void Start() { CONTROLLER = this; DesiredCameraPos = 0.0f; m_Status = MAIN_MENU_STATUS.FADE_IN; m_PressStartMatarial = GameObject.Find("Press_Start").GetComponent <Renderer>().material; m_PressStartMatarial.color = new Color(m_PressStartMatarial.color.r, m_PressStartMatarial.color.g, m_PressStartMatarial.color.b, 0.0f); m_FadePlaneMatarial = GameObject.Find("FadePlane").GetComponent <Renderer>().material; m_LogoMaterial_0 = GameObject.Find("Logo_Title_0").GetComponent <Renderer>().material; m_LogoMaterial_1 = GameObject.Find("Logo_Title_1").GetComponent <Renderer>().material; m_LogoMaterial_2 = GameObject.Find("Logo_Title_2").GetComponent <Renderer>().material; m_AllRightsInfoMaterial = GameObject.Find("All_Rights_Info").GetComponent <Renderer>().material; m_LogoMaterial_0.color = new Color(m_LogoMaterial_0.color.r, m_LogoMaterial_0.color.g, m_LogoMaterial_0.color.b, 1.0f); m_LogoMaterial_1.color = new Color(m_LogoMaterial_1.color.r, m_LogoMaterial_1.color.g, m_LogoMaterial_1.color.b, 0.0f); m_LogoMaterial_2.color = new Color(m_LogoMaterial_2.color.r, m_LogoMaterial_2.color.g, m_LogoMaterial_2.color.b, 0.0f); m_AlphaChangeSpeed = 1.0f; m_LogoAlphaFadeSpeed = new float[3] { 1.0f, 1.5f, 2.0f }; m_FadeSpeed = 1.0f; m_HintConfirm = GameObject.Find("Hint_Confirm").AddComponent <M_MenuSelection>(); m_HintCancel = GameObject.Find("Hint_Cancel").AddComponent <M_MenuSelection>(); m_HintSelect = GameObject.Find("Hint_Select").AddComponent <M_MenuSelection>(); m_HintConfirm.DesiredAlpha = 0.0f; m_HintCancel.DesiredAlpha = 0.0f; m_HintSelect.DesiredAlpha = 0.0f; M_GlobalSetting.SetGlobalLanguage(M_GlobalSetting.Language.English); m_DesiredOpenName = "Turtorial_Level_01"; }
public void SetMainMenuStatus(MAIN_MENU_STATUS status) { m_Status = status; }
void Start() { CONTROLLER = this; DesiredCameraPos = 0.0f; m_Status = MAIN_MENU_STATUS.FADE_IN; m_PressStartMatarial = GameObject.Find("Press_Start").GetComponent<Renderer>().material; m_PressStartMatarial.color = new Color(m_PressStartMatarial.color.r, m_PressStartMatarial.color.g, m_PressStartMatarial.color.b, 0.0f); m_FadePlaneMatarial = GameObject.Find("FadePlane").GetComponent<Renderer>().material; m_LogoMaterial_0 = GameObject.Find("Logo_Title_0").GetComponent<Renderer>().material; m_LogoMaterial_1 = GameObject.Find("Logo_Title_1").GetComponent<Renderer>().material; m_LogoMaterial_2 = GameObject.Find("Logo_Title_2").GetComponent<Renderer>().material; m_AllRightsInfoMaterial = GameObject.Find("All_Rights_Info").GetComponent<Renderer>().material; m_LogoMaterial_0.color = new Color(m_LogoMaterial_0.color.r, m_LogoMaterial_0.color.g, m_LogoMaterial_0.color.b, 1.0f); m_LogoMaterial_1.color = new Color(m_LogoMaterial_1.color.r, m_LogoMaterial_1.color.g, m_LogoMaterial_1.color.b, 0.0f); m_LogoMaterial_2.color = new Color(m_LogoMaterial_2.color.r, m_LogoMaterial_2.color.g, m_LogoMaterial_2.color.b, 0.0f); m_AlphaChangeSpeed = 1.0f; m_LogoAlphaFadeSpeed = new float[3]{1.0f, 1.5f, 2.0f}; m_FadeSpeed = 1.0f; m_HintConfirm = GameObject.Find("Hint_Confirm").AddComponent<M_MenuSelection>(); m_HintCancel = GameObject.Find("Hint_Cancel").AddComponent<M_MenuSelection>(); m_HintSelect = GameObject.Find("Hint_Select").AddComponent<M_MenuSelection>(); m_HintConfirm.DesiredAlpha = 0.0f; m_HintCancel.DesiredAlpha = 0.0f; m_HintSelect.DesiredAlpha = 0.0f; M_GlobalSetting.SetGlobalLanguage(M_GlobalSetting.Language.English); m_DesiredOpenName = "Turtorial_Level_01"; }