private void Start() { if (ButtonCooler == 0) { ButtonCooler = 0.3f; //if this value is not initalized in the editor it is set to a default } if (m_dashForce == 0) { m_dashForce = 1000f; } m_rigBodRef = GetComponent <Rigidbody>(); m_camObjRef = GameObject.FindWithTag("MainCamera"); particleRef = GameObject.Find("Empowered_DashEffect").GetComponent <ParticleSystem>(); /*Empowered Dash Variable Initialization*/ m_charContRef = GetComponent <CharacterControler>(); /*Debug UI init*/ m_debugCanvasRef = GameObject.FindWithTag("DebugUI"); m_debugTextField_01 = GameObject.FindWithTag("DebugUIText01"); playerLucRef = GameObject.FindWithTag("Player").GetComponent <LucidityControl>(); }
// Use this for initialization void Start() { m_resourceControl = GetComponent <LucidityControl>(); m_cam = GameObject.FindWithTag("MainCamera").GetComponent <Camera>(); m_castingObj = Resources.Load("pfb_RescourseCast") as GameObject; }
private void Awake() { pLayerRef = GameObject.FindWithTag("Player"); playerLucidityRef = pLayerRef.GetComponent <LucidityControl>(); luciditySliderRef = GameObject.FindWithTag("PlayerLucidityUI").GetComponent <Slider>(); playerHpRef = pLayerRef.GetComponent <PlayerHP>(); healthSliderRef = GameObject.FindWithTag("PlayerHealthUI").GetComponent <Slider>(); }
public void Start() { m_DrainEffect = GetComponent <ParticleSystem>(); m_plrResCont = GameObject.FindWithTag("Player").GetComponent <LucidityControl>(); m_resCont = GetComponent <LucidityControl>(); m_DrainEffect.IsAlive(); m_castingObj = Resources.Load("pfb_RescourseCast") as GameObject; }
private void Start() { playerRef = GameObject.FindWithTag("Player"); charContRef = playerRef.GetComponent <CharacterControler>(); playerLucContRef = playerRef.GetComponent <LucidityControl>(); rigBodRef = playerRef.GetComponent <Rigidbody>(); doubleJumpFlag = false; isDblJumping = false; }
public void Transfer(LucidityControl to, int value) { if (value - balance >= 0) { balance -= value; } if (value + to.balance <= to.limit) { to.balance += value; } }
private void Start() { if (m_dashForce == 0) { m_dashForce = 1000f; } m_rigBodRef = GetComponent <Rigidbody>(); particleRef = GameObject.Find("Empowered_DashEffect").GetComponent <ParticleSystem>(); playerLucRef = GameObject.FindWithTag("Player").GetComponent <LucidityControl>(); /*Empowered Dash Variable Initialization*/ m_charContRef = GetComponent <CharacterControler>(); }
private void Start() { m_Cam = GameObject.FindWithTag("MainCamera"); m_rescourseControl = GetComponent <LucidityControl>(); }
public float m_decelForc; //The amount of deceleration when the projectile collides with something; public void Start() { timeSinceBirth = Time.time; m_plrResCont = GameObject.FindWithTag("Player").GetComponent <LucidityControl>(); m_rigBodRef = GetComponent <Rigidbody>(); }