コード例 #1
0
        public LuaConsole()
        {
            _sortReverse      = false;
            _lastColumnSorted = string.Empty;
            _luaList          = new LuaFileList
            {
                ChangedCallback = SessionChangedCallback,
                LoadCallback    = ClearOutputWindow
            };

            InitializeComponent();

            Closing += (o, e) =>
            {
                if (AskSaveChanges())
                {
                    CloseLua();
                    GlobalWin.DisplayManager.ClearLuaSurfaces();
                }
                else
                {
                    e.Cancel = true;
                }
            };

            LuaListView.QueryItemText    += LuaListView_QueryItemText;
            LuaListView.QueryItemBkColor += LuaListView_QueryItemBkColor;
            LuaListView.VirtualMode       = true;

            LuaSandbox.SetLogger(this.ConsoleLog);
        }
コード例 #2
0
ファイル: LuaConsole.cs プロジェクト: magicono43/BizHawk
 private void RunLuaScripts()
 {
     foreach (var file in LuaImp.ScriptList.Where(s => !s.IsSeparator))
     {
         if (!file.Enabled && file.Thread == null)
         {
             try
             {
                 LuaSandbox.Sandbox(null, () =>
                 {
                     string pathToLoad = ProcessPath(file.Path);
                     LuaImp.SpawnAndSetFileThread(file.Path, file);
                     LuaSandbox.CreateSandbox(file.Thread, Path.GetDirectoryName(pathToLoad));
                 }, () =>
                 {
                     file.State = LuaFile.RunState.Disabled;
                 });
             }
             catch (Exception e)
             {
                 MessageBox.Show(e.ToString());
             }
         }
         else
         {
             file.Stop();
         }
     }
 }
コード例 #3
0
 public void RunLuaScripts()
 {
     foreach (var file in _luaList)
     {
         if (file.Enabled && file.Thread == null)
         {
             try
             {
                 LuaSandbox.Sandbox(() =>
                 {
                     file.Thread = LuaImp.SpawnCoroutine(file.Path);
                 }, () =>
                 {
                     file.Enabled = false;
                 });
             }
             catch (Exception e)
             {
                 MessageBox.Show(e.ToString());
             }
         }
         else
         {
             file.Stop();
         }
     }
 }
コード例 #4
0
 public void RunLuaScripts()
 {
     foreach (var file in _luaList)
     {
         if (!file.Enabled && file.Thread == null)
         {
             try
             {
                 LuaSandbox.Sandbox(null, () =>
                 {
                     string pathToLoad = Path.IsPathRooted(file.Path) ? file.Path : PathManager.MakeProgramRelativePath(file.Path);                             //JUNIPIER SQUATCHBOX COMPLEX
                     file.Thread       = LuaImp.SpawnCoroutine(file.Path);
                     LuaSandbox.CreateSandbox(file.Thread, Path.GetDirectoryName(pathToLoad));
                 }, () =>
                 {
                     file.State = LuaFile.RunState.Disabled;
                 });
             }
             catch (Exception e)
             {
                 MessageBox.Show(e.ToString());
             }
         }
         else
         {
             file.Stop();
         }
     }
 }
コード例 #5
0
ファイル: LuaConsole.cs プロジェクト: Sprangdeg/BizHawk
 private void RunLuaScripts()
 {
     foreach (var file in _luaList)
     {
         if (!file.Enabled && file.Thread == null)
         {
             try
             {
                 LuaSandbox.Sandbox(null, () =>
                 {
                     string pathToLoad = ProcessPath(file.Path);
                     file.Thread       = LuaImp.SpawnCoroutine(file.Path);
                     LuaSandbox.CreateSandbox(file.Thread, Path.GetDirectoryName(pathToLoad));
                 }, () =>
                 {
                     file.State = LuaFile.RunState.Disabled;
                 });
             }
             catch (Exception e)
             {
                 MessageBox.Show(e.ToString());
             }
         }
         else
         {
             file.Stop();
         }
     }
 }
コード例 #6
0
ファイル: LuaConsole.cs プロジェクト: magicono43/BizHawk
        private void EnableLuaFile(LuaFile item)
        {
            try
            {
                LuaSandbox.Sandbox(null, () =>
                {
                    string pathToLoad = Path.IsPathRooted(item.Path)
                                        ? item.Path
                                        : PathManager.MakeProgramRelativePath(item.Path);

