public PlayScene(MGJamGame Game, GraphicsDevice Graphics) : base(Game, Graphics) { Target = new RenderTarget2D(Graphics, GameVars.GAME_WIDTH, GameVars.GAME_HEIGHT, false, Graphics.PresentationParameters.BackBufferFormat, DepthFormat.Depth24); Batch = new SpriteBatch(Graphics); sq = Utilities.Block.ColorBlock(2, Color.Red, Graphics); }
public DeathScene(MGJamGame Game, GraphicsDevice Graphics) : base(Game, Graphics) { }
public EndScene(MGJamGame Game, GraphicsDevice Graphics) : base(Game, Graphics) { }
public IntroScene(MGJamGame Game, GraphicsDevice Graphics) : base(Game, Graphics) { }
public BaseScene(MGJamGame Game, GraphicsDevice Graphics) { this.Game = Game; this.Graphics = Graphics; }