false) { MGNotificationCenter.defaultCenter().postNotification(RoleActEventEnum.jumpFormerEventId, null); flag = true; } else if (flag && roleFrontJumpScript.isGround == false && roleFront.rigidbody2D.velocity.y <= 0f && roleFront.transform.position.y >= roleFront.GetComponent <SpriteRenderer>().bounds.size.y + MGGlobalDataCenter.defaultCenter().roadOrignY) { roadblockGCDTimer += Time.deltaTime; if (roadblockGCDTimer > 0.05f) { roadblockGCDTimer = 0; skillObjc = roleFrontJumpScript.skillsDart(); } } else if (skillObjc != null && roleFront.transform.position.y < roleFront.GetComponent <SpriteRenderer>().bounds.size.y + MGGlobalDataCenter.defaultCenter().roadOrignY) { if (roadblockHoldLevel > 0) { if (roadblockHoldLevel == MGSkillRoadblockInfo.skillHoldLevel) { roadblockGCDTimer = 0; --roadblockHoldLevel; roleFrontJumpScript.skillsRoadblock(); } roadblockGCDTimer += Time.deltaTime; if (roadblockGCDTimer > MGSkillRoadblockInfo.skillGCD) { roadblockGCDTimer = 0; --roadblockHoldLevel; roleFrontJumpScript.skillsRoadblock(); } } } if (skillObjc != null && skillObjc.transform.position.x - roleLater.transform.position.x <= 3f) { skillObjc = null; showButtonAndLabel("downButton(Clone)", "明月放了好多技能,点击“下翻”来躲避障碍"); } } }
void controlleOtherToDown() { if (MGGlobalDataCenter.defaultCenter().isLaterRoler) { MGNotificationCenter.defaultCenter().postNotification(RoleActEventEnum.downToLineFormerEventId, null); } else if (MGGlobalDataCenter.defaultCenter().isFrontRoler) { MGNotificationCenter.defaultCenter().postNotification(RoleActEventEnum.dowmToLineLatterEventId, null); } }
void roleKillAnimController(MGNotification notification) { if (notification.objc.Equals("role1")) { Debug.Log("roleKillAnimController"); setAllAnimStateToFalse(); animStateToKill(); } isKillRoadblock = false; MGNotificationCenter.defaultCenter().postNotification(uiEvent.enableAllUIButton, false); }
void controlleOtherToJump() { if (MGGlobalDataCenter.defaultCenter().isLaterRoler) { MGNotificationCenter.defaultCenter().postNotification(RoleActEventEnum.jumpFormerEventId, null); } else if (MGGlobalDataCenter.defaultCenter().isFrontRoler) { MGNotificationCenter.defaultCenter().postNotification(RoleActEventEnum.jumpLatterEventId, null); } }
void OnTriggerEnter2D(Collider2D other) { if (MGGlobalDataCenter.defaultCenter().isFrontRoler == true || MGGlobalDataCenter.defaultCenter().isSingle) { MGMsgModel model = new MGMsgModel(); model.eventId = SkillEnum.roadblock + gameObject.name; model.tag = other.tag; model.name = other.name; MGNotificationCenter.defaultCenter().postNotification(SkillEnum.roadblock + gameObject.name, other); mgNetWorking.sendMessageToPeer(JsonMapper.ToJson(model)); } }
public void gameOver() { Vector3 roleLaterPos = Vector3.zero; Vector3 roleFrontPos = Vector3.zero; try { roleLaterPos = MGGlobalDataCenter.defaultCenter().roleLater.transform.position; roleFrontPos = MGGlobalDataCenter.defaultCenter().role.transform.position; } catch { return; } if (roleFrontPos.x - roleLaterPos.x < 1.0f || isCollisionOver) //后者追上前者结束 { GameObject.Find("MGSkillEffect").GetComponent <MGSkillEffect>().speedSwitch = 0; MGGlobalDataCenter.defaultCenter().roleLater.GetComponent <Jump>().stateMask |= roleState.wudi; //MGGlobalDataCenter.defaultCenter().isGameOver = true; MGGlobalDataCenter.defaultCenter().roleLater.rigidbody2D.velocity = Vector3.zero; MGGlobalDataCenter.defaultCenter().role.rigidbody2D.velocity = Vector3.zero; //强制roleLater出现在role的后面一点点。 