private void Awake() { lb = this; diceRoll = true; //chanceDone = true; //NumberOfPlayers = 4; SetPlayers(NumberOfPlayers); StartCoroutine(nextChance_enum()); }
public void Run() { board = new LudoBoard(); Play(); }
private void Awake() { lb = FindObjectOfType <LudoBoard>(); InitalDice(); }