private void setFilteredLogs(BossData bossData, List <CombatItem> combatList, AgentData agentData, int instidFilter) { List <DamageLog> filterDLog = new List <DamageLog>(); int time_start = bossData.getFirstAware(); foreach (CombatItem c in combatList) { if (instid == c.getSrcInstid() || instid == c.getSrcMasterInstid())//selecting player { LuckParser.Models.ParseEnums.StateChange state = c.isStateChange(); int time = c.getTime() - time_start; if (bossData.getInstid() == c.getDstInstid() && c.getIFF().getEnum() == "FOE")//selecting boss { if (state.getEnum() == "NORMAL" && c.isBuffremove().getID() == 0) { if (c.isBuff() == 1 && c.getBuffDmg() != 0) { filterDLog.Add(new DamageLog(time, c.getBuffDmg(), c.getSkillID(), c.isBuff(), c.getResult(), c.isNinety(), c.isMoving(), c.isFlanking(), c.isActivation())); } else if (c.isBuff() == 0 && c.getValue() != 0) { if (time > 300000) { int f**k = 0; } filterDLog.Add(new DamageLog(time, c.getValue(), c.getSkillID(), c.isBuff(), c.getResult(), c.isNinety(), c.isMoving(), c.isFlanking(), c.isActivation())); } } } } } damage_logsFiltered = filterDLog; }
public List <BoonMap> getboonGen(BossData bossData, SkillData skillData, List <CombatItem> combatList, AgentData agentData, List <int> trgtPID) { List <BoonMap> boonGen = new List <BoonMap>(); int time_start = bossData.getFirstAware(); int fight_duration = bossData.getLastAware() - time_start; int here = 0, there = 0, everywhere = 0, huh = 0; // Initialize Boon Map with every Boon foreach (Boon boon in Boon.getList()) { BoonMap map = new BoonMap(boon.getName(), new List <BoonLog>()); boonGen.Add(map); // boon_map.put(boon.getName(), new ArrayList<BoonLog>()); } foreach (CombatItem c in combatList) { LuckParser.Models.ParseEnums.StateChange state = c.isStateChange(); int time = c.getTime() - time_start; if (instid == c.getSrcInstid() && state.getEnum() == "NORMAL" && time > 0 && time < fight_duration /*|| instid == c.getSrcMasterInstid()*/)//selecting player or minion as caster { here++; foreach (AgentItem item in agentData.getPlayerAgentList()) { //selecting all if (item.getInstid() == c.getDstInstid() /*&& c.getIFF().getEnum() == "FRIEND"*/) //Make sure target is friendly existing Agent { there++; foreach (int id in trgtPID) //Make sure trgt is within paramaters { if (id == c.getDstInstid()) { everywhere++; if (c.isBuffremove().getID() == 0 && c.isBuff() > 0 && c.getBuffDmg() == 0 && c.getValue() > 0) //Buff application { huh++; String skill_name = skillData.getName(c.getSkillID()); int count = 0; foreach (BoonMap bm in boonGen.ToList()) { if (skill_name.Contains(bm.getName())) { List <BoonLog> loglist = bm.getBoonLog(); loglist.Add(new BoonLog(time, c.getValue(), c.getOverstackValue())); bm.setBoonLog(loglist); boonGen[count] = bm; } count++; } } } } } } } } return(boonGen); }
// Private Methods private void setDamageLogs(BossData bossData, List <CombatItem> combatList, AgentData agentData) { int time_start = bossData.getFirstAware(); bool combatStart = false; bool combatEnd = false; foreach (CombatItem c in combatList) { if (combatStart == false) { if (bossData.getInstid() == c.getSrcInstid() && c.isStateChange().getID() == 1) {//Make sure combat has started combatStart = true; } } if (combatEnd == false && combatStart == true) { if (bossData.getInstid() == c.getSrcInstid() && c.isStateChange().getID() == 2) {//Make sure combat had ended combatEnd = true; } } if (instid == c.getSrcInstid() || instid == c.getSrcMasterInstid()) //selecting player or minion as