コード例 #1
0
ファイル: LuaRenderer.cs プロジェクト: ycllz/CSharp.lua
 internal void Render(LuaStatementListSyntax node)
 {
     foreach (var statement in node.Statements)
     {
         statement.Render(this);
     }
 }
コード例 #2
0
        private List <LuaStatementSyntax> BuildDocumentationComment(CSharpSyntaxNode node)
        {
            List <LuaStatementSyntax> comments = new List <LuaStatementSyntax>();

            foreach (var trivia in node.GetLeadingTrivia())
            {
                if (trivia.IsKind(SyntaxKind.SingleLineDocumentationCommentTrivia))
                {
                    string triviaText = trivia.ToString();
                    if (!string.IsNullOrWhiteSpace(triviaText))
                    {
                        string shortComment          = LuaSyntaxNode.Tokens.ShortComment;
                        var    array                 = triviaText.Replace("///", string.Empty).Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries);
                        LuaStatementListSyntax codes = new LuaStatementListSyntax();
                        foreach (string comment in array)
                        {
                            var commentExpression = new LuaIdentifierNameSyntax(shortComment + ' ' + comment.Trim());
                            codes.Statements.Add(new LuaExpressionStatementSyntax(commentExpression));
                        }
                        comments.Add(codes);
                    }
                }
            }
            return(comments);
        }
コード例 #3
0
        private LuaStatementSyntax BuildCheckReturnInvocationExpression(LuaInvocationExpressionSyntax invocationExpression, SyntaxNode node)
        {
            if (IsReturnExists(node))
            {
                var  curMethodInfo = CurMethodInfoOrNull;
                bool isReturnVoid  = curMethodInfo != null && curMethodInfo.Symbol.ReturnsVoid;

                var temp1 = GetTempIdentifier(node);
                var temp2 = isReturnVoid ? null : GetTempIdentifier(node);
                LuaLocalVariablesStatementSyntax localVariables = new LuaLocalVariablesStatementSyntax();
                localVariables.Variables.Add(temp1);
                if (temp2 != null)
                {
                    localVariables.Variables.Add(temp2);
                }
                LuaEqualsValueClauseListSyntax initializer = new LuaEqualsValueClauseListSyntax();
                initializer.Values.Add(invocationExpression);
                localVariables.Initializer = initializer;

                LuaIfStatementSyntax ifStatement = new LuaIfStatementSyntax(temp1);
                if (CurFunction is LuaCheckReturnFunctionExpressionSyntax)
                {
                    LuaMultipleReturnStatementSyntax returnStatement = new LuaMultipleReturnStatementSyntax();
                    returnStatement.Expressions.Add(LuaIdentifierNameSyntax.True);
                    if (temp2 != null)
                    {
                        returnStatement.Expressions.Add(temp2);
                    }
                    ifStatement.Body.Statements.Add(returnStatement);
                }
                else
                {
                    if (curMethodInfo != null && curMethodInfo.RefOrOutParameters.Count > 0)
                    {
                        LuaMultipleReturnStatementSyntax returnStatement = new LuaMultipleReturnStatementSyntax();
                        if (temp2 != null)
                        {
                            returnStatement.Expressions.Add(temp2);
                        }
                        returnStatement.Expressions.AddRange(curMethodInfo.RefOrOutParameters);
                        ifStatement.Body.Statements.Add(returnStatement);
                    }
                    else
                    {
                        ifStatement.Body.Statements.Add(new LuaReturnStatementSyntax(temp2));
                    }
                }

                LuaStatementListSyntax statements = new LuaStatementListSyntax();
                statements.Statements.Add(localVariables);
                statements.Statements.Add(ifStatement);
                return(statements);
            }
            else
            {
                return(new LuaExpressionStatementSyntax(invocationExpression));
            }
        }
コード例 #4
0
        public override LuaSyntaxNode VisitUnsafeStatement(UnsafeStatementSyntax node)
        {
            LuaStatementListSyntax statements = new LuaStatementListSyntax();

            statements.Statements.Add(new LuaShortCommentStatement(" " + node.UnsafeKeyword));
            var block = (LuaStatementSyntax)node.Block.Accept(this);

            statements.Statements.Add(block);
            return(statements);
        }
コード例 #5
0
        public override LuaSyntaxNode VisitLockStatement(LockStatementSyntax node)
        {
            LuaStatementListSyntax statements = new LuaStatementListSyntax();

            statements.Statements.Add(new LuaShortCommentStatement($" {node.LockKeyword}({node.Expression})"));
            LuaBlockStatementSyntax block = new LuaBlockStatementSyntax();

            WriteStatementOrBlock(node.Statement, block);
            statements.Statements.Add(block);
            return(statements);
        }
コード例 #6
0
        public override LuaSyntaxNode VisitFixedStatement(FixedStatementSyntax node)
        {
            LuaStatementListSyntax statements = new LuaStatementListSyntax();

            statements.Statements.Add(new LuaShortCommentStatement(" " + node.FixedKeyword));
            LuaBlockStatementSyntax block = new LuaBlockStatementSyntax();
            var declaration = (LuaStatementSyntax)node.Declaration.Accept(this);

            block.Statements.Add(declaration);
            WriteStatementOrBlock(node.Statement, block);
            statements.Statements.Add(block);
            return(statements);
        }
コード例 #7
0
 internal void Render(LuaStatementListSyntax node)
 {
     WriteNodes(node.Statements);
 }