protected override void Dispose(bool disposing) { if (isDisposed) { return; } if (disposing) { if (fsDir != null) { fsDir.Close(); } } fsDir = null; isDisposed = true; }
public override void Close() { fsDir.Close(); }
protected override void Dispose(bool disposing) { if (isDisposed) { return; } if (disposing) { if (fsDir != null) { fsDir.Close(); } } fsDir = null; isDisposed = true; }
public override void Close() { fsDir.Close(); }