caster { LuckParser.Models.ParseEnums.StateChange state = c.isStateChange(); int time = c.getTime() - time_start; foreach (AgentItem item in agentData.getNPCAgentList()) { //selecting all if (item.getInstid() == c.getDstInstid()) { if (c.getIFF().getEnum() == "FOE") { if (state.getID() == 0 && c.isBuffremove().getID() == 0) { if (c.isBuff() == 1 && c.getBuffDmg() != 0) //condi { damage_logs.Add(new DamageLog(time, (int)c.getSrcAgent(), c.getBuffDmg(), c.getSkillID(), c.isBuff(), c.getResult(), c.isNinety(), c.isMoving(), c.isFlanking(), c.isActivation())); } else if (c.isBuff() == 0 && c.getValue() != 0) //power { damage_logs.Add(new DamageLog(time, (int)c.getSrcAgent(), c.getValue(), c.getSkillID(), c.isBuff(), c.getResult(), c.isNinety(), c.isMoving(), c.isFlanking(), c.isActivation())); } else if (c.getResult().getID() == 5 || c.getResult().getID() == 6 || c.getResult().getID() == 7) { //Hits that where blinded, invulned, interupts damage_logs.Add(new DamageLog(time, (int)c.getSrcAgent(), c.getValue(), c.getSkillID(), c.isBuff(), c.getResult(), c.isNinety(), c.isMoving(), c.isFlanking(), c.isActivation())); } } } } } } } }
private void setCastLogs(BossData bossData, List <CombatItem> combatList, AgentData agentData) { int time_start = bossData.getFirstAware(); CastLog curCastLog = null; foreach (CombatItem c in combatList) { LuckParser.Models.ParseEnums.StateChange state = c.isStateChange(); if (state.getID() == 0) { if (instid == c.getSrcInstid())//selecting player as caster { if (c.isActivation().getID() > 0) { if (c.isActivation().getID() < 3) { int time = c.getTime() - time_start; curCastLog = new CastLog(time, c.getSkillID(), c.getValue(), c.isActivation()); } else { if (curCastLog != null) { if (curCastLog.getID() == c.getSkillID()) { curCastLog = new CastLog(curCastLog.getTime(), curCastLog.getID(), curCastLog.getExpDur(), curCastLog.startActivation(), c.getValue(), c.isActivation()); cast_logs.Add(curCastLog); curCastLog = null; } } } } } } else if (state.getID() == 11) //Weapon swap { if (instid == c.getSrcInstid()) //selecting player as caster { if ((int)c.getDstAgent() == 4 || (int)c.getDstAgent() == 5) { int time = c.getTime() - time_start; curCastLog = new CastLog(time, -2, (int)c.getDstAgent(), c.isActivation()); cast_logs.Add(curCastLog); curCastLog = null; } } } } }
public void setDamagetaken(BossData bossData, List <CombatItem> combatList, AgentData agentData, MechanicData m_data) { int time_start = bossData.getFirstAware(); foreach (CombatItem c in combatList) { if (instid == c.getDstInstid()) //selecting player as target { LuckParser.Models.ParseEnums.StateChange state = c.isStateChange(); int time = c.getTime() - time_start; foreach (AgentItem item in agentData.getNPCAgentList()) {//selecting all if (item.getInstid() == c.getSrcInstid() && c.getIFF().getEnum() == "FOE") { if (state.getID() == 0) { if (c.isBuff() == 1 && c.getBuffDmg() != 0) { //inco,ing condi dmg not working or just not present? // damagetaken.Add(c.getBuffDmg()); } else if (c.isBuff() == 0 && c.getValue() != 0) { damagetaken.Add(c.getValue()); damageTaken_logs.Add(new DamageLog(time, c.getValue(), c.getSkillID(), c.isBuff(), c.getResult(), c.isNinety(), c.isMoving(), c.isFlanking(), c.isActivation(), c.isShields())); } else if (c.isBuff() == 0 && c.getValue() == 0) { damageTaken_logs.Add(new DamageLog(time, c.getBuffDmg(), c.getSkillID(), c.isBuff(), c.getResult(), c.isNinety(), c.isMoving(), c.isFlanking(), c.isActivation(), c.isShields())); } } } } } } }