public void DrawGUI(SerializedObject meshBaker, MB3_MeshBakerCommon target, System.Type editorWindowType) { if (meshBaker == null) { return; } meshBaker.Update(); showInstructions = EditorGUILayout.Foldout(showInstructions, "Instructions:"); if (showInstructions) { EditorGUILayout.HelpBox("1. Bake combined material(s).\n\n" + "2. If necessary set the 'Texture Bake Results' field.\n\n" + "3. Add scene objects or prefabs to combine or check 'Same As Texture Baker'. For best results these should use the same shader as result material.\n\n" + "4. Select options and 'Bake'.\n\n" + "6. Look at warnings/errors in console. Decide if action needs to be taken.\n\n" + "7. (optional) Disable renderers in source objects.", UnityEditor.MessageType.None); EditorGUILayout.Separator(); } MB3_MeshBakerCommon momm = (MB3_MeshBakerCommon)target; EditorGUILayout.PropertyField(logLevel, gc_logLevelContent); EditorGUILayout.PropertyField(textureBakeResults, gc_textureBakeResultsGUIContent); bool doingTextureArray = false; if (textureBakeResults.objectReferenceValue != null) { doingTextureArray = ((MB2_TextureBakeResults)textureBakeResults.objectReferenceValue).resultType == MB2_TextureBakeResults.ResultType.textureArray; showContainsReport = EditorGUILayout.Foldout(showContainsReport, "Shaders & Materials Contained"); if (showContainsReport) { EditorGUILayout.HelpBox(((MB2_TextureBakeResults)textureBakeResults.objectReferenceValue).GetDescription(), MessageType.Info); } } EditorGUILayout.BeginVertical(editorStyles.editorBoxBackgroundStyle); EditorGUILayout.LabelField("Objects To Be Combined", EditorStyles.boldLabel); if (momm.GetTextureBaker() != null) { EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent); } else { useObjsToMeshFromTexBaker.boolValue = false; momm.useObjsToMeshFromTexBaker = false; GUI.enabled = false; EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent); GUI.enabled = true; } if (!momm.useObjsToMeshFromTexBaker) { if (GUILayout.Button(gc_openToolsWindowLabelContent)) { MB3_MeshBakerEditorWindowInterface mmWin = (MB3_MeshBakerEditorWindowInterface)EditorWindow.GetWindow(editorWindowType); mmWin.target = (MB3_MeshBakerRoot)target; } object[] objs = MB3_EditorMethods.DropZone("Drag & Drop Renderers Or Parents Here To Add Objects To Be Combined", 300, 50); MB3_EditorMethods.AddDroppedObjects(objs, momm); EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true); EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Select Objects In Scene")) { Selection.objects = momm.GetObjectsToCombine().ToArray(); if (momm.GetObjectsToCombine().Count > 0) { SceneView.lastActiveSceneView.pivot = momm.GetObjectsToCombine()[0].transform.position; } } if (GUILayout.Button(gc_SortAlongAxis)) { MB3_MeshBakerRoot.ZSortObjects sorter = new MB3_MeshBakerRoot.ZSortObjects(); sorter.sortAxis = sortOrderAxis.vector3Value; sorter.SortByDistanceAlongAxis(momm.GetObjectsToCombine()); } EditorGUILayout.PropertyField(sortOrderAxis, GUIContent.none); EditorGUILayout.EndHorizontal(); } else { GUI.enabled = false; EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true); GUI.enabled = true; } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Output", EditorStyles.boldLabel); EditorGUILayout.PropertyField(outputOptions, gc_outputOptoinsGUIContent); if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject) { //todo switch to renderer momm.meshCombiner.resultSceneObject = (GameObject)EditorGUILayout.ObjectField("Combined Mesh Object", momm.meshCombiner.resultSceneObject, typeof(GameObject), true); if (momm is MB3_MeshBaker) { string l = "Mesh"; Mesh m = (Mesh)mesh.objectReferenceValue; if (m != null) { l += " (" + m.GetInstanceID() + ")"; } Mesh nm = (Mesh)EditorGUILayout.ObjectField(new GUIContent(l), m, typeof(Mesh), true); if (nm != m) { Undo.RecordObject(momm, "Assign Mesh"); ((MB3_MeshCombinerSingle)momm.meshCombiner).SetMesh(nm); mesh.objectReferenceValue = nm; } } } else if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab) { momm.resultPrefab = (GameObject)EditorGUILayout.ObjectField(gc_combinedMeshPrefabGUIContent, momm.resultPrefab, typeof(GameObject), true); if (momm is MB3_MeshBaker) { string l = "Mesh"; Mesh m = (Mesh)mesh.objectReferenceValue; if (m != null) { l += " (" + m.GetInstanceID() + ")"; } Mesh nm = (Mesh)EditorGUILayout.ObjectField(new GUIContent(l), m, typeof(Mesh), true); if (nm != m) { Undo.RecordObject(momm, "Assign Mesh"); ((MB3_MeshCombinerSingle)momm.meshCombiner).SetMesh(nm); mesh.objectReferenceValue = nm; } } } else if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeMeshAssetsInPlace) { EditorGUILayout.HelpBox("NEW! Try the BatchPrefabBaker component. It makes preparing a batch of prefabs for static/ dynamic batching much easier.", MessageType.Info); if (GUILayout.Button("Choose Folder For Bake In Place Meshes")) { string newFolder = EditorUtility.SaveFolderPanel("Folder For Bake In Place Meshes", Application.dataPath, ""); if (!newFolder.Contains(Application.dataPath)) { Debug.LogWarning("The chosen folder must be in your assets folder."); } momm.bakeAssetsInPlaceFolderPath = "Assets" + newFolder.Replace(Application.dataPath, ""); } EditorGUILayout.LabelField("Folder For Meshes: " + momm.bakeAssetsInPlaceFolderPath); } if (momm is MB3_MultiMeshBaker) { MB3_MultiMeshCombiner mmc = (MB3_MultiMeshCombiner)momm.meshCombiner; mmc.maxVertsInMesh = EditorGUILayout.IntField("Max Verts In Mesh", mmc.maxVertsInMesh); } //----------------------------------- EditorGUILayout.Space(); EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel); bool settingsEnabled = true; //------------- Mesh Baker Settings is a bit tricky because it is an interface. EditorGUILayout.Space(); UnityEngine.Object obj = settingsHolder.objectReferenceValue; // Don't use a PropertyField because we may not be able to use the assigned object. It may not implement requried interface. obj = EditorGUILayout.ObjectField(gc_Settings, obj, typeof(UnityEngine.Object), true); if (obj == null) { settingsEnabled = true; settingsHolder.objectReferenceValue = null; if (meshBakerSettingsExternal != null) { meshBakerSettingsExternal.OnDisable(); meshBakerSettingsExternal = null; } } else if (obj is GameObject) { // Check to see if there is a component on this game object that implements MB_IMeshBakerSettingsHolder MB_IMeshBakerSettingsHolder itf = (MB_IMeshBakerSettingsHolder)((GameObject)obj).GetComponent(typeof(MB_IMeshBakerSettingsHolder)); if (itf != null) { settingsEnabled = false; Component settingsHolderComponent = (Component)itf; if (settingsHolder.objectReferenceValue != settingsHolderComponent) { settingsHolder.objectReferenceValue = settingsHolderComponent; meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor(); UnityEngine.Object targetObj; string propertyName; itf.GetMeshBakerSettingsAsSerializedProperty(out propertyName, out targetObj); SerializedProperty meshBakerSettings = new SerializedObject(targetObj).FindProperty(propertyName); meshBakerSettingsExternal.OnEnable(meshBakerSettings); } } else { settingsEnabled = true; settingsHolder = null; if (meshBakerSettingsExternal != null) { meshBakerSettingsExternal.OnDisable(); meshBakerSettingsExternal = null; } } } else if (obj is MB_IMeshBakerSettingsHolder) { settingsEnabled = false; if (settingsHolder.objectReferenceValue != obj) { settingsHolder.objectReferenceValue = obj; meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor(); UnityEngine.Object targetObj; string