                    LuaImp.SpawnAndSetFileThread(pathToLoad, item);
                    LuaSandbox.CreateSandbox(item.Thread, Path.GetDirectoryName(pathToLoad));
                }, () =>
                {
                    item.State = LuaFile.RunState.Disabled;
                });

                // Shenanigans
                // We want any gui.text messages from a script to immediately update even when paused
                GlobalWin.OSD.ClearGUIText();
                GlobalWin.Tools.UpdateToolsAfter();
                LuaImp.EndLuaDrawing();
                LuaImp.StartLuaDrawing();
            }
            catch (IOException)
            {
                ConsoleLog($"Unable to access file {item.Path}");
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
コード例 #7
0
ファイル: LuaConsole.cs プロジェクト: Sprangdeg/BizHawk
        public void Restart()
        {
            // Even if the lua console is self-rebooting from client.reboot_core() we still want to re-inject dependencies
            if (IsRebootingCore)
            {
                LuaImp.Restart(Emulator.ServiceProvider);
                return;
            }

            if (LuaImp?.GuiLibrary != null && LuaImp.GuiLibrary.HasLuaSurface)
            {
                LuaImp.GuiLibrary.DrawFinish();
            }

            var runningScripts = _luaList.Where(f => f.Enabled).ToList();

            foreach (var file in runningScripts)
            {
                LuaImp.CallExitEvent(file.Thread);

                var functions = LuaImp.RegisteredFunctions.Where(lf => lf.Lua == file.Thread).ToList();

                foreach (var function in functions)
                {
                    LuaImp.RegisteredFunctions.Remove(function);
                }

                UpdateRegisteredFunctionsDialog();

                file.Stop();
            }

            LuaImp = new EmuLuaLibrary(Emulator.ServiceProvider);
            InputBox.AutoCompleteCustomSource.AddRange(LuaImp.Docs.Select(a => a.Library + "." + a.Name).ToArray());

            foreach (var file in runningScripts)
            {
                string pathToLoad = ProcessPath(file.Path);

                try
                {
                    LuaSandbox.Sandbox(file.Thread, () =>
                    {
                        file.Thread = LuaImp.SpawnCoroutine(pathToLoad);
                        LuaSandbox.CreateSandbox(file.Thread, Path.GetDirectoryName(pathToLoad));
                        file.State = LuaFile.RunState.Running;
                    }, () =>
                    {
                        file.State = LuaFile.RunState.Disabled;
                    });
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }

            UpdateDialog();
        }
コード例 #8
0
        public void LoadLuaFile(string path)
        {
            var    processedPath = PathManager.TryMakeRelative(path);
            string pathToLoad    = Path.IsPathRooted(processedPath) ? processedPath : PathManager.MakeProgramRelativePath(processedPath);          //JUNIPIER SQUATCHBOX COMPLEX

            if (LuaAlreadyInSession(processedPath) == false)
            {
                var luaFile = new LuaFile(string.Empty, processedPath);

                _luaList.Add(luaFile);
                LuaListView.ItemCount = _luaList.Count;
                Global.Config.RecentLua.Add(processedPath);

                if (!Global.Config.DisableLuaScriptsOnLoad)
                {
                    try
                    {
                        LuaSandbox.Sandbox(null, () =>
                        {
                            luaFile.Thread = LuaImp.SpawnCoroutine(pathToLoad);
                            LuaSandbox.CreateSandbox(luaFile.Thread, Path.GetDirectoryName(pathToLoad));
                            luaFile.State = LuaFile.RunState.Running;
                        }, () =>
                        {
                            luaFile.State = LuaFile.RunState.Disabled;
                        });
                    }
                    catch (Exception e)
                    {
                        MessageBox.Show(e.ToString());
                    }
                }
                else
                {
                    luaFile.State = LuaFile.RunState.Disabled;
                }

                if (Global.Config.LuaReloadOnScriptFileChange)
                {
                    CreateFileWatcher(processedPath);
                }

                //luaFile.Paused = false;
            }
            else
            {
                foreach (var file in _luaList.Where(file => processedPath == file.Path && file.Enabled == false && !Global.Config.DisableLuaScriptsOnLoad))
                {
                    file.Toggle();
                    break;
                }

