public void LoadUIRoot(Action OnCreate = null) { GameObject rootUI = ResourcesMgr.Instance.Load(ResourcesMgr.ResourceType.UIScene, "UIRootView", cache: true); RootCtrl = rootUI.GetComponent <LuaWindowBehaviour>(); if (rootUI.GetComponent <LuaBehaviour>() == null) { rootUI.AddComponent <LuaBehaviour>(); } if (OnCreate != null) { OnCreate(); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { LuaWindowBehaviour __cl_gen_ret = new LuaWindowBehaviour(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to LuaWindowBehaviour constructor!")); }
static int _m_ShowExitConfirmation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaWindowBehaviour __cl_gen_to_be_invoked = (LuaWindowBehaviour)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.ShowExitConfirmation( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }