public static void Main() { var codeReader = new StringReader(_code); var rawTokens = new LuaRawTokenizer(); var luaTokens = new LuaTokenizer(); rawTokens.Reset(codeReader); luaTokens.Reset(rawTokens); var parser = new LuaParser(); var builder = new SyntaxTreeBuilder(); builder.Start(); luaTokens.EnsureMoveNext(); parser.Reset(luaTokens, builder); parser.Parse(); var ast = builder.Finish(); var env = new Table(); env.SetRaw(TypedValue.MakeString("print"), TypedValue.MakeNClosure(Print)); var codeGen = new CodeGenerator(); var closure = codeGen.Compile(ast, env); var thread = new Thread(); var stack = thread.AllocateRootCSharpStack(1); var arg = TypedValue.MakeString("C#"); stack.Write(0, in arg); LuaInterpreter.Execute(stack, closure, 0, 1); stack.Read(0, out var ret); }
private static LClosure Compile(string code) { var codeReader = new StringReader(code); var rawTokens = new LuaRawTokenizer(); var luaTokens = new LuaTokenizer(); rawTokens.Reset(codeReader); luaTokens.Reset(rawTokens); var parser = new LuaParser(); var builder = new SyntaxTreeBuilder(); builder.Start(); luaTokens.EnsureMoveNext(); parser.Reset(luaTokens, builder); parser.Parse(); var ast = builder.Finish(); return(_fastLuaCodeGen.Compile(ast, _fastLuaEnv)); }