roleLaterPos.x = roleFrontPos.x - 0.95f; roleLaterPos.y = roleFrontPos.y = MGGlobalDataCenter.defaultCenter().roadOrignY; MGGlobalDataCenter.defaultCenter().roleLater.transform.position = roleLaterPos; MGGlobalDataCenter.defaultCenter().roleLater.transform.localScale = new Vector3(1, 1, 1); MGGlobalDataCenter.defaultCenter().roleLater.transform.rotation = Quaternion.Euler(0, 0, 0); MGGlobalDataCenter.defaultCenter().role.transform.position = roleFrontPos; MGGlobalDataCenter.defaultCenter().role.transform.localScale = new Vector3(1, 1, 1); MGGlobalDataCenter.defaultCenter().role.transform.rotation = Quaternion.Euler(0, 0, 0); if (this.gameObject.name == "role1") { MGNotificationCenter.defaultCenter().postNotification(RoleButtonEvent.killLatterEventId, this.gameObject.name); } } if (this.gameObject.name == "role1" && transform.position.x + 1.4f < MGGlobalDataCenter.defaultCenter().screenLiftX) //后者出屏幕结束,还有一个后者死掉结束在RoleAnimController里 { MGGlobalDataCenter.defaultCenter().isGameOver = true; //切换场景 Debug.Log("role1 out of screen"); MGGlobalDataCenter.defaultCenter().overSenceUIName = "victoryFrontGameUI"; Application.LoadLevel("overSence"); MGMsgModel gameoverModel = new MGMsgModel(); gameoverModel.eventId = RoleActEventEnum.gameoverEventId; gameoverModel.gameobjectName = MGGlobalDataCenter.defaultCenter().overSenceUIName; mgNetWorking.sendMessageToPeer(JsonMapper.ToJson(gameoverModel)); } }
public void changeKillFlag() { if (this.gameObject.name == "role1") { Debug.Log("changeKillFlag"); //GameObject.Find("log").GetComponent<UILabel>().text+="changeKillFlag"; MGNotificationCenter.defaultCenter().postNotification(RoleButtonEvent.deadFormerEventId, "role"); MGGlobalDataCenter.defaultCenter().isGameOver = true; MGGlobalDataCenter.defaultCenter().isKillMingyue = true; toNomalRun(); animStateToRun(); } }
// Use this for initialization void Start() { gameObject.name += MGGlobalDataCenter.defaultCenter().dartIndex.ToString(); MGGlobalDataCenter.defaultCenter().dartIndex = (MGGlobalDataCenter.defaultCenter().dartIndex + 1) % (MGSkillDartInfo.skillHoldLevel * MGSkillRoadblockInfo.skillHoldLevel); direction = Vector3.left; timestamp = MGGlobalDataCenter.timestamp(); mgNetWorking = GameObject.Find("NetWork").GetComponent <MGNetWorking>(); //获取播放器对象 isPlayDart = false; releaseSkillObjectName = "role"; MGGlobalDataCenter.defaultCenter().isDartRelease = true; MGNotificationCenter.defaultCenter().addObserver(this, triggerFunc, SkillEnum.dart + gameObject.name); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.DownArrow)) { if (MGGlobalDataCenter.defaultCenter().isFrontRoler == true) { MGNotificationCenter.defaultCenter().postNotification("downToLine", null); } else { MGNotificationCenter.defaultCenter().postNotification("1downToLine", null); } } if (Input.GetKeyDown(KeyCode.UpArrow)) { if (MGGlobalDataCenter.defaultCenter().isFrontRoler == true) { MGNotificationCenter.defaultCenter().postNotification("jump", null); } else { MGNotificationCenter.defaultCenter().postNotification("1jump", null); } } if (roleSpeed != 0) { float dis = MGGlobalDataCenter.defaultCenter().roleFrontPos.x - MGGlobalDataCenter.defaultCenter().roleLaterPos.x; transform.Translate(Vector3.right * dis * roleSpeed * Time.deltaTime); } if (!MGGlobalDataCenter.defaultCenter().isGameOver) { gameOver(); } if (MGGlobalDataCenter.defaultCenter().isGameOver) { if (this.gameObject.name == "role") { if (collider2D.isTrigger && transform.position.x < MGGlobalDataCenter.defaultCenter().roleLater.transform.position.x - 2f) { if (transform.position.y >= MGGlobalDataCenter.defaultCenter().roadOrignY) { transform.localScale = new Vector3(1, 1, 1); transform.rotation = Quaternion.Euler(0, 0, 0); rigidbody2D.gravityScale = 5; collider2D.isTrigger = false; } } } } }
// Use this for initialization void Start() { sprintTimer = 0; beatbackTimer = 0; blinkSkillBonesTimer = 1; sprintSwitch = null; tempObjcet = null; roadblockSwitch = null; shortBonesName = "bones_short"; MGNotificationCenter.defaultCenter().addObserver(this, dartEffect, SkillEffectEnum.dart); MGNotificationCenter.defaultCenter().addObserver(this, blinkEffect, SkillEffectEnum.blink); MGNotificationCenter.defaultCenter().addObserver(this, sprintEffect, SkillEffectEnum.sprint); MGNotificationCenter.defaultCenter().addObserver(this, beatbackEffect, SkillEffectEnum.beatback); MGNotificationCenter.defaultCenter().addObserver(this, roadblockEffect, SkillEffectEnum.roadblock); }
public void jump(MGNotification notification) { MGNotificationCenter.defaultCenter().postNotification(buttonEventId(RoleButtonEvent.upFormerEventId), notification); //if (roleAnimaController.isRoll || roleAnimaController.isPressDown) return; if (transform.localScale.y < 0 || roleAnimaController.isRoll) { Debug.Log("jump"); if (notification.objc == null) { mgNetWorking.sendMessageToPeer(objcToJson(RoleActEventEnum.jumpFormerEventId)); } return; } if (roleAnimaController.isFirstJump && !roleAnimaController.isSecondJump && jumpCount == 0) { Debug.Log("一段跳"); isGround = false; Vector3 velocity = rigidbody2D.velocity; velocity.y = jumpVelocity; rigidbody2D.velocity = velocity; jumpCount = 1; //如果没有发送给对方,则发送消息 if (notification.objc == null) { mgNetWorking.sendMessageToPeer(objcToJson(RoleActEventEnum.jumpFormerEventId)); } } //如果不在地面上,且一段跳了,则二段跳 else if (roleAnimaController.isFirstJump && roleAnimaController.isSecondJump && jumpCount == 1) { Debug.Log("二段跳"); Vector3 velocity = rigidbody2D.velocity; if (velocity.y < -1.0f) { velocity.y = jumpSecond + 3; } else { velocity.y = jumpSecond; } rigidbody2D.velocity = velocity; jumpCount = 2; if (notification.objc == null) { mgNetWorking.sendMessageToPeer(objcToJson(RoleActEventEnum.jumpFormerEventId)); } } }
public void OnMouseDown() { if (MGGlobalDataCenter.defaultCenter().isStop == true) { return; } if (!isCD && !MGGlobalDataCenter.defaultCenter().isBigSkilling) { UILabel label = GameObject.Find("log").GetComponent <UIInput>().label; label.text += "\r\n blink OnMouseDown"; cdBack.fillAmount = addOrDec ? 0f : 1f; isCD = true; cdBackObject.transform.localScale = new Vector3((addOrDec ? 1 : -1) * (direction ? -1 : 1), 1, 1); MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.blink, null); } }
public void receiverMessageFromPeer(string msg) { //Debug.Log ("receiverMessageFromPeer:"+msg+";"+MGGlobalDataCenter.timestamp()); MGMsgModel msgModel = JsonMapper.ToObject <MGMsgModel>(msg); if (msgModel.eventId == RoleActEventEnum.gameoverEventId) { MGGlobalDataCenter.defaultCenter().overSenceUIName = msgModel.gameobjectName; if (Application.loadedLevelName != "overSence") { Application.LoadLevel("overSence"); } return; } MGNotificationCenter.defaultCenter().postNotification(msgModel.eventId, msgModel); }
