public void CountDownTick() { countDownTimer += Time.deltaTime; if (countDownTimer >= countdown_NumberTime) { countDownTimer = 0f; countDownCurrNumber--; countdownText.text = countDownCurrNumber.ToString(); //Trigger Animation of countdownText if (countDownCurrNumber == 1) { //StartGame for spawning Animation myLumberJack.StartGame(); } if (countDownCurrNumber <= 0) { StartLvl(); } } }