/// <summary> /// Creates the quantity with the given numeric value and unit. /// </summary> /// <param name="value">The numeric value to construct this quantity with.</param> /// <param name="unit">The unit representation to construct this quantity with.</param> /// <remarks>Value parameter cannot be named 'value' due to constraint when targeting Windows Runtime Component.</remarks> /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception> private LuminousEfficacy(double value, LuminousEfficacyUnit unit) { if (unit == LuminousEfficacyUnit.Undefined) { throw new ArgumentException("The quantity can not be created with an undefined unit.", nameof(unit)); } _value = Guard.EnsureValidNumber(value, nameof(value)); _unit = unit; }
/// <summary> /// Convert to the unit representation <paramref name="unit" />. /// </summary> /// <returns>Value converted to the specified unit.</returns> public double As(LuminousEfficacyUnit unit) { if (Unit == unit) { return(Convert.ToDouble(Value)); } var converted = AsBaseNumericType(unit); return(Convert.ToDouble(converted)); }
private double AsBaseNumericType(LuminousEfficacyUnit unit) { if (Unit == unit) { return(_value); } var baseUnitValue = AsBaseUnit(); switch (unit) { case LuminousEfficacyUnit.LumenPerWatt: return(baseUnitValue); default: throw new NotImplementedException($"Can not convert {Unit} to {unit}."); } }
/// <summary> /// Converts this LuminousEfficacy to another LuminousEfficacy with the unit representation <paramref name="unit" />. /// </summary> /// <returns>A LuminousEfficacy with the specified unit.</returns> public LuminousEfficacy ToUnit(LuminousEfficacyUnit unit) { var convertedValue = AsBaseNumericType(unit); return(new LuminousEfficacy(convertedValue, unit)); }
/// <summary> /// Parse a unit string. /// </summary> /// <param name="str">String to parse. Typically in the form: {number} {unit}</param> /// <param name="unit">The parsed unit if successful.</param> /// <returns>True if successful, otherwise false.</returns> /// <example> /// Length.TryParseUnit("m", new CultureInfo("en-US")); /// </example> /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param> public static bool TryParseUnit(string str, [CanBeNull] string cultureName, out LuminousEfficacyUnit unit) { IFormatProvider provider = GetFormatProviderFromCultureName(cultureName); return(UnitParser.Default.TryParse <LuminousEfficacyUnit>(str, provider, out unit)); }
public static bool TryParseUnit(string str, out LuminousEfficacyUnit unit) { return(TryParseUnit(str, null, out unit)); }
public static LuminousEfficacy From(double value, LuminousEfficacyUnit fromUnit) { return(new LuminousEfficacy((double)value, fromUnit)); }
/// <summary> /// Get unit abbreviation string. /// </summary> /// <param name="unit">Unit to get abbreviation for.</param> /// <returns>Unit abbreviation string.</returns> /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param> public static string GetAbbreviation(LuminousEfficacyUnit unit, [CanBeNull] string cultureName) { IFormatProvider provider = GetFormatProviderFromCultureName(cultureName); return(UnitAbbreviationsCache.Default.GetDefaultAbbreviation(unit, provider)); }
/// <summary> /// Get unit abbreviation string. /// </summary> /// <param name="unit">Unit to get abbreviation for.</param> /// <returns>Unit abbreviation string.</returns> public static string GetAbbreviation(LuminousEfficacyUnit unit) { return(GetAbbreviation(unit, null)); }