public void OnMouseDown() { if (MGGlobalDataCenter.defaultCenter().isStop == true) { return; } if (!isCD && !MGGlobalDataCenter.defaultCenter().isBigSkilling) { cdBack.fillAmount = addOrDec ? 0f : 1f; isCD = true; cdBackObject.transform.localScale = new Vector3((addOrDec ? 1 : -1) * (direction ? -1 : 1), 1, 1); roadblockGCDTimer = 0; holdLevel = MGSkillRoadblockInfo.skillHoldLevel - 1; MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.roadblock, null); } }
public void OnMouseDown() { if (MGGlobalDataCenter.defaultCenter().isStop == true) { return; } if (!isCD && !holdCD && !MGGlobalDataCenter.defaultCenter().isBigSkilling) { addOrDec = false; direction = false; cdBack.fillAmount = addOrDec ? 0f : 1f; holdCD = true; cdBackObject.transform.localScale = new Vector3((addOrDec ? 1 : -1) * (direction ? -1 : 1), 1, 1); MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.bones, null); } }
// Use this for initialization void Awake() { //获取角色的名字,role则是前面的角色,role1则是后面的角色 //前面角色的动作 if (this.gameObject.name == "role") { //print ("yes role"); //注册动作事件 //rolePlayer = GameObject.Find("roleFront"); if (MGGlobalDataCenter.defaultCenter().isSingle&& MGGlobalDataCenter.defaultCenter().isLaterRoler) { this.gameObject.AddComponent <MGRoleActAIController>(); this.gameObject.AddComponent <MGRoleFrontSkillAIController>(); } roleSpeed = 0; MGGlobalDataCenter.defaultCenter().role = this.gameObject; MGNotificationCenter.defaultCenter().addObserver(this, jump, RoleActEventEnum.jumpFormerEventId); MGNotificationCenter.defaultCenter().addObserver(this, downToLine, RoleActEventEnum.downToLineFormerEventId); //注册技能事件 MGNotificationCenter.defaultCenter().addObserver(this, useSkillsDart, SkillActEventEnum.dart); MGNotificationCenter.defaultCenter().addObserver(this, useSkillsRoadblock, SkillActEventEnum.roadblock); MGNotificationCenter.defaultCenter().addObserver(this, useSkillsBeatback, SkillActEventEnum.beatback); } //后面的角色动作 else if (this.gameObject.name == "role1") { //print ("yes role1"); //注册动作事件 //rolePlayer = GameObject.Find("roleLater"); if (MGGlobalDataCenter.defaultCenter().isSingle&& MGGlobalDataCenter.defaultCenter().isFrontRoler) { this.gameObject.AddComponent <MGRoleActAIController>(); this.gameObject.AddComponent <MGRoleLaterSkillAIController>(); } roleSpeed = 1f / 25f; MGGlobalDataCenter.defaultCenter().roleLater = this.gameObject; MGNotificationCenter.defaultCenter().addObserver(this, jump, RoleActEventEnum.jumpLatterEventId); MGNotificationCenter.defaultCenter().addObserver(this, downToLine, RoleActEventEnum.dowmToLineLatterEventId); //注册技能事件 MGNotificationCenter.defaultCenter().addObserver(this, useSkillsBlink, SkillActEventEnum.blink); MGNotificationCenter.defaultCenter().addObserver(this, useSkillsBones, SkillActEventEnum.bones); MGNotificationCenter.defaultCenter().addObserver(this, useSkillsSprint, SkillActEventEnum.sprint); //@test //useSkillsBones(new MGNotification("123", null, null)); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag != "Player" || other.name == releaseSkillObjectName) { return; } if (MGGlobalDataCenter.defaultCenter().isFrontRoler == true || MGGlobalDataCenter.defaultCenter().isSingle) { Debug.Log("OnTriggerEnter2D dart"); MGMsgModel model = new MGMsgModel(); model.eventId = SkillEnum.dart + gameObject.name; model.tag = other.tag; model.name = other.name; MGNotificationCenter.defaultCenter().postNotification(SkillEnum.dart + gameObject.name, other); mgNetWorking.sendMessageToPeer(JsonMapper.ToJson(model)); } }
