private void UseStartOutfit() { M2SceneNode node = ModelSceneService.Instance.MainM2SceneNode; if (node != null && node.Type == M2Type.MT_CHARACTER && !node.IsNpc) { node.LoadStartOutfitId(startOutfitId, startOutfitName == "死亡骑士" || startOutfitName == "DeathKnight"); ModelEditorService.Instance.ShowModelPart(node); ModelEditorService.Instance.ShowEditPart(node); ModelEditorService.Instance.SetWireFrame(node); node.UpdateCharacter(); if (StartOutfitUpdated != null) { StartOutfitUpdated.Invoke(this, node); } } }