propertyName; ((MB_IMeshBakerSettingsHolder)obj).GetMeshBakerSettingsAsSerializedProperty(out propertyName, out targetObj); SerializedProperty meshBakerSettings = new SerializedObject(targetObj).FindProperty(propertyName); meshBakerSettingsExternal.OnEnable(meshBakerSettings); } } else { Debug.LogError("Object was not a Mesh Baker Settings object."); } EditorGUILayout.Space(); if (settingsHolder.objectReferenceValue == null) { // Use the meshCombiner settings meshBakerSettingsThis.DrawGUI(momm.meshCombiner, settingsEnabled, doingTextureArray); } else { if (meshBakerSettingsExternal == null) { meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor(); UnityEngine.Object targetObj; string propertyName; ((MB_IMeshBakerSettingsHolder)obj).GetMeshBakerSettingsAsSerializedProperty(out propertyName, out targetObj); SerializedProperty meshBakerSettings = new SerializedObject(targetObj).FindProperty(propertyName); meshBakerSettingsExternal.OnEnable(meshBakerSettings); } meshBakerSettingsExternal.DrawGUI(((MB_IMeshBakerSettingsHolder)settingsHolder.objectReferenceValue).GetMeshBakerSettings(), settingsEnabled, doingTextureArray); } Color oldColor = GUI.backgroundColor; GUI.backgroundColor = buttonColor; if (GUILayout.Button("Bake")) { bake(momm, ref meshBaker); } GUI.backgroundColor = oldColor; string enableRenderersLabel; bool disableRendererInSource = false; if (momm.GetObjectsToCombine().Count > 0) { Renderer r = MB_Utility.GetRenderer(momm.GetObjectsToCombine()[0]); if (r != null && r.enabled) { disableRendererInSource = true; } } if (disableRendererInSource) { enableRenderersLabel = "Disable Renderers On Source Objects"; } else { enableRenderersLabel = "Enable Renderers On Source Objects"; } if (GUILayout.Button(enableRenderersLabel)) { momm.EnableDisableSourceObjectRenderers(!disableRendererInSource); } meshBaker.ApplyModifiedProperties(); meshBaker.SetIsDifferentCacheDirty(); }
public void DrawGUI(MB3_MeshBakerCommon target, System.Type editorWindowType) { if (meshBaker == null) { _init(target); } meshBaker.Update(); showInstructions = EditorGUILayout.Foldout(showInstructions, "Instructions:"); if (showInstructions) { EditorGUILayout.HelpBox("1. Bake combined material(s).\n\n" + "2. If necessary set the 'Material Bake Results' field.\n\n" + "3. Add scene objects or prefabs to combine or check 'Same As Texture Baker'. For best results these should use the same shader as result material.\n\n" + "4. Select options and 'Bake'.\n\n" + "6. Look at warnings/errors in console. Decide if action needs to be taken.\n\n" + "7. (optional) Disable renderers in source objects.", UnityEditor.MessageType.None); EditorGUILayout.Separator(); } MB3_MeshBakerCommon mom = (MB3_MeshBakerCommon)target; mom.meshCombiner.LOG_LEVEL = (MB2_LogLevel)EditorGUILayout.EnumPopup("Log Level", mom.meshCombiner.LOG_LEVEL); EditorGUILayout.PropertyField(textureBakeResults, textureBakeResultsGUIContent); if (textureBakeResults.objectReferenceValue != null) { showContainsReport = EditorGUILayout.Foldout(showContainsReport, "Shaders & Materials Contained"); if (showContainsReport) { EditorGUILayout.HelpBox(((MB2_TextureBakeResults)textureBakeResults.objectReferenceValue).GetDescription(), MessageType.Info); } } EditorGUILayout.LabelField("Objects To Be Combined", EditorStyles.boldLabel); if (mom.GetTextureBaker() != null) { EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, useTextureBakerObjsGUIContent); } else { useObjsToMeshFromTexBaker.boolValue = false; mom.useObjsToMeshFromTexBaker = false; GUI.enabled = false; EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, useTextureBakerObjsGUIContent); GUI.enabled = true; } if (!mom.useObjsToMeshFromTexBaker) { if (GUILayout.Button(openToolsWindowLabelContent)) { MB3_MeshBakerEditorWindowInterface