public static GameObject GetPrefabByName(string name) { int index; if (IndexList.ContainsKey(name)) { index = IndexList[name]; return(GetPrefabByIndex(index)); } var npc = LuaNpcGetter.GetNpcByName(name); var list = npc.Pairs.ToArray(); if (list.Length == 0) { return(GetError()); } index = LuaNpcGetter.GetNpcId(npc); IndexList.Add(name, index); if (PrefabList.ContainsKey(index)) { return(PrefabList[index]); } var path = LuaNpcGetter.GetNpcModel(npc); if (string.IsNullOrEmpty(path)) { Debug.LogError("Loading prefab error. Cant find path. Model id: " + index); return(GetError()); } var prefab = LoadPrefab(PrefabPath + path); PrefabList.Add(index, prefab); return(prefab); }
public static int GetIndexByName(string name) { if (IndexList.ContainsKey(name)) { return(IndexList[name]); } var npc = LuaNpcGetter.GetNpcByName(name); var list = npc.Pairs.ToArray(); if (list.Length == 0) { return(GetErrorIndex()); } var index = LuaNpcGetter.GetNpcId(npc); IndexList.Add(name, index); return(index); }