protected virtual void Start() { //set MGMT MGMT = GameObject.FindWithTag("MGMT").GetComponent <MGMT>(); // Creating a transmitter. _transmitter = gameObject.AddComponent <OSCTransmitter>(); // Set remote host address. _transmitter.RemoteHost = "127.0.0.1"; // Set remote port; _transmitter.RemotePort = TransmitPort; // Creating a receiver. _receiver = gameObject.AddComponent <OSCReceiver>(); // Set local port. _receiver.LocalPort = ReceivePort; // Bind "MessageReceived" method to special address. _receiver.Bind(_oscAddress, MessageReceived); //connect to EffectMaster, which CompressReadouts //assumes to find on this gameobject. effectsMaster = GetComponent <EffectsMaster>(); //Set Memory and Smoothing vars AFvals = new double[memory][]; Tvals = new double[memory][]; weightVals = new double[memory]; means = new double[4]; std_devs = new double[4]; history = new double[history_size][]; for (int i = 0; i < memory; i++) { AFvals[i] = new double[2]; Tvals[i] = new double[2]; for (int j = 0; j < 2; j++) { AFvals[i][j] = -1; Tvals[i][j] = -1; } weightVals[i] = (double)Mathf.Pow((float)weightRatio, (float)((memory - 1) - i)); weightsum += weightVals[i]; } for (int i = 0; i < history_size; i++) { history[i] = new double[4]; for (int j = 0; j < 4; j++) { history[i][j] = 0; } } //instantiate int array smoothedMerged = new float[50]; }
public MainForm() { InitializeComponent(); rosterFileLoaderThread.DoWork += new DoWorkEventHandler(rosterFileLoaderThread_DoWork); this.Text = TITLE_STRING + " - v" + MaddenEditor.Core.Version.VersionString; tabControl.Visible = false; Tools.Visible = false; franchiseToolStripMenuItem.Visible = false; statusStrip.Visible = false; exportToolStripMenuItem.Enabled = false; isInitialising = false; manager = new MGMT(); if (!manager.config.Read()) { manager.config = new AmpConfig(); manager.config.changed = true; } if (!manager.config.SkipSplash) { Revisions form = new Revisions(); form.manager = manager; form.InitUI(); form.Show(); form.TopMost = true; } }
public DatConfigForm(MGMT man, EditorModel em) { InitializeComponent(); this.manager = man; this.model = em; PlayerRepo = new repository(); Init(); isInitializing = false; }
//Below is intro logic. //------------------------------- void Awake() { //center by force. For later, consider whether there is anything preventing this from working when not at origin. gameObject.transform.position = Vector3.zero; PrepareLR(); //when the SO is implemented, reference data from SO /* * reflections = lineParams.Reflections; * sections = lineParams.Sections; */ reflIndex = transform.GetSiblingIndex(); mgmtScript = GameObject.FindWithTag("MGMT").GetComponent <MGMT>(); _branchChild = mgmtScript.Prefabs._BranchLR; }
void Awake() { //center by force. For later, consider whether there is anything preventing this from working when not at origin. gameObject.transform.position = Vector3.zero; //set reference to singleton. MGMT = GameObject.FindGameObjectWithTag("MGMT").GetComponent <MGMT>(); //set reference to MandalaParameters lineParams = MGMT.MandalaParams; ImportLineParams(); //put on object with a lineRenderer //prepare lineRend to carry the points sourceLine = GetComponent <LineRenderer>(); sourceLine.SetPosition(0, transform.position); sourceLine.positionCount = numPointsPerLine; sourceLine.numCapVertices = 3; sourceLine.numCornerVertices = 3; PickColorSwatch(); branchStartPoints = new Vector3[NumBranchesPerTrunk]; }