private static PropertyValue ReadValue(ME1Explorer.PCCObject pcc, byte[] raw, int start, int type) { PropertyValue v = new PropertyValue(); switch (pcc.GetName(type)) { case "IntProperty": case "FloatProperty": case "ObjectProperty": case "StringRefProperty": v.IntValue = BitConverter.ToInt32(raw, start); v.len = 4; break; case "NameProperty": v.IntValue = BitConverter.ToInt32(raw, start); v.len = 8; break; case "BoolProperty": if (start < raw.Length) { v.IntValue = raw[start]; } v.len = 1; break; } return(v); }
private static Type getType(ME1Explorer.PCCObject pcc, int type) { switch (pcc.GetName(type)) { case "None": return(Type.None); case "StructProperty": return(Type.StructProperty); case "IntProperty": return(Type.IntProperty); case "FloatProperty": return(Type.FloatProperty); case "ObjectProperty": return(Type.ObjectProperty); case "NameProperty": return(Type.NameProperty); case "BoolProperty": return(Type.BoolProperty); case "ByteProperty": return(Type.ByteProperty); case "ArrayProperty": return(Type.ArrayProperty); case "DelegateProperty": return(Type.DelegateProperty); case "StrProperty": return(Type.StrProperty); case "StringRefProperty": return(Type.StringRefProperty); default: return(Type.Unknown); } }
public static List <Property> getPropList(ME1Explorer.PCCObject pcc, byte[] raw) { Application.DoEvents(); int start = detectStart(pcc, raw); return(ReadProp(pcc, raw, start)); }
public static ME1Explorer.Unreal.CustomProperty PropertyToGrid(Property p, ME1Explorer.PCCObject pcc) { string cat = p.TypeVal.ToString(); ME1Explorer.Unreal.CustomProperty pg; switch (p.TypeVal) { case Type.BoolProperty: pg = new ME1Explorer.Unreal.CustomProperty(p.Name, cat, (p.Value.IntValue == 1), typeof(bool), false, true); break; case Type.FloatProperty: byte[] buff = BitConverter.GetBytes(p.Value.IntValue); float f = BitConverter.ToSingle(buff, 0); pg = new ME1Explorer.Unreal.CustomProperty(p.Name, cat, f, typeof(float), false, true); break; case Type.ByteProperty: case Type.NameProperty: NameProp pp = new NameProp(); pp.name = pcc.GetName(p.Value.IntValue); pp.nameindex = p.Value.IntValue; pg = new ME1Explorer.Unreal.CustomProperty(p.Name, cat, pp, typeof(NameProp), false, true); break; case Type.ObjectProperty: ObjectProp ppo = new ObjectProp(); ppo.name = pcc.getObjectName(p.Value.IntValue); //ppo.name = pcc.GetName(pcc.Exports[p.Value.IntValue].name); ppo.nameindex = p.Value.IntValue; pg = new ME1Explorer.Unreal.CustomProperty(p.Name, cat, ppo, typeof(ObjectProp), false, true); break; case Type.StructProperty: StructProp ppp = new StructProp(); ppp.name = pcc.GetName(p.Value.IntValue); ppp.nameindex = p.Value.IntValue; byte[] buf = new byte[p.Value.Array.Count()]; for (int i = 0; i < p.Value.Array.Count(); i++) { buf[i] = (byte)p.Value.Array[i].IntValue; } List <int> buf2 = new List <int>(); for (int i = 0; i < p.Value.Array.Count() / 4; i++) { buf2.Add(BitConverter.ToInt32(buf, i * 4)); } ppp.data = buf2.ToArray(); pg = new ME1Explorer.Unreal.CustomProperty(p.Name, cat, ppp, typeof(StructProp), false, true); break; default: pg = new ME1Explorer.Unreal.CustomProperty(p.Name, cat, p.Value.IntValue, typeof(int), false, true); break; } return(pg); }
public static string PropertyToText(Property p, ME1Explorer.PCCObject pcc) { string s = ""; s = "Name: " + p.Name; s += ", Type: " + TypeToString((int)p.TypeVal); s += ", Size: " + p.Size + ","; switch (p.TypeVal) { case Type.StructProperty: s += " \"" + pcc.GetName(p.Value.IntValue) + "\" with " + p.Size + " bytes"; break; case Type.IntProperty: case Type.ObjectProperty: case Type.StringRefProperty: s += " Value: " + p.Value.IntValue.ToString(); break; case Type.BoolProperty: s += " Value: " + (p.raw[24] == 1); break; case Type.FloatProperty: s += " Value: " + p.Value.FloatValue; break; case Type.NameProperty: s += " " + p.Value.StringValue; break; case Type.ByteProperty: s += " Value: \"" + p.Value.StringValue + "\", with int: " + p.Value.IntValue; break; case Type.ArrayProperty: s += " bytes"; //Value: " + p.Value.Array.Count.ToString() + " Elements"; break; case Type.StrProperty: if (p.Value.StringValue.Length == 0) { break; } s += " Value: " + p.Value.StringValue; break; } return(s); }
public static int detectStart(ME1Explorer.PCCObject pcc, byte[] raw) { int result = 8; int test1 = BitConverter.ToInt32(raw, 4); if (test1 < 0) { result = 30; } else { int test2 = BitConverter.ToInt32(raw, 8); if (pcc.isName(test1) && test2 == 0) { result = 4; } if (pcc.isName(test1) && pcc.isName(test2) && test2 != 0) { result = 8; } } return(result); }
