public static void RegisterToLua(LuaState lua) { LuaRegisterWrapper.lua = lua; string[] funcList = new string[] { "RegisterClass", "RegisterIngoreStatic", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { RegisterClass, RegisterIngoreStatic, }; LuaRegister.RegisterToLua(lua, "RegisterWrapper", funcList, funcDeList); }
public static void RegisterToLua(LuaState l) { lua = l; string[] funcList = new string[] { "AddTimer", "RemoveTimer", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { AddTimer, RemoveTimer, }; LuaRegister.RegisterToLua(l, "LuaTimerWheel", funcList, funcDeList); }
public static void RegisterToLua(LuaState l) { lua = l; string[] funcList = new string[] { "Log", "LogError", "LogWarning", }; LuaAPI.lua_CFunction[] funcDeList = new LuaAPI.lua_CFunction[] { Log, LogError, LogWarning, }; LuaRegister.RegisterToLua(l, "DebugLogger", funcList, funcDeList); }