コード例 #1
0
    public void SelectLyric(LyricEditorItemInterface interfaceSelected)
    {
        // Find new lyric to select
        for (int i = 0; i < currentLyrics.Count; ++i)
        {
            var lyric = currentLyrics[i];
            if (lyric.lyricItemInterface == interfaceSelected)
            {
                SelectLyric(i);
                return;
            }
        }

        currentSelectedItemIndex = INVALID_ITEM_INDEX;
    }
コード例 #2
0
    public void Add()
    {
        LyricEditorItemInterface newLyricInterface = GameObject.Instantiate(lyricItemTemplate, lyricItemTemplate.transform.parent).GetComponent <LyricEditorItemInterface>();

        newLyricInterface.gameObject.SetActive(true);
        var newItem = new LyricItem(newLyricInterface);

        currentLyrics.Add(newItem);

        PositionAllLyrics();

        if (currentSelectedItemIndex == INVALID_ITEM_INDEX)
        {
            SelectLyric(currentLyrics[0].lyricItemInterface);
        }
    }
コード例 #3
0
    void PopulateFromCurrentSong()
    {
        Song currentSong = ChartEditor.Instance.currentSong;

        ClearLyricObjects();

        foreach (MoonscraperChartEditor.Song.Event eventObject in currentSong.events)
        {
            if (eventObject.title.StartsWith(LyricEditorItemInterface.c_lyricPrefix))
            {
                LyricEditorItemInterface newLyricInterface = GameObject.Instantiate(lyricItemTemplate, lyricItemTemplate.transform.parent).GetComponent <LyricEditorItemInterface>();
                newLyricInterface.gameObject.SetActive(true);
                var newItem = new LyricItem(newLyricInterface);
                newItem.lyricItemInterface.SetLyricEvent(eventObject);
                currentLyrics.Add(newItem);
            }
        }

        SelectLyric(INVALID_ITEM_INDEX);
    }
コード例 #4
0
 public LyricItem(LyricEditorItemInterface lyricItemInterface)
 {
     this.lyricItemInterface = lyricItemInterface;
 }