コード例 #1
0
    // ---------------------------------------------------------------------------
    // Perform Cleanup when MAST Window is Disabled
    // ---------------------------------------------------------------------------
    private void OnDisable()
    {
        //Debug.Log("Interface - On Disable");

        // Save MAST Settings to Scriptable Objects
        MAST_Settings.Save_Settings();

        // If OnDisable triggered by going fullscreen, closing MAST, or changing scenes
        if (!inPlayMode)
        {
            MAST_Interface_Data_Manager.Save_Interface_State();
        }

        // If OnDisable is triggered by the user hitting play button
        else
        {
            // If cleanup hasn't already ocurred
            if (!isCleanedUp)
            {
                // Load interface and palette data state
                MAST_Interface_Data_Manager.Save_Interface_State();
                MAST_Interface_Data_Manager.Save_Palette_Items();

                CleanUpInterface();

                isCleanedUp = true;
            }
        }
    }
コード例 #2
0
    // ---------------------------------------------------------------------------
    // Perform Cleanup when MAST Window is Disabled
    // ---------------------------------------------------------------------------
    private void OnDisable()
    {
        //Debug.Log("Interface - On Disable");

        // Save MAST Settings to Scriptable Objects
        MAST_Settings.Save_Settings();

        // If OnDisable triggered by going fullscreen, closing MAST, or changing scenes
        if (!inPlayMode)
        {
            MAST_Interface_Data_Manager.Save_Interface_State();
        }

        // If OnDisable is triggered by the user hitting play button
        else
        {
            // If cleanup hasn't already ocurred
            if (!isCleanedUp)
            {
                // Load interface and palette data state
                MAST_Interface_Data_Manager.Save_Interface_State();
                MAST_Interface_Data_Manager.Save_Palette_Items();

                CleanUpInterface();

                isCleanedUp = true;
            }
        }

        // Remove SceneView delegate
        #if UNITY_2019_1_OR_NEWER
        SceneView.duringSceneGui -= this.OnScene;
        #else
        SceneView.onSceneGUIDelegate -= this.OnScene;
        #endif
    }