コード例 #1
0
ファイル: Shader.cs プロジェクト: webgou/UtinyRipper
        private ShaderSubProgramBlob ReadSubProgramBlobs(AssetLayout layout, MemoryStream memStream, uint offset, uint compressedLength, uint decompressedLength)
        {
            memStream.Position = offset;
            byte[] decompressedBuffer = new byte[decompressedLength];
            using (Lz4DecodeStream lz4Stream = new Lz4DecodeStream(memStream, (int)compressedLength))
            {
                lz4Stream.ReadBuffer(decompressedBuffer, 0, decompressedBuffer.Length);
            }

            using (MemoryStream blobMem = new MemoryStream(decompressedBuffer))
            {
                using (AssetReader blobReader = new AssetReader(blobMem, EndianType.LittleEndian, layout))
                {
                    ShaderSubProgramBlob blob = new ShaderSubProgramBlob();
                    blob.Read(blobReader);
                    return(blob);
                }
            }
        }
コード例 #2
0
        private void ReadBlob(AssetLayout layout, MemoryStream memStream, uint compressedLength, uint decompressedLength, int segment)
        {
            byte[] decompressedBuffer = new byte[decompressedLength];
            using (Lz4DecodeStream lz4Stream = new Lz4DecodeStream(memStream, compressedLength))
            {
                lz4Stream.ReadBuffer(decompressedBuffer, 0, decompressedBuffer.Length);
            }

            using (MemoryStream blobMem = new MemoryStream(decompressedBuffer))
            {
                using (AssetReader blobReader = new AssetReader(blobMem, EndianType.LittleEndian, layout))
                {
                    if (segment == 0)
                    {
                        Entries     = blobReader.ReadAssetArray <ShaderSubProgramEntry>();
                        SubPrograms = new ShaderSubProgram[Entries.Length];
                    }
                    ReadSegment(blobReader, segment);
                }
            }
        }
コード例 #3
0
        public SmartStream ReadEntry(BundleFileEntry entry)
        {
            if (m_isDisposed)
            {
                throw new ObjectDisposedException(nameof(BundleFileBlockReader));
            }

            // find out block offsets
            int  blockIndex;
            long blockCompressedOffset   = 0;
            long blockDecompressedOffset = 0;

            for (blockIndex = 0; blockDecompressedOffset + m_metadata.BlockInfos[blockIndex].DecompressedSize <= entry.Offset; blockIndex++)
            {
                blockCompressedOffset   += m_metadata.BlockInfos[blockIndex].CompressedSize;
                blockDecompressedOffset += m_metadata.BlockInfos[blockIndex].DecompressedSize;
            }
            long entryOffsetInsideBlock = entry.Offset - blockDecompressedOffset;

            using (SmartStream entryStream = CreateStream(entry.Size))
            {
                long left = entry.Size;
                m_stream.Position = m_dataOffset + blockCompressedOffset;

                // copy data of all blocks used by current entry to new stream
                while (left > 0)
                {
                    long      blockStreamOffset;
                    Stream    blockStream;
                    BlockInfo block = m_metadata.BlockInfos[blockIndex];
                    if (m_cachedBlockIndex == blockIndex)
                    {
                        // data of the previous entry is in the same block as this one
                        // so we don't need to unpack it once again. Instead we can use cached stream
                        blockStreamOffset  = 0;
                        blockStream        = m_cachedBlockStream;
                        m_stream.Position += block.CompressedSize;
                    }
                    else
                    {
                        BundleCompressType compressType = block.Flags.GetCompression();
                        if (compressType == BundleCompressType.None)
                        {
                            blockStreamOffset = m_dataOffset + blockCompressedOffset;
                            blockStream       = m_stream;
                        }
                        else
                        {
                            blockStreamOffset  = 0;
                            m_cachedBlockIndex = blockIndex;
                            m_cachedBlockStream.Move(CreateStream(block.DecompressedSize));
                            switch (compressType)
                            {
                            case BundleCompressType.LZMA:
                                SevenZipHelper.DecompressLZMAStream(m_stream, block.CompressedSize, m_cachedBlockStream, block.DecompressedSize);
                                break;

                            case BundleCompressType.LZ4:
                            case BundleCompressType.LZ4HZ:
                                using (Lz4DecodeStream lzStream = new Lz4DecodeStream(m_stream, block.CompressedSize))
                                {
                                    lzStream.ReadBuffer(m_cachedBlockStream, block.DecompressedSize);
                                }
                                break;

                            default:
                                throw new NotImplementedException($"Bundle compression '{compressType}' isn't supported");
                            }
                            blockStream = m_cachedBlockStream;
                        }
                    }

