public static bool CanReconstruct(IMEPackage pckg, string path) => pckg.Game == MEGame.UDK || pckg.Game == MEGame.ME3 || pckg.Game == MEGame.ME2 || pckg.Game == MEGame.ME1 && ME1TextureFiles.TrueForAll(texFilePath => !path.EndsWith(texFilePath));
private bool canReconstruct(string path) => Game == MEGame.ME3 || Game == MEGame.ME2 || Game == MEGame.ME1 && ME1TextureFiles.TrueForAll(texFilePath => !path.EndsWith(texFilePath));