コード例 #1
0
    void Start()
    {
        CONTROLLER = this;

        DesiredCameraPos           = 0.0f;
        m_Status                   = MAIN_MENU_STATUS.FADE_IN;
        m_PressStartMatarial       = GameObject.Find("Press_Start").GetComponent <Renderer>().material;
        m_PressStartMatarial.color = new Color(m_PressStartMatarial.color.r,
                                               m_PressStartMatarial.color.g,
                                               m_PressStartMatarial.color.b,
                                               0.0f);
        m_FadePlaneMatarial     = GameObject.Find("FadePlane").GetComponent <Renderer>().material;
        m_LogoMaterial_0        = GameObject.Find("Logo_Title_0").GetComponent <Renderer>().material;
        m_LogoMaterial_1        = GameObject.Find("Logo_Title_1").GetComponent <Renderer>().material;
        m_LogoMaterial_2        = GameObject.Find("Logo_Title_2").GetComponent <Renderer>().material;
        m_AllRightsInfoMaterial = GameObject.Find("All_Rights_Info").GetComponent <Renderer>().material;
        m_LogoMaterial_0.color  = new Color(m_LogoMaterial_0.color.r,
                                            m_LogoMaterial_0.color.g,
                                            m_LogoMaterial_0.color.b,
                                            1.0f);
        m_LogoMaterial_1.color = new Color(m_LogoMaterial_1.color.r,
                                           m_LogoMaterial_1.color.g,
                                           m_LogoMaterial_1.color.b,
                                           0.0f);
        m_LogoMaterial_2.color = new Color(m_LogoMaterial_2.color.r,
                                           m_LogoMaterial_2.color.g,
                                           m_LogoMaterial_2.color.b,
                                           0.0f);
        m_AlphaChangeSpeed   = 1.0f;
        m_LogoAlphaFadeSpeed = new float[3] {
            1.0f, 1.5f, 2.0f
        };
        m_FadeSpeed = 1.0f;

        m_HintConfirm = GameObject.Find("Hint_Confirm").AddComponent <M_MenuSelection>();
        m_HintCancel  = GameObject.Find("Hint_Cancel").AddComponent <M_MenuSelection>();
        m_HintSelect  = GameObject.Find("Hint_Select").AddComponent <M_MenuSelection>();

        m_HintConfirm.DesiredAlpha = 0.0f;
        m_HintCancel.DesiredAlpha  = 0.0f;
        m_HintSelect.DesiredAlpha  = 0.0f;
        M_GlobalSetting.SetGlobalLanguage(M_GlobalSetting.Language.English);
        m_DesiredOpenName = "Turtorial_Level_01";
    }
コード例 #2
0
 public void SetMainMenuStatus(MAIN_MENU_STATUS status)
 {
     m_Status = status;
 }
コード例 #3
0
 public void SetMainMenuStatus(MAIN_MENU_STATUS status)
 {
     m_Status = status;
 }
コード例 #4
0
    void Start()
    {
        CONTROLLER = this;

        DesiredCameraPos                = 0.0f;
        m_Status                        = MAIN_MENU_STATUS.FADE_IN;
        m_PressStartMatarial            = GameObject.Find("Press_Start").GetComponent<Renderer>().material;
        m_PressStartMatarial.color      = new Color(m_PressStartMatarial.color.r,
                                                    m_PressStartMatarial.color.g,
                                                    m_PressStartMatarial.color.b,
                                                    0.0f);
        m_FadePlaneMatarial             = GameObject.Find("FadePlane").GetComponent<Renderer>().material;
        m_LogoMaterial_0                = GameObject.Find("Logo_Title_0").GetComponent<Renderer>().material;
        m_LogoMaterial_1                = GameObject.Find("Logo_Title_1").GetComponent<Renderer>().material;
        m_LogoMaterial_2                = GameObject.Find("Logo_Title_2").GetComponent<Renderer>().material;
        m_AllRightsInfoMaterial         = GameObject.Find("All_Rights_Info").GetComponent<Renderer>().material;
        m_LogoMaterial_0.color          = new Color(m_LogoMaterial_0.color.r,
                                                    m_LogoMaterial_0.color.g,
                                                    m_LogoMaterial_0.color.b,
                                                    1.0f);
        m_LogoMaterial_1.color          = new Color(m_LogoMaterial_1.color.r,
                                                    m_LogoMaterial_1.color.g,
                                                    m_LogoMaterial_1.color.b,
                                                    0.0f);
        m_LogoMaterial_2.color          = new Color(m_LogoMaterial_2.color.r,
                                                    m_LogoMaterial_2.color.g,
                                                    m_LogoMaterial_2.color.b,
                                                    0.0f);
        m_AlphaChangeSpeed              = 1.0f;
        m_LogoAlphaFadeSpeed            = new float[3]{1.0f, 1.5f, 2.0f};
        m_FadeSpeed                     = 1.0f;

        m_HintConfirm                   = GameObject.Find("Hint_Confirm").AddComponent<M_MenuSelection>();
        m_HintCancel                    = GameObject.Find("Hint_Cancel").AddComponent<M_MenuSelection>();
        m_HintSelect                    = GameObject.Find("Hint_Select").AddComponent<M_MenuSelection>();

        m_HintConfirm.DesiredAlpha      = 0.0f;
        m_HintCancel.DesiredAlpha       = 0.0f;
        m_HintSelect.DesiredAlpha       = 0.0f;
        M_GlobalSetting.SetGlobalLanguage(M_GlobalSetting.Language.English);
        m_DesiredOpenName               = "Turtorial_Level_01";
    }