mmWin = (MB3_MeshBakerEditorWindowInterface)EditorWindow.GetWindow(editorWindowType); mmWin.target = (MB3_MeshBakerRoot)target; } EditorGUILayout.PropertyField(objsToMesh, objectsToCombineGUIContent, true); } else { GUI.enabled = false; EditorGUILayout.PropertyField(objsToMesh, objectsToCombineGUIContent, true); GUI.enabled = true; } EditorGUILayout.LabelField("Output", EditorStyles.boldLabel); if (mom is MB3_MultiMeshBaker) { MB3_MultiMeshCombiner mmc = (MB3_MultiMeshCombiner)mom.meshCombiner; mmc.maxVertsInMesh = EditorGUILayout.IntField("Max Verts In Mesh", mmc.maxVertsInMesh); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(doNorm, doNormGUIContent); EditorGUILayout.PropertyField(doTan, doTanGUIContent); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(doUV, doUVGUIContent); EditorGUILayout.PropertyField(doUV1, doUV1GUIContent); EditorGUILayout.EndHorizontal(); EditorGUILayout.PropertyField(doCol, doColGUIContent); if (mom.meshCombiner.lightmapOption == MB2_LightmapOptions.generate_new_UV2_layout) { EditorGUILayout.HelpBox("Generating new lightmap UVs can split vertices which can push the number of vertices over the 64k limit.", MessageType.Warning); } EditorGUILayout.PropertyField(lightmappingOption, lightmappingOptionGUIContent); EditorGUILayout.PropertyField(outputOptions, outputOptoinsGUIContent); EditorGUILayout.PropertyField(renderType, renderTypeGUIContent); if (mom.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject) { //todo switch to renderer mom.meshCombiner.resultSceneObject = (GameObject)EditorGUILayout.ObjectField("Combined Mesh Object", mom.meshCombiner.resultSceneObject, typeof(GameObject), true); if (mom is MB3_MeshBaker) { string l = "Mesh"; if (mesh.objectReferenceValue != null) { l += " (" + mesh.objectReferenceValue.GetInstanceID() + ")"; } EditorGUILayout.PropertyField(mesh, new GUIContent(l)); } } else if (mom.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab) { mom.resultPrefab = (GameObject)EditorGUILayout.ObjectField(combinedMeshPrefabGUIContent, mom.resultPrefab, typeof(GameObject), true); if (mom is MB3_MeshBaker) { string l = "Mesh"; if (mesh.objectReferenceValue != null) { l += " (" + mesh.objectReferenceValue.GetInstanceID() + ")"; } EditorGUILayout.PropertyField(mesh, new GUIContent(l)); } } else if (mom.meshCombiner.outputOption == MB2_OutputOptions.bakeMeshAssetsInPlace) { EditorGUILayout.HelpBox("NEW! Try the BatchPrefabBaker component. It makes preparing a batch of prefabs for static/ dynamic batching much easier.", MessageType.Info); if (GUILayout.Button("Choose Folder For Bake In Place Meshes")) { string newFolder = EditorUtility.SaveFolderPanel("Folder For Bake In Place Meshes", Application.dataPath, ""); if (!newFolder.Contains(Application.dataPath)) { Debug.LogWarning("The chosen folder must be in your assets folder."); } mom.bakeAssetsInPlaceFolderPath = "Assets" + newFolder.Replace(Application.dataPath, ""); } EditorGUILayout.LabelField("Folder For Meshes: " + mom.bakeAssetsInPlaceFolderPath); } EditorGUILayout.PropertyField(clearBuffersAfterBake, clearBuffersAfterBakeGUIContent); if (GUILayout.Button("Bake")) { bake(mom); } string enableRenderersLabel; bool disableRendererInSource = false; if (mom.GetObjectsToCombine().Count > 0) { Renderer r = MB_Utility.GetRenderer(mom.GetObjectsToCombine()[0]); if (r != null && r.enabled) { disableRendererInSource = true; } } if (disableRendererInSource) { enableRenderersLabel = "Disable Renderers On Source Objects"; } else { enableRenderersLabel = "Enable Renderers On Source Objects"; } if (GUILayout.Button(enableRenderersLabel)) { mom.EnableDisableSourceObjectRenderers(!disableRendererInSource); } meshBaker.ApplyModifiedProperties(); meshBaker.SetIsDifferentCacheDirty(); }