                RunLuaScripts();
            }

            UpdateDialog();
        }
コード例 #9
0
ファイル: LuaConsole.cs プロジェクト: budzikt/BizHawk
        private void ToggleScriptMenuItem_Click(object sender, EventArgs e)
        {
            var files = !SelectedFiles.Any() && Global.Config.ToggleAllIfNoneSelected ? _luaList : SelectedFiles;

            foreach (var item in files)
            {
                item.Toggle();

                if (item.Enabled && item.Thread == null)
                {
                    try
                    {
                        LuaSandbox.Sandbox(() =>
                        {
                            item.Thread = LuaImp.SpawnCoroutine(item.Path);
                        }, () =>
                        {
                            item.State = LuaFile.RunState.Disabled;
                        });
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show(ex.ToString());
                    }
                }
                else if (!item.Enabled && item.Thread != null)
                {
                    LuaImp.CallExitEvent(item.Thread);

                    var items = SelectedItems.ToList();
                    foreach (var sitem in items)
                    {
                        var temp      = sitem;
                        var functions = LuaImp.RegisteredFunctions.Where(x => x.Lua == temp.Thread).ToList();
                        foreach (var function in functions)
                        {
                            LuaImp.RegisteredFunctions.Remove(function);
                        }

                        UpdateRegisteredFunctionsDialog();
                    }

                    LuaImp.CallExitEvent(item.Thread);
                    item.Stop();
                    if (Global.Config.RemoveRegisteredFunctionsOnToggle)
                    {
                        GlobalWin.Tools.LuaConsole.LuaImp.RegisteredFunctions.ClearAll();
                    }
                }
            }

            UpdateDialog();
            UpdateNumberOfScripts();
            LuaListView.Refresh();
        }
コード例 #10
0
        /// <summary>
        /// resumes suspended Co-routines
        /// </summary>
        /// <param name="includeFrameWaiters">should frame waiters be waken up? only use this immediately before a frame of emulation</param>
        public void ResumeScripts(bool includeFrameWaiters)
        {
            if (!_luaList.Any())
            {
                return;
            }

            if (LuaImp.GuiLibrary.SurfaceIsNull)
            {
                LuaImp.GuiLibrary.DrawNew("emu");
            }

            foreach (var lf in _luaList)
            {
                try
                {
                    LuaSandbox.Sandbox(() =>
                    {
                        if (lf.Enabled && lf.Thread != null && !lf.Paused)
                        {
                            var prohibit = lf.FrameWaiting && !includeFrameWaiters;
                            if (!prohibit)
                            {
                                // Restore this lua thread's preferred current directory
                                if (lf.CurrentDirectory != null)
                                {
                                    Environment.CurrentDirectory = PathManager.MakeAbsolutePath(lf.CurrentDirectory, null);
                                }

                                var result = LuaImp.ResumeScript(lf.Thread);
                                if (result.Terminated)
                                {
                                    LuaImp.CallExitEvent(lf.Thread);
                                    lf.Stop();
                                }

                                lf.FrameWaiting = result.WaitForFrame;

                                // If the lua thread changed its current directory, capture that here
                                lf.CurrentDirectory = Environment.CurrentDirectory;
                            }
                        }
                    }, () =>
                    {
                        lf.Enabled = false;
                        lf.Thread  = null;
                    });
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }
        }
コード例 #11
0
        public void LoadLuaFile(string path)
        {
            var processedPath = PathManager.TryMakeRelative(path);

            if (LuaAlreadyInSession(processedPath) == false)
            {
                var luaFile = new LuaFile(string.Empty, processedPath);

                _luaList.Add(luaFile);
                LuaListView.ItemCount = _luaList.Count;
                Global.Config.RecentLua.Add(processedPath);


                if (!Global.Config.DisableLuaScriptsOnLoad)
                {
                    try
                    {
                        LuaSandbox.Sandbox(() =>
                        {
                            luaFile.Thread  = LuaImp.SpawnCoroutine(processedPath);
                            luaFile.Enabled = true;
                        }, () =>
                        {
                            luaFile.Enabled = false;
                        });
                    }
                    catch (Exception e)
                    {
                        MessageBox.Show(e.ToString());
                    }
                }
                else
                {
                    luaFile.Enabled = false;
                }

                luaFile.Paused = false;
            }
            else
            {
                foreach (var file in _luaList.Where(file => processedPath == file.Path && file.Enabled == false && !Global.Config.DisableLuaScriptsOnLoad))
                {
                    file.Toggle();
                    break;
                }

