void Start() { lunarcomController = LunarcomController.lunarcomController; if (lunarcomController.outputText == null) { Debug.LogError("outputText property is null! Assign a UI Text element to it."); } else { micPermissionGranted = true; } lunarcomController.onSelectRecognitionMode += HandleOnSelectRecognitionMode; if (GetComponent <LunarcomOfflineRecognizer>()) { LunarcomOfflineRecognizer lunarcomOfflineRecognizer = GetComponent <LunarcomOfflineRecognizer>(); if (lunarcomOfflineRecognizer.simulateOfflineMode != SimuilateOfflineMode.Enabled) { if (WakeWord != "" && WakeWord != "*") { lunarcomController.HideTerminal(); BeginRecognizing(); } } } }
void Start() { lunarcomController = LunarcomController.lunarcomController; if (LunarcomController.lunarcomController.outputText == null) { Debug.LogError("outputText property is null! Assign a UI Text element to it."); } else { micPermissionGranted = true; } lunarcomController.onSelectRecognitionMode += HandleOnSelectRecognitionMode; switch (TargetLanguage) { case TranslateToLanguage.Russian: toLanguage = "ru-RU"; break; case TranslateToLanguage.German: toLanguage = "de-DE"; break; case TranslateToLanguage.Chinese: toLanguage = "zh-HK"; break; } }
private void Awake() { if (lunarcomController == null) { lunarcomController = this; } else if (lunarcomController != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Start() { lunarcomController = LunarcomController.lunarcomController; if (lunarcomController.outputText == null) { Debug.LogError("outputText property is null! Assign a UI Text element to it."); } else { micPermissionGranted = true; } lunarcomController.onSelectRecognitionMode += HandleOnSelectRecognitionMode; }
private void Start() { lunarcomController = LunarcomController.lunarcomController; button = GetComponent <Button>(); }