public static List <Property> ReadProp(ME1Explorer.PCCObject pcc, byte[] raw, int start) { Property p; PropertyValue v; int sname; List <Property> result = new List <Property>(); int pos = start; if (raw.Length - pos < 8) { return(result); } int name = (int)BitConverter.ToInt64(raw, pos); if (!pcc.isName(name)) { return(result); } string t = pcc.GetName(name); if (t == "None") { p = new Property(); p.Name = t; p.TypeVal = Type.None; p.i = 0; p.offsetval = pos; p.Size = 20; p.Value = new PropertyValue(); p.raw = BitConverter.GetBytes((Int64)name); p.offend = pos + 20; result.Add(p); return(result); } int type = (int)BitConverter.ToInt64(raw, pos + 8); int size = BitConverter.ToInt32(raw, pos + 16); int idx = BitConverter.ToInt32(raw, pos + 20); //Unused if (!pcc.isName(type) || size < 0 || size >= raw.Length) { return(result); } string tp = pcc.GetName(type); switch (tp) { case "BoolProperty": p = new Property(); p.TypeVal = Type.BoolProperty; p.Name = t; p.Size = size; p.i = 0; v = new PropertyValue(); v.IntValue = BitConverter.ToInt32(raw, pos + 16); //Guess. I haven't seen a true boolproperty yet pos += 28; p.Value = v; break; case "NameProperty": p = new Property(); p.TypeVal = Type.NameProperty; p.Name = t; p.Size = size; p.i = 0; //pos += 32; v = new PropertyValue(); v.IntValue = BitConverter.ToInt32(raw, pos + 24); v.StringValue = pcc.GetName(v.IntValue); p.Value = v; pos += 32; //throw new NullReferenceException(); break; case "IntProperty": p = new Property(); p.TypeVal = Type.IntProperty; v = new PropertyValue(); v.IntValue = BitConverter.ToInt32(raw, pos + 24); p.Name = t; p.Size = size; p.i = 0; p.offsetval = pos + 24; pos += 28; p.Value = v; break; case "DelegateProperty": p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.DelegateProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = BitConverter.ToInt32(raw, pos + 28); v.len = size; v.Array = new List <PropertyValue>(); pos += 24; for (int i = 0; i < size; i++) { PropertyValue v2 = new PropertyValue(); if (pos < raw.Length) { v2.IntValue = raw[pos]; } v.Array.Add(v2); pos++; } p.Value = v; break; case "ArrayProperty": int count = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.ArrayProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = type; v.len = size - 4; count = v.len;//TODO can be other objects too v.Array = new List <PropertyValue>(); pos += 28; for (int i = 0; i < count; i++) { PropertyValue v2 = new PropertyValue(); if (pos < raw.Length) { v2.IntValue = raw[pos]; } v.Array.Add(v2); pos++; } p.Value = v; break; case "StrProperty": count = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.StrProperty; p.i = 0; p.offsetval = pos + 24; //count *= -1; v = new PropertyValue(); v.IntValue = type; v.len = count; pos += 28; string s = ""; for (int i = 0; i < count - 1; i++) { s += (char)raw[pos]; pos++; } if (s.Length > 0) { pos++; } v.StringValue = s; p.Value = v; break; case "StructProperty": sname = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.StructProperty; p.i = 0; p.offsetval = pos + 24; v = new PropertyValue(); v.IntValue = sname; v.len = size; v.Array = new List <PropertyValue>(); pos += 32; for (int i = 0; i < size; i += 4) { PropertyValue v2 = new PropertyValue(); //if (pos < raw.Length) // v2.IntValue = raw[pos]; //v.Array.Add(v2); //pos++; if (pos < raw.Length) { v2.IntValue = BitConverter.ToInt32(raw, pos); } v.Array.Add(v2); pos += 4; } p.Value = v; break; case "ByteProperty": //sname = (int)BitConverter.ToInt64(raw, pos + 24); sname = BitConverter.ToInt32(raw, pos + 24); p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.ByteProperty; p.i = 0; p.offsetval = pos + 32; v = new PropertyValue(); v.StringValue = pcc.GetName(sname); v.IntValue = BitConverter.ToInt32(raw, pos + 28); v.len = size; pos += 32; //v.IntValue = (int)BitConverter.ToInt64(raw, pos); //pos += size; p.Value = v; break; case "FloatProperty": sname = (int)BitConverter.ToInt64(raw, pos + 24); p = new Property(); p.Name = t; p.Size = size; p.TypeVal = Type.FloatProperty; p.i = 0; p.offsetval = 24; v = new PropertyValue(); v.FloatValue = BitConverter.ToSingle(raw, pos + 24); v.len = size; pos += 28; p.Value = v; break; default: p = new Property(); p.Name = t; p.TypeVal = getType(pcc, type); p.i = 0; p.Size = size; p.offsetval = pos + 24; p.Value = ReadValue(pcc, raw, pos + 24, type); pos += p.Value.len + 24; break; } p.raw = new byte[pos - start]; p.offend = pos; if (pos < raw.Length) { for (int i = 0; i < pos - start; i++) { p.raw[i] = raw[start + i]; } } result.Add(p); if (pos != start) { result.AddRange(ReadProp(pcc, raw, pos)); } return(result); }