                RunLuaScripts();
            }

            UpdateDialog();
        }
コード例 #12
0
        public void Restart()
        {
            if (LuaImp != null && LuaImp.GuiLibrary != null && LuaImp.GuiLibrary.HasLuaSurface)
            {
                LuaImp.GuiLibrary.DrawFinish();
            }

            var runningScripts = _luaList.Where(f => f.Enabled).ToList();

            foreach (var file in runningScripts)
            {
                LuaImp.CallExitEvent(file.Thread);

                var functions = LuaImp.RegisteredFunctions.Where(x => x.Lua == file.Thread).ToList();

                foreach (var function in functions)
                {
                    LuaImp.RegisteredFunctions.Remove(function);
                }

                UpdateRegisteredFunctionsDialog();

                file.Stop();
            }

            LuaImp = new EmuLuaLibrary(this);
            InputBox.AutoCompleteCustomSource.AddRange(LuaImp.Docs.Select(a => a.Library + "." + a.Name).ToArray());

            foreach (var file in runningScripts)
            {
                string pathToLoad = Path.IsPathRooted(file.Path) ? file.Path : PathManager.MakeProgramRelativePath(file.Path);                 //JUNIPIER SQUATCHBOX COMPLEX
                try
                {
                    LuaSandbox.Sandbox(file.Thread, () =>
                    {
                        file.Thread = LuaImp.SpawnCoroutine(pathToLoad);
                        LuaSandbox.CreateSandbox(file.Thread, Path.GetDirectoryName(pathToLoad));
                        file.State = LuaFile.RunState.Running;
                    }, () =>
                    {
                        file.State = LuaFile.RunState.Disabled;
                    });
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }

            UpdateDialog();
        }
コード例 #13
0
 public void DoLuaEvent(IntPtr handle)
 {
     LuaSandbox.Sandbox(_ownerFile.Thread, () =>
     {
         Environment.CurrentDirectory = _currentDirectory;
         foreach (LuaEvent luaEvent in ControlEvents)
         {
             if (luaEvent.Control == handle)
             {
                 luaEvent.Event.Call();
             }
         }
     });
 }
コード例 #14
0
 public void DoLuaEvent(IntPtr handle)
 {
     LuaSandbox.Sandbox(() =>
     {
         Environment.CurrentDirectory = CurrentDirectory;
         foreach (LuaEvent l_event in ControlEvents)
         {
             if (l_event.Control == handle)
             {
                 l_event.Event.Call();
             }
         }
     });
 }
コード例 #15
0
        public void Restart()
        {
            if (LuaImp != null && LuaImp.GuiLibrary != null && LuaImp.GuiLibrary.HasLuaSurface)
            {
                LuaImp.GuiLibrary.DrawFinish();
            }

            var runningScripts = _luaList.Where(f => f.Enabled).ToList();

            foreach (var file in runningScripts)
            {
                LuaImp.CallExitEvent(file.Thread);

                var functions = LuaImp.RegisteredFunctions.Where(x => x.Lua == file.Thread).ToList();

                foreach (var function in functions)
                {
                    LuaImp.RegisteredFunctions.Remove(function);
                }

                UpdateRegisteredFunctionsDialog();

                file.Stop();
            }

            LuaImp = new EmuLuaLibrary(this);
            InputBox.AutoCompleteCustomSource.AddRange(LuaImp.Docs.Select(a => a.Library + "." + a.Name).ToArray());

            foreach (var file in runningScripts)
            {
                try
                {
                    LuaSandbox.Sandbox(() =>
                    {
                        file.Thread  = LuaImp.SpawnCoroutine(file.Path);
                        file.Enabled = true;
                    }, () =>
                    {
                        file.Enabled = false;
                    });
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }

            UpdateDialog();
        }
コード例 #16
0
 public void DoLuaEvent(IntPtr handle)
 {
     // #1957 - ownerFile can be full, if the script that generated the form ended which will happen if the script does not have a while true loop
     LuaSandbox.Sandbox(_ownerFile?.Thread, () =>
     {
         Environment.CurrentDirectory = _currentDirectory;
         foreach (LuaEvent luaEvent in ControlEvents)
         {
             if (luaEvent.Control == handle)
             {
                 luaEvent.Event.Call();
             }
         }
     });
 }
コード例 #17
0
        private void ToggleScriptMenuItem_Click(object sender, EventArgs e)
        {
            foreach (var item in SelectedFiles)
            {
                item.Toggle();

                if (item.Enabled && item.Thread == null)
                {
                    try
                    {
                        LuaSandbox.Sandbox(() =>
                        {
                            item.Thread = LuaImp.SpawnCoroutine(item.Path);
                        }, () =>
                        {
                            item.Enabled = false;
                        });
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show(ex.ToString());
                    }
                }
                else if (!item.Enabled && item.Thread != null)
                {
                    LuaImp.CallExitEvent(item.Thread);

                    var items = SelectedItems.ToList();
                    foreach (var sitem in items)
                    {
                        var temp      = sitem;
                        var functions = LuaImp.RegisteredFunctions.Where(x => x.Lua == temp.Thread).ToList();
                        foreach (var function in functions)
                        {
                            LuaImp.RegisteredFunctions.Remove(function);
                        }

                        UpdateRegisteredFunctionsDialog();
                    }

                    LuaImp.CallExitEvent(item.Thread);
                    item.Stop();
                }
            }

            UpdateDialog();
        }
コード例 #18
0
        /// <summary>
        /// resumes suspended Co-routines
        /// </summary>
        /// <param name="includeFrameWaiters">should frame waiters be waken up? only use this immediately before a frame of emulation</param>
        public void ResumeScripts(bool includeFrameWaiters)
        {
            if (!_luaList.Any())
            {
                return;
            }

            if (LuaImp.GuiLibrary.SurfaceIsNull)
            {
                LuaImp.GuiLibrary.DrawNew("emu");
            }

            foreach (var lf in _luaList.Where(l => l.Enabled && l.Thread != null && !l.Paused))
            {
                try
                {
                    LuaSandbox.Sandbox(lf.Thread, () =>
                    {
                        var prohibit = lf.FrameWaiting && !includeFrameWaiters;
                        if (!prohibit)
                        {
                            var result = LuaImp.ResumeScript(lf.Thread);
                            if (result.Terminated)
                            {
                                LuaImp.CallExitEvent(lf.Thread);
                                lf.Stop();
                                UpdateDialog();
                            }

                            lf.FrameWaiting = result.WaitForFrame;
                        }
                    }, () =>
                    {
                        lf.State  = LuaFile.RunState.Disabled;
                        lf.Thread = null;
                    });
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }
        }
コード例 #19
0
ファイル: LuaConsole.cs プロジェクト: tustin2121/tpp-BizHawk2
        private void ToggleScriptMenuItem_Click(object sender, EventArgs e)
        {
            var files = !SelectedFiles.Any() && Global.Config.ToggleAllIfNoneSelected ? LuaImp.ScriptList : SelectedFiles;

            foreach (var item in files)
            {
                item.Toggle();

                if (item.Enabled && item.Thread == null)
                {
                    try
                    {
                        LuaSandbox.Sandbox(null, () =>
                        {
                            string pathToLoad = Path.IsPathRooted(item.Path)
                                                        ? item.Path
                                                        : PathManager.MakeProgramRelativePath(item.Path);

                            item.Thread = LuaImp.SpawnCoroutine(pathToLoad);
                            LuaSandbox.CreateSandbox(item.Thread, Path.GetDirectoryName(pathToLoad));
                        }, () =>
                        {
                            item.State = LuaFile.RunState.Disabled;
                        });

                        // Shenanigans
                        // We want any gui.text messages from a script to immediately update even when paused
                        GlobalWin.OSD.ClearGUIText();
                        GlobalWin.Tools.UpdateToolsAfter();
                        LuaImp.EndLuaDrawing();
                        LuaImp.StartLuaDrawing();
                    }
                    catch (IOException)
                    {
                        ConsoleLog("Unable to access file " + item.Path);
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show(ex.ToString());
                    }
                }
                else if (!item.Enabled && item.Thread != null)
                {
                    LuaImp.CallExitEvent(item.Thread);

                    var items = SelectedItems.ToList();
                    foreach (var sitem in items)
                    {
                        var temp      = sitem;
                        var functions = LuaImp.RegisteredFunctions.Where(lf => lf.Lua == temp.Thread).ToList();
                        foreach (var function in functions)
                        {
                            LuaImp.RegisteredFunctions.Remove(function);
                        }

