// Start is called before the first frame update void Start() { StartCoroutine(SetMoves()); //MoveId1 = Random.Range(1, 6); //MoveId2 = Random.Range(6, 11); //MoveId3 = Random.Range(11, 16); //MoveId4 = Random.Range(16, 21); name = "The Player"; // es = Enemy.GetComponent<EnemyScr>(); //we are going to want to start the player off with two random moves, one to attack, one to defend Stuntime = -1; Muck = -1; IsCharacterTurn = true; StartAtk = 10; StartDef = 10; StartLuck = 10; AtkText.text = "Atk X " + Atk.ToString(); DefText.text = "Def X " + Def.ToString(); LuckText.text = "Luck X " + Luck.ToString(); LvlText.text = "Lvl X " + Lvl.ToString(); ChipsText.text = "Chips X " + Chips.ToString(); // MoveId1 = 0; //id for first move // MoveId2 = 0; //id for second move // MoveId3 = 0; //id for third move // MoveId4 = 0; //id for fourth move }
public void ShowStats() { Console.WriteLine(Name); Console.WriteLine("Lvl " + Lvl.ToString()); Console.WriteLine("HP " + CurrentHP.ToString()); Console.WriteLine("Damage " + Damage.ToString()); Console.WriteLine("Type " + Type.ToString()); Console.WriteLine(); }
public string FormatOutput() { //code below is for monster var myReturn = Name; myReturn += " , Level : " + Lvl.ToString(); myReturn += " , Total Experience : " + ExperienceTotal; myReturn += " , Attack : " + Atk; myReturn += " , Defense : " + Def; myReturn += " , Speed : " + Spd; myReturn += " , Type: " + Type; myReturn += " , MoveingRange: " + MoveRange; myReturn += " , AttackRange: " + AtkRange; return(myReturn); }
// Helper to combine the attributes into a single line, to make it easier to display the item as a string public string FormatOutput() { var myReturn = string.Empty; myReturn += Name; myReturn += " , Level : " + Lvl.ToString(); myReturn += " , Total Experience : " + CurrentExp; myReturn += " , Attack : " + Atk; myReturn += " , Defense : " + Def; myReturn += " , Speed : " + Spd; myReturn += " , Type: " + Type; myReturn += " , MoveingRange: " + MoveRange; myReturn += " , AttackRange: " + AtkRange; //Item section comes here myReturn += " , Items : " + EquippedItemListString; myReturn += ", Damage : " + totalDamage; return(myReturn); }