void OnTriggerEnter2D(Collider2D other) { if (other.name == "role1") { print("技能名:击退。被击中的是" + other.name + ",释放技能的是" + this.releaseSkillObjectName + ";gameobjc:" + other.gameObject); //MGGlobalDataCenter.defaultCenter().isBigSkilling = false; //被大招击中的声音和 金钟罩撞路障声音一致 MGGlobalDataCenter.defaultCenter().isRoadBlockDefence = true; UILabel label = GameObject.Find("log").GetComponent <UIInput>().label; label.text += "\r\n Skill:" + other.name; //发送给自己 MGMsgModel skillModel = new MGMsgModel(); skillModel.eventId = SkillEffectEnum.beatback; skillModel.gameobjectName = other.name; MGNotificationCenter.defaultCenter().postNotification(SkillEffectEnum.beatback, skillModel); } }
void Start() { NGUIRoot = GameObject.Find("UI Root"); InvokeRepeating("gameTimer", 0, 0.01f); mgNetWorking = GameObject.Find("NetWork").GetComponent <MGNetWorking>(); MGNotificationCenter.defaultCenter().addObserver(this, stopNotification, uiEvent.stopGame); MGNotificationCenter.defaultCenter().addObserver(this, continueNotification, uiEvent.continueGame); MGNotificationCenter.defaultCenter().addObserver(this, enableAllUIButton, uiEvent.enableAllUIButton); createCommonUI(); if (MGGlobalDataCenter.defaultCenter().isFrontRoler == true) { createFrontRoleUI(); } else if (MGGlobalDataCenter.defaultCenter().isLaterRoler == true) { createLaterRoleUI(); } }
public override void playSkillAnimation() { base.playSkillAnimation(); transform.Translate(Vector3.left * speed * Time.deltaTime); if (isBlinked == false)//通知技能效果类执行相应的效果 { isBlinked = true; MGMsgModel skillModel = new MGMsgModel(); skillModel.eventId = SkillEffectEnum.blink; skillModel.gameobjectName = "role1"; //发送给对面 产生技能效果 if (MGGlobalDataCenter.defaultCenter().isFrontRoler == false || MGGlobalDataCenter.defaultCenter().isSingle) { Debug.Log("发送给对面 产生技能效果"); MGNotificationCenter.defaultCenter().postNotification(SkillEffectEnum.blink, skillModel); mgNetWorking.sendMessageToPeer(JsonMapper.ToJson(skillModel)); } } }
// Update is called once per frame void Update() { dartTimer += Time.deltaTime; roadblockTimer += Time.deltaTime; beatbackTimer += Time.deltaTime; if (MGGlobalDataCenter.defaultCenter().isGameOver) { return; } if (dartTimer > 1f) { dartTimer = 0f; MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.dart, null); } if (roadblockTimer > 6f) { roadblockTimer = 0f; roadblockGCDTimer = 0; holdLevel = MGSkillRoadblockInfo.skillHoldLevel - 1; MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.roadblock, null); canUseRoadblock = true; } if (canUseRoadblock) { if (holdLevel > 0) { roadblockGCDTimer += Time.deltaTime; if (roadblockGCDTimer > MGSkillRoadblockInfo.skillGCD) { roadblockGCDTimer = 0; --holdLevel; MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.roadblock, null); } } } if (beatbackTimer > 8f) { beatbackTimer = 0f; MGNotificationCenter.defaultCenter().postNotification(SkillActEventEnum.beatback, null); } }