                    // consider next offsets:
                    // 1) block - if it is new stream then offset is 0, otherwise offset of this block in the bundle file
                    // 2) entry - if this is first block for current entry then it is offset of this entry related to this block
                    //			  otherwise 0
                    long blockSize = block.DecompressedSize - entryOffsetInsideBlock;
                    blockStream.Position   = blockStreamOffset + entryOffsetInsideBlock;
                    entryOffsetInsideBlock = 0;

                    long size = Math.Min(blockSize, left);
                    blockStream.CopyStream(entryStream, size);
                    blockIndex++;

                    blockCompressedOffset += block.CompressedSize;
                    left -= size;
                }
                if (left < 0)
                {
                    throw new Exception($"Read more than expected");
                }
                entryStream.Position = 0;
                return(entryStream.CreateReference());
            }
        }
コード例 #4
0
ファイル: Shader.cs プロジェクト: nguyenhoainam91/UtinyRipper
        public override void Read(AssetReader reader)
        {
            if (IsSerialized(reader.Version))
            {
                ReadNamedObject(reader);

                ParsedForm.Read(reader);

                Platforms = reader.ReadArray((t) => (GPUPlatform)t);
                uint[] offsets             = reader.ReadUInt32Array();
                uint[] compressedLengths   = reader.ReadUInt32Array();
                uint[] decompressedLengths = reader.ReadUInt32Array();
                byte[] compressedBlob      = reader.ReadByteArray();
                reader.AlignStream();

                SubProgramBlobs = new ShaderSubProgramBlob[Platforms.Length];
                using (MemoryStream memStream = new MemoryStream(compressedBlob))
                {
                    for (int i = 0; i < Platforms.Length; i++)
                    {
                        uint offset             = offsets[i];
                        uint compressedLength   = compressedLengths[i];
                        uint decompressedLength = decompressedLengths[i];

                        memStream.Position = offset;
                        byte[] decompressedBuffer = new byte[decompressedLength];
                        using (Lz4DecodeStream lz4Stream = new Lz4DecodeStream(memStream, (int)compressedLength))
                        {
                            lz4Stream.ReadBuffer(decompressedBuffer, 0, decompressedBuffer.Length);
                        }

                        using (MemoryStream blobMem = new MemoryStream(decompressedBuffer))
                        {
                            using (AssetReader blobReader = new AssetReader(blobMem, EndianType.LittleEndian, reader.Version, reader.Platform, reader.Flags))
                            {
                                ShaderSubProgramBlob blob = new ShaderSubProgramBlob();
                                blob.Read(blobReader);
                                SubProgramBlobs[i] = blob;
                            }
                        }
                    }
                }
            }
            else
            {
                base.Read(reader);

                if (IsEncoded(reader.Version))
                {
                    uint decompressedSize = reader.ReadUInt32();
                    int  comressedSize    = reader.ReadInt32();
                    if (comressedSize > 0 && decompressedSize > 0)
                    {
                        byte[] subProgramBlob = new byte[comressedSize];
                        reader.ReadBuffer(subProgramBlob, 0, comressedSize);

                        byte[] decompressedBuffer = new byte[decompressedSize];
                        using (MemoryStream memStream = new MemoryStream(subProgramBlob))
                        {
                            using (Lz4DecodeStream lz4Stream = new Lz4DecodeStream(memStream))
                            {
                                lz4Stream.ReadBuffer(decompressedBuffer, 0, decompressedBuffer.Length);
                            }
                        }

                        using (MemoryStream memStream = new MemoryStream(decompressedBuffer))
                        {
                            using (AssetReader blobReader = new AssetReader(memStream, EndianType.LittleEndian, reader.Version, reader.Platform, reader.Flags))
                            {
                                SubProgramBlob.Read(blobReader);
                            }
                        }
                    }
                    reader.AlignStream();
                }

                if (HasFallback(reader.Version))
                {
                    Fallback.Read(reader);
                }
                if (HasDefaultProperties(reader.Version))
                {
                    DefaultProperties.Read(reader);
                }
                if (HasStaticProperties(reader.Version))
                {
                    StaticProperties.Read(reader);
                }
            }

            if (HasDependencies(reader.Version))
            {
                Dependencies = reader.ReadAssetArray <PPtr <Shader> >();
            }
            if (HasNonModifiableTextures(reader.Version))
            {
                NonModifiableTextures = new Dictionary <string, PPtr <Texture> >();
                NonModifiableTextures.Read(reader);
            }
            if (HasShaderIsBaked(reader.Version))
            {
                ShaderIsBaked = reader.ReadBoolean();
                reader.AlignStream();
            }