public void DrawGUI(SerializedObject meshBaker, MB3_MeshBakerCommon target, System.Type editorWindowType) { if (meshBaker == null) { return; } meshBaker.Update(); showInstructions = EditorGUILayout.Foldout(showInstructions, "Instructions:"); if (showInstructions) { EditorGUILayout.HelpBox("1. Bake combined material(s).\n\n" + "2. If necessary set the 'Texture Bake Results' field.\n\n" + "3. Add scene objects or prefabs to combine or check 'Same As Texture Baker'. For best results these should use the same shader as result material.\n\n" + "4. Select options and 'Bake'.\n\n" + "6. Look at warnings/errors in console. Decide if action needs to be taken.\n\n" + "7. (optional) Disable renderers in source objects.", UnityEditor.MessageType.None); EditorGUILayout.Separator(); } MB3_MeshBakerCommon momm = (MB3_MeshBakerCommon)target; //mom.meshCombiner.LOG_LEVEL = (MB2_LogLevel) EditorGUILayout.EnumPopup("Log Level", mom.meshCombiner.LOG_LEVEL); EditorGUILayout.PropertyField(logLevel, gc_logLevelContent); EditorGUILayout.PropertyField(textureBakeResults, gc_textureBakeResultsGUIContent); if (textureBakeResults.objectReferenceValue != null) { showContainsReport = EditorGUILayout.Foldout(showContainsReport, "Shaders & Materials Contained"); if (showContainsReport) { EditorGUILayout.HelpBox(((MB2_TextureBakeResults)textureBakeResults.objectReferenceValue).GetDescription(), MessageType.Info); } } EditorGUILayout.BeginVertical(editorBoxBackgroundStyle); EditorGUILayout.LabelField("Objects To Be Combined", EditorStyles.boldLabel); if (momm.GetTextureBaker() != null) { EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent); } else { useObjsToMeshFromTexBaker.boolValue = false; momm.useObjsToMeshFromTexBaker = false; GUI.enabled = false; EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent); GUI.enabled = true; } if (!momm.useObjsToMeshFromTexBaker) { if (GUILayout.Button(gc_openToolsWindowLabelContent)) { MB3_MeshBakerEditorWindowInterface mmWin = (MB3_MeshBakerEditorWindowInterface)EditorWindow.GetWindow(editorWindowType); mmWin.target = (MB3_MeshBakerRoot)target; } EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true); EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Select Objects In Scene")) { Selection.objects = momm.GetObjectsToCombine().ToArray(); if (momm.GetObjectsToCombine().Count > 0) { SceneView.lastActiveSceneView.pivot = momm.GetObjectsToCombine()[0].transform.position; } } if (GUILayout.Button(gc_SortAlongAxis)) { MB3_MeshBakerRoot.ZSortObjects sorter = new MB3_MeshBakerRoot.ZSortObjects(); sorter.sortAxis = sortOrderAxis.vector3Value; sorter.SortByDistanceAlongAxis(momm.GetObjectsToCombine()); } EditorGUILayout.PropertyField(sortOrderAxis, GUIContent.none); EditorGUILayout.EndHorizontal(); } else { GUI.enabled = false; EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true); GUI.enabled = true; } EditorGUILayout.EndVertical(); EditorGUILayout.LabelField("Output", EditorStyles.boldLabel); if (momm is MB3_MultiMeshBaker) { MB3_MultiMeshCombiner mmc = (MB3_MultiMeshCombiner)momm.meshCombiner; mmc.maxVertsInMesh = EditorGUILayout.IntField("Max Verts In Mesh", mmc.maxVertsInMesh); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(doNorm, gc_doNormGUIContent); EditorGUILayout.PropertyField(doTan, gc_doTanGUIContent); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(doUV, gc_doUVGUIContent); EditorGUILayout.PropertyField(doUV3, gc_doUV3GUIContent); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(doUV4, gc_doUV4GUIContent); EditorGUILayout.PropertyField(doCol, gc_doColGUIContent); EditorGUILayout.EndHorizontal(); EditorGUILayout.PropertyField(doBlendShapes, gc_doBlendShapeGUIContent); if (momm.meshCombiner.lightmapOption == MB2_LightmapOptions.preserve_current_lightmapping) { if (MBVersion.GetMajorVersion() == 5) { EditorGUILayout.HelpBox("The best choice for Unity 5 is to Ignore_UV2 or Generate_New_UV2 layout. Unity's baked GI will create the UV2 layout it wants. See manual for more information.", MessageType.Warning); } } if (momm.meshCombiner.lightmapOption == MB2_LightmapOptions.generate_new_UV2_layout) { EditorGUILayout.HelpBox("Generating new lightmap UVs can split vertices which can push the number of vertices over the 64k limit.", MessageType.Warning); } EditorGUILayout.PropertyField(lightmappingOption, gc_lightmappingOptionGUIContent); if (momm.meshCombiner.lightmapOption == MB2_LightmapOptions.generate_new_UV2_layout) { EditorGUILayout.PropertyField(uv2OutputParamsHardAngle, gc_uv2HardAngleGUIContent); EditorGUILayout.PropertyField(uv2OutputParamsPackingMargin, gc_uv2PackingMarginUV3GUIContent); EditorGUILayout.Separator(); } EditorGUILayout.PropertyField(outputOptions, gc_outputOptoinsGUIContent); EditorGUILayout.PropertyField(renderType, gc_renderTypeGUIContent); if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject) { //todo switch to renderer momm.meshCombiner.resultSceneObject = (GameObject)EditorGUILayout.ObjectField("Combined Mesh Object", momm.meshCombiner.resultSceneObject, typeof(GameObject), true); if (momm is MB3_MeshBaker) { string l = "Mesh"; if (mesh.objectReferenceValue != null) { l += " (" + mesh.objectReferenceValue.GetInstanceID() + ")"; } EditorGUILayout.PropertyField(mesh, new GUIContent(l)); } } else if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab) { momm.resultPrefab = (GameObject)EditorGUILayout.ObjectField(gc_combinedMeshPrefabGUIContent, momm.resultPrefab, typeof(GameObject), true); if (momm is MB3_MeshBaker) { string l = "Mesh"; if (mesh.objectReferenceValue != null) { l += " (" + mesh.objectReferenceValue.GetInstanceID() + ")"; } EditorGUILayout.PropertyField(mesh, new GUIContent(l)); } } else if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeMeshAssetsInPlace) { EditorGUILayout.HelpBox("NEW! Try the BatchPrefabBaker component. It makes preparing a batch of prefabs for static/ dynamic batching much easier.", MessageType.Info); if (GUILayout.Button("Choose Folder For Bake In Place Meshes")) { string newFolder = EditorUtility.SaveFolderPanel("Folder For Bake In Place Meshes", Application.dataPath, ""); if (!newFolder.Contains(Application.dataPath)) { Debug.LogWarning("The chosen folder must be in your assets folder."); } momm.bakeAssetsInPlaceFolderPath = "Assets" + newFolder.Replace(Application.dataPath, ""); } EditorGUILayout.LabelField("Folder For Meshes: " + momm.bakeAssetsInPlaceFolderPath); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(clearBuffersAfterBake, gc_clearBuffersAfterBakeGUIContent); EditorGUILayout.PropertyField(centerMeshToBoundsCenter, gc_CenterMeshToBoundsCenter); EditorGUILayout.EndHorizontal(); EditorGUILayout.PropertyField(optimizeAfterBake, gc_OptimizeAfterBake); Color oldColor = GUI.backgroundColor; GUI.backgroundColor = buttonColor; if (GUILayout.Button("Bake")) { bake(momm); } GUI.backgroundColor = oldColor; string enableRenderersLabel; bool disableRendererInSource = false; if (momm.GetObjectsToCombine().Count > 0) { Renderer r = MB_Utility.GetRenderer(momm.GetObjectsToCombine()[0]); if (r != null && r.enabled) { disableRendererInSource = true; } } if (disableRendererInSource) { enableRenderersLabel = "Disable Renderers On Source Objects"; } else { enableRenderersLabel = "Enable Renderers On Source Objects"; } if (GUILayout.Button(enableRenderersLabel)) { momm.EnableDisableSourceObjectRenderers(!disableRendererInSource); } meshBaker.ApplyModifiedProperties(); meshBaker.SetIsDifferentCacheDirty(); }