private LuaScriptBlock GeneareIf(LuaScriptBlock old, int jmp, bool els = true) { var block = new LuaScriptBlock(old.StartAddress + old.Lines.Count, old.GetDecoder(), old.GetFunc()); // TODO: take and/or so we can make 10+ condition chains and have 1 OR f**k them all or have 1 critical AND that does the real logic block.AddScriptLine(new LuaScriptLine(new LuaInstruction(LuaOpcode.EQ) // TODO: take a random operand here { A = 0, // true/false B = 1, // op1 // TODO: take some random values here C = 1, // op2 }, old.GetDecoder(), old.GetFunc())); block.AddScriptLine(new LuaScriptLine(new LuaInstruction(LuaOpcode.JMP) { sBx = jmp - (old.StartAddress + old.Lines.Count) }, old.GetDecoder(), old.GetFunc())); block.JumpsNext = block.StartAddress + block.Lines.Count; if (!els) { block.JumpsNext = -1; } block.JumpsTo = jmp; return(block); }
public GraphBlock(LuaScriptBlock block, int frmWidth, int frmHeight, int graphX = 0, int graphY = 0) { this.Block = block; this.BlockInnerString = ""; this.BlockHeight = 0; this.LastGraphX = 0; this.LastGraphY = 0; this.OffsetLeft = 0; Initialize(frmWidth, frmHeight, graphX, graphY); }