コード例 #1
0
    void Start()
    {
        WarriorClass = GameObject.Find("character");
        wrr          = WarriorClass.GetComponent <Warrior>();

        LvlManagerClass = GameObject.Find("Main Camera");
        lvlmng          = LvlManagerClass.GetComponent <LvlManager>();

        unlockedAb = new bool[3];                       //инициализация
        levelAb    = new int[3];
        unlockedAb = wrr.unlockedabilities;
        levelAb    = wrr.levelofabilities;
        _level     = wrr.level;

        UnblockButton1.SetActive(false);
        UnblockButton2.SetActive(false);
        UnblockButton3.SetActive(false);

        Skill1.interactable = false;
        Skill2.interactable = false;
        Skill3.interactable = false;

        LvlUpSkill1.SetActive(false);
        LvlUpSkill2.SetActive(false);
        LvlUpSkill3.SetActive(false);
    }
コード例 #2
0
    void Start()
    {
        WarriorClass = GameObject.Find("character");
        wrr          = WarriorClass.GetComponent <Warrior>();

        LvlManagerClass = GameObject.Find("Main Camera");
        lvlmng          = LvlManagerClass.GetComponent <LvlManager>();
    }
コード例 #3
0
    void Start()
    {
        APIClass = GameObject.Find("API");
        api      = APIClass.GetComponent <MainAPI>();

        WarriorClass = GameObject.Find("character");
        wrr          = WarriorClass.GetComponent <Warrior>();

        LvlManagerClass = GameObject.Find("Main Camera");
        lvlmng          = LvlManagerClass.GetComponent <LvlManager>();

        unlockedAb = new bool[3];                       //инициализация
        levelAb    = new int[3];
        unlockedAb = wrr.unlockedabilities;
        levelAb    = wrr.levelofabilities;
        _level     = wrr.level;
        string str = GlobalControl.Instance.LevelGrade;

        char[] charArray  = str.ToCharArray(0, 5);
        int    firstChar  = (int)Char.GetNumericValue(charArray[0]);
        int    secondChar = (int)Char.GetNumericValue(charArray[2]);
        int    thirdChar  = (int)Char.GetNumericValue(charArray[4]);

        _level        = wrr.level;
        unlockedAb[0] = true;
        unlockedAb[1] = true;
        unlockedAb[2] = true;
        levelAb[0]    = firstChar;
        levelAb[1]    = secondChar;
        levelAb[2]    = thirdChar;

        UnblockButton1.SetActive(false);
        UnblockButton2.SetActive(false);
        UnblockButton3.SetActive(false);

        Skill1.interactable = false;
        Skill2.interactable = false;
        Skill3.interactable = false;

        LvlUpSkill1.SetActive(false);
        LvlUpSkill2.SetActive(false);
        LvlUpSkill3.SetActive(false);

        Img1Skill1Lvl.SetActive(false);
        Img1Skill2Lvl.SetActive(false);
        Img1Skill3Lvl.SetActive(false);
        Img1Skill4Lvl.SetActive(false);
        Img2Skill1Lvl.SetActive(false);
        Img2Skill2Lvl.SetActive(false);
        Img2Skill3Lvl.SetActive(false);
        Img2Skill4Lvl.SetActive(false);
        Img3Skill1Lvl.SetActive(false);
        Img3Skill2Lvl.SetActive(false);
        Img3Skill3Lvl.SetActive(false);
        Img3Skill4Lvl.SetActive(false);
    }