public override int NextDoc(IState state) { if (scorerDocQueue.Size() < minimumNrMatchers || !AdvanceAfterCurrent(state)) { currentDoc = NO_MORE_DOCS; } return(currentDoc); }
public override bool Next() { if (scorerDocQueue == null) { InitScorerDocQueue(); } return((scorerDocQueue.Size() >= minimumNrMatchers) && AdvanceAfterCurrent()); }