private MusicTheme GetBattleThemeWithCulture( CultureCode cultureCode, out bool isPaganBattle) { isPaganBattle = false; MusicTheme musicTheme = MusicTheme.None; if ((double)MBRandom.RandomFloat <= (double)this._factionSpecificBattleThemeSelectionFactor) { this._factionSpecificBattleThemeSelectionFactor -= 0.1f; MBMath.ClampUnit(ref this._factionSpecificBattleThemeSelectionFactor); switch (cultureCode) { case CultureCode.Sturgia: case CultureCode.Aserai: case CultureCode.Khuzait: case CultureCode.Battania: isPaganBattle = true; musicTheme = (double)MBRandom.RandomFloat < 0.5 ? MusicTheme.BattlePaganA : MusicTheme.BattlePaganB; break; default: musicTheme = (double)MBRandom.RandomFloat < 0.5 ? MusicTheme.CombatA : MusicTheme.CombatB; break; } } return(musicTheme); }
public MusicTheme GetCampaignDramaticThemeWithCulture(CultureCode cultureCode) { if ((double)MBRandom.RandomFloat <= (double)this._factionSpecificCampaignDramaticThemeSelectionFactor) { this._factionSpecificCampaignDramaticThemeSelectionFactor -= 0.1f; MBMath.ClampUnit(ref this._factionSpecificCampaignDramaticThemeSelectionFactor); switch (cultureCode) { case CultureCode.Empire: return(MusicTheme.EmpireCampaignDramatic); case CultureCode.Sturgia: return(MusicTheme.SturgiaCampaignDramatic); case CultureCode.Aserai: return(MusicTheme.AseraiCampaignDramatic); case CultureCode.Vlandia: return(MusicTheme.VlandiaCampaignDramatic); case CultureCode.Khuzait: return(MusicTheme.KhuzaitCampaignDramatic); case CultureCode.Battania: return(MusicTheme.BattaniaCampaignDramatic); } } this._factionSpecificCampaignDramaticThemeSelectionFactor += 0.1f; MBMath.ClampUnit(ref this._factionSpecificCampaignDramaticThemeSelectionFactor); return(MusicTheme.None); }
public MusicTheme GetSiegeTheme(CultureCode culture) { MusicTheme themeWithCulture = this.GetSiegeThemeWithCulture(culture); MusicTheme musicTheme; if (themeWithCulture == MusicTheme.None) { musicTheme = MusicTheme.BattleSiege; this._factionSpecificSiegeThemeSelectionFactor += 0.1f; MBMath.ClampUnit(ref this._factionSpecificSiegeThemeSelectionFactor); } else { musicTheme = themeWithCulture; this._factionSpecificSiegeThemeSelectionFactor -= 0.1f; MBMath.ClampUnit(ref this._factionSpecificSiegeThemeSelectionFactor); } return(musicTheme); }
private MusicTheme GetSiegeThemeWithCulture(CultureCode cultureCode) { MusicTheme musicTheme = MusicTheme.None; if ((double)MBRandom.RandomFloat <= (double)this._factionSpecificSiegeThemeSelectionFactor) { this._factionSpecificSiegeThemeSelectionFactor -= 0.1f; MBMath.ClampUnit(ref this._factionSpecificSiegeThemeSelectionFactor); switch (cultureCode) { case CultureCode.Sturgia: case CultureCode.Aserai: case CultureCode.Khuzait: case CultureCode.Battania: musicTheme = MusicTheme.PaganSiege; break; } } return(musicTheme); }
public MusicTheme GetBattleTheme( CultureCode culture, int battleSize, out bool isPaganBattle) { MusicTheme themeWithCulture = this.GetBattleThemeWithCulture(culture, out isPaganBattle); MusicTheme musicTheme; if (themeWithCulture == MusicTheme.None) { musicTheme = (double)battleSize < (double)MusicParameters.SmallBattleTreshold - (double)MusicParameters.SmallBattleTreshold * 0.200000002980232 * (double)MBRandom.RandomFloat ? MusicTheme.BattleSmall : MusicTheme.BattleMedium; this._factionSpecificBattleThemeSelectionFactor += 0.1f; MBMath.ClampUnit(ref this._factionSpecificBattleThemeSelectionFactor); } else { musicTheme = themeWithCulture; this._factionSpecificBattleThemeSelectionFactor -= 0.1f; MBMath.ClampUnit(ref this._factionSpecificBattleThemeSelectionFactor); } return(musicTheme); }
public MusicTheme GetCampaignTheme(CultureCode cultureCode, bool isDark) { if (isDark) { return(MusicTheme.CampaignDark); } MusicTheme themeWithCulture = this.GetCampaignThemeWithCulture(cultureCode); MusicTheme musicTheme; if (themeWithCulture == MusicTheme.None) { musicTheme = MusicTheme.CampaignStandard; this._factionSpecificCampaignThemeSelectionFactor += 0.1f; MBMath.ClampUnit(ref this._factionSpecificCampaignThemeSelectionFactor); } else { musicTheme = themeWithCulture; this._factionSpecificCampaignThemeSelectionFactor -= 0.1f; MBMath.ClampUnit(ref this._factionSpecificCampaignThemeSelectionFactor); } return(musicTheme); }