                        UpdateRegisteredFunctionsDialog();
                    }

                    LuaImp.CallExitEvent(item.Thread);
                    item.Stop();
                    if (Global.Config.RemoveRegisteredFunctionsOnToggle)
                    {
                        LuaImp.RegisteredFunctions.ClearAll();
                    }
                }
            }

            UpdateDialog();
            UpdateNumberOfScripts();
            LuaListView.Refresh();
        }
コード例 #20
0
ファイル: LuaConsole.cs プロジェクト: magicono43/BizHawk
        public void Restart()
        {
            var runningScripts = new List <LuaFile>();

            if (LuaImp != null)             // Things we need to do with the existing LuaImp before we can make a new one
            {
                if (LuaImp.IsRebootingCore)
                {
                    // Even if the lua console is self-rebooting from client.reboot_core() we still want to re-inject dependencies
                    LuaImp.Restart(Emulator.ServiceProvider);
                    return;
                }

                if (LuaImp.GuiLibrary != null && LuaImp.GuiLibrary.HasLuaSurface)
                {
                    LuaImp.GuiLibrary.DrawFinish();
                }

                runningScripts = LuaImp.RunningScripts.ToList();

                foreach (var file in runningScripts)
                {
                    LuaImp.CallExitEvent(file);

                    LuaImp.GetRegisteredFunctions().RemoveAll(lf => lf.Lua == file.Thread);

                    UpdateRegisteredFunctionsDialog();

                    file.Stop();
                }
            }

            var currentScripts = LuaImp?.ScriptList;             // Temp fix for now

            LuaImp = OSTailoredCode.IsWindows()
                                ? (PlatformEmuLuaLibrary) new EmuLuaLibrary(Emulator.ServiceProvider)
                                : (PlatformEmuLuaLibrary) new NotReallyLuaLibrary();
            if (currentScripts != null)
            {
                LuaImp.ScriptList.AddRange(currentScripts);
            }

            InputBox.AutoCompleteCustomSource.AddRange(LuaImp.Docs.Select(a => $"{a.Library}.{a.Name}").ToArray());

            foreach (var file in runningScripts)
            {
                string pathToLoad = ProcessPath(file.Path);

                try
                {
                    LuaSandbox.Sandbox(file.Thread, () =>
                    {
                        LuaImp.SpawnAndSetFileThread(pathToLoad, file);
                        LuaSandbox.CreateSandbox(file.Thread, Path.GetDirectoryName(pathToLoad));
                        file.State = LuaFile.RunState.Running;
                    }, () =>
                    {
                        file.State = LuaFile.RunState.Disabled;
                    });
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }

            UpdateDialog();
        }
コード例 #21
0
ファイル: LuaConsole.cs プロジェクト: magicono43/BizHawk
        private void InputBox_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                string consoleBeforeCall = OutputBox.Text;

                // TODO: Maybe make these try-catches more general
                if (!string.IsNullOrWhiteSpace(InputBox.Text))
                {
                    if (InputBox.Text.Contains("emu.frameadvance("))
                    {
                        ConsoleLog("emu.frameadvance() can not be called from the console");
                        return;
                    }

                    LuaSandbox.Sandbox(null, () =>
                    {
                        LuaImp.ExecuteString($"console.log({InputBox.Text})");
                    }, () =>
                    {
                        LuaSandbox.Sandbox(null, () =>
                        {
                            LuaImp.ExecuteString(InputBox.Text);

                            if (OutputBox.Text == consoleBeforeCall)
                            {
                                ConsoleLog("Command successfully executed");
                            }
                        });
                    });

                    _consoleCommandHistory.Insert(0, InputBox.Text);
                    _consoleCommandHistoryIndex = -1;
                    InputBox.Clear();
                }
            }
            else if (e.KeyCode == Keys.Up)
            {
                if (_consoleCommandHistoryIndex < _consoleCommandHistory.Count - 1)
                {
                    _consoleCommandHistoryIndex++;
                    InputBox.Text = _consoleCommandHistory[_consoleCommandHistoryIndex];
                    InputBox.Select(InputBox.Text.Length, 0);
                }