#if UNIVERSAL
            if (HasErrors(reader.Version, reader.Flags))
            {
                Errors = reader.ReadAssetArray <ShaderError>();
            }
            if (HasDefaultTextures(reader.Version, reader.Flags))
            {
                DefaultTextures = new Dictionary <string, PPtr <Texture> >();
                DefaultTextures.Read(reader);
            }
            if (HasCompileInfo(reader.Version, reader.Flags))
            {
                CompileInfo.Read(reader);
            }
#endif
        }
コード例 #5
0
ファイル: Shader.cs プロジェクト: valery-barysok/UtinyRipper
        public override void Read(AssetReader reader)
        {
            if (IsSerialized(reader.Version))
            {
                ReadBase(reader);

                ParsedForm.Read(reader);

                m_platforms = reader.ReadEnum32Array((t) => (GPUPlatform)t);
                uint[] offsets             = reader.ReadUInt32Array();
                uint[] compressedLengths   = reader.ReadUInt32Array();
                uint[] decompressedLengths = reader.ReadUInt32Array();
                byte[] compressedBlob      = reader.ReadByteArray();
                reader.AlignStream(AlignType.Align4);

                m_subProgramBlobs = new ShaderSubProgramBlob[m_platforms.Length];
                using (MemoryStream memStream = new MemoryStream(compressedBlob))
                {
                    for (int i = 0; i < m_platforms.Length; i++)
                    {
                        uint offset             = offsets[i];
                        uint compressedLength   = compressedLengths[i];
                        uint decompressedLength = decompressedLengths[i];

                        memStream.Position = offset;
                        byte[] decompressedBuffer = new byte[decompressedLength];
                        using (Lz4DecodeStream lz4Stream = new Lz4DecodeStream(memStream, (int)compressedLength))
                        {
                            lz4Stream.ReadBuffer(decompressedBuffer, 0, decompressedBuffer.Length);
                        }

                        using (MemoryStream blobMem = new MemoryStream(decompressedBuffer))
                        {
                            using (AssetReader blobReader = new AssetReader(blobMem, reader.Version, reader.Platform, reader.Flags))
                            {
                                ShaderSubProgramBlob blob = new ShaderSubProgramBlob();
                                blob.Read(blobReader);
                                m_subProgramBlobs[i] = blob;
                            }
                        }
                    }
                }
            }
            else
            {
                base.Read(reader);

                if (IsEncoded(reader.Version))
                {
                    uint decompressedSize = reader.ReadUInt32();
                    int  comressedSize    = reader.ReadInt32();
                    if (comressedSize > 0 && decompressedSize > 0)
                    {
                        byte[] subProgramBlob = new byte[comressedSize];
                        reader.ReadBuffer(subProgramBlob, 0, comressedSize);

                        byte[] decompressedBuffer = new byte[decompressedSize];
                        using (MemoryStream memStream = new MemoryStream(subProgramBlob))
                        {
                            using (Lz4DecodeStream lz4Stream = new Lz4DecodeStream(memStream))
                            {
                                lz4Stream.ReadBuffer(decompressedBuffer, 0, decompressedBuffer.Length);
                            }
                        }

                        using (MemoryStream memStream = new MemoryStream(decompressedBuffer))
                        {
                            using (AssetReader blobReader = new AssetReader(memStream, reader.Version, reader.Platform, reader.Flags))
                            {
                                SubProgramBlob.Read(blobReader);
                            }
                        }
                    }
                    reader.AlignStream(AlignType.Align4);
                }

                if (IsReadFallback(reader.Version))
                {
                    Fallback.Read(reader);
                }
                if (IsReadDefaultProperties(reader.Version))
                {
                    DefaultProperties.Read(reader);
                }
                if (IsReadStaticProperties(reader.Version))
                {
                    StaticProperties.Read(reader);
                }
            }

            if (IsReadDependencies(reader.Version))
            {
                m_dependencies = reader.ReadAssetArray <PPtr <Shader> >();
            }
            if (IsReadNonModifiableTextures(reader.Version))
            {
                m_nonModifiableTextures = new Dictionary <string, PPtr <Texture> >();
                m_nonModifiableTextures.Read(reader);
            }
            if (IsReadShaderIsBaked(reader.Version))
            {
                ShaderIsBaked = reader.ReadBoolean();
                reader.AlignStream(AlignType.Align4);
            }
            // editor DefaultTextures
            // editor CompileInfo
        }