                e.Handled = true;
            }
            else if (e.KeyCode == Keys.Down)
            {
                if (_consoleCommandHistoryIndex == 0)
                {
                    _consoleCommandHistoryIndex--;
                    InputBox.Text = "";
                }
                else if (_consoleCommandHistoryIndex > 0)
                {
                    _consoleCommandHistoryIndex--;
                    InputBox.Text = _consoleCommandHistory[_consoleCommandHistoryIndex];
                    InputBox.Select(InputBox.Text.Length, 0);
                }

                e.Handled = true;
            }
            else if (e.KeyCode == Keys.Tab)
            {
                ProcessTabKey(false);
                e.Handled = true;
            }
        }
コード例 #22
0
        private void ToggleScriptMenuItem_Click(object sender, EventArgs e)
        {
            var files = !SelectedFiles.Any() && Global.Config.ToggleAllIfNoneSelected ? _luaList : SelectedFiles;

            foreach (var item in files)
            {
                item.Toggle();

                if (item.Enabled && item.Thread == null)
                {
                    try
                    {
                        LuaSandbox.Sandbox(null, () =>
                        {
                            string pathToLoad = Path.IsPathRooted(item.Path) ? item.Path : PathManager.MakeProgramRelativePath(item.Path);                             //JUNIPIER SQUATCHBOX COMPLEX
                            item.Thread       = LuaImp.SpawnCoroutine(pathToLoad);
                            LuaSandbox.CreateSandbox(item.Thread, Path.GetDirectoryName(pathToLoad));
                        }, () =>
                        {
                            item.State = LuaFile.RunState.Disabled;
                        });
                    }
                    catch (IOException)
                    {
                        ConsoleLog("Unable to access file " + item.Path);
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show(ex.ToString());
                    }
                }
                else if (!item.Enabled && item.Thread != null)
                {
                    LuaImp.CallExitEvent(item.Thread);

                    var items = SelectedItems.ToList();
                    foreach (var sitem in items)
                    {
                        var temp      = sitem;
                        var functions = LuaImp.RegisteredFunctions.Where(x => x.Lua == temp.Thread).ToList();
                        foreach (var function in functions)
                        {
                            LuaImp.RegisteredFunctions.Remove(function);
                        }

                        UpdateRegisteredFunctionsDialog();
                    }

                    LuaImp.CallExitEvent(item.Thread);
                    item.Stop();
                    if (Global.Config.RemoveRegisteredFunctionsOnToggle)
                    {
                        GlobalWin.Tools.LuaConsole.LuaImp.RegisteredFunctions.ClearAll();
                    }
                }
            }

            UpdateDialog();
            UpdateNumberOfScripts();
            LuaListView.Refresh();
        }
コード例 #23
0
        private void InputBox_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                string consoleBeforeCall = OutputBox.Text;

                // TODO: Maybe make these try-catches more general
                if (InputBox.Text != "")
                {
                    LuaSandbox.Sandbox(null, () =>
                    {
                        LuaImp.ExecuteString(string.Format("console.log({0})", InputBox.Text));
                    }, () =>
                    {
                        LuaSandbox.Sandbox(null, () =>
                        {
                            LuaImp.ExecuteString(InputBox.Text);

                            if (OutputBox.Text == consoleBeforeCall)
                            {
                                ConsoleLog("Command successfully executed");
                            }
                        });
                    });

                    _consoleCommandHistory.Insert(0, InputBox.Text);
                    _consoleCommandHistoryIndex = -1;
                    InputBox.Clear();
                }
            }
            else if (e.KeyCode == Keys.Up)
            {
                if (_consoleCommandHistoryIndex < _consoleCommandHistory.Count - 1)
                {
                    _consoleCommandHistoryIndex++;
                    InputBox.Text = _consoleCommandHistory[_consoleCommandHistoryIndex];
                    InputBox.Select(InputBox.Text.Length, 0);
                }
                e.Handled = true;
            }
            else if (e.KeyCode == Keys.Down)
            {
                if (_consoleCommandHistoryIndex == 0)
                {
                    _consoleCommandHistoryIndex--;
                    InputBox.Text = "";
                }
                else if (_consoleCommandHistoryIndex > 0)
                {
                    _consoleCommandHistoryIndex--;
                    InputBox.Text = _consoleCommandHistory[_consoleCommandHistoryIndex];
                    InputBox.Select(InputBox.Text.Length, 0);
                }
                e.Handled = true;
            }
            else if (e.KeyCode == Keys.Tab)
            {
                this.ProcessTabKey(false);
                e.Handled = true;
            }
        }