public virtual bool Initlize() { UnityEngine.Debug.Log("GameManager.Initlize start"); AppDomain.CurrentDomain.AssemblyResolve += this.OnAssemblyResolve; AppDomain.CurrentDomain.AssemblyLoad += this.OnAssemblyLoad; AppDomain.CurrentDomain.UnhandledException += this.OnUnhandledException; if (!this.InitlizeGameSetting()) { UnityEngine.Debug.LogError("GameManager.Initlize fail"); return(false); } Application.targetFrameRate = this.m_gameClientSetting.ResolutionSetting.RefreshRate; Screen.sleepTimeout = -1; global::Debug.m_mainThread = Thread.CurrentThread; string str = (!this.m_gameClientSetting.Log2Persistent) ? Application.temporaryCachePath : Application.persistentDataPath; this.m_logManager = LogManager.CreateLogManager(); if (!this.m_logManager.Initlize(!this.m_gameClientSetting.DisableUnityEngineLog, true, str + "/Log/", "Log")) { UnityEngine.Debug.LogError("GameManager.Initlize fail for m_logManager.Initlize"); return(false); } this.m_taskManager = TaskManager.CreateTaskManager(); if (!this.m_taskManager.Initlize()) { UnityEngine.Debug.LogError("GameManager.Initlize fail for m_taskManager.Initlize()"); return(false); } if (GameManager.CreateResourceManagerHandler != null) { this.m_resourceManager = GameManager.CreateResourceManagerHandler(); } else { this.m_resourceManager = ResourceManager.CreateResourceManager(); } if (!this.m_resourceManager.Initlize(this.m_gameClientSetting.ResourcesSetting)) { global::Debug.LogError("GameManager.Initlize fail for m_resourceManager.Initlize()"); return(false); } this.m_sceneManager = SceneManager.CreateSceneManager(); if (!this.m_sceneManager.Initlize(this.m_gameClientSetting.SceneSetting.DesignScreenWidth, this.m_gameClientSetting.SceneSetting.DesignScreenHeight, this.m_gameClientSetting.SceneSetting.TrigerWidth2ShrinkScale, this.m_gameClientSetting.SceneSetting.TrigerHeight2ShrinkScale, this.m_gameClientSetting.SceneSetting.SceneLayerOffset, false, this.m_gameClientSetting.SceneSetting.UseOrthographicForUILayer)) { global::Debug.LogError("GameManager.Initlize fail for m_sceneManager.Initlize()"); return(false); } this.m_uiManager = UIManager.CreateUIManager(); if (!this.m_uiManager.Initlize()) { global::Debug.LogError("GameManager.Initlize fail for m_uiManager.Initlize()"); return(false); } this.m_classLoader = ClassLoader.CreateClassLoader(); Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (Assembly assembly in assemblies) { this.m_classLoader.AddAssembly(assembly); } foreach (string assemblyString in this.m_gameClientSetting.DynamicAssemblySetting.DynamicAssemblyList) { this.m_classLoader.AddAssembly(Assembly.Load(assemblyString)); } if (this.m_gameClientSetting.LuaSetting.EnableLua) { if (this.m_gameClientSetting.DynamicAssemblySetting.EnableDynamicAssembly) { global::Debug.LogError("Can not enable DynamicAssembly and Lua in same time"); return(false); } this.m_luaManager = LuaManager.CreateLuaManager(); if (!this.m_luaManager.Initlize(this.m_gameClientSetting.LuaSetting.LuaRootPath, this.m_gameClientSetting.LuaSetting.LuaInitModule)) { global::Debug.LogError("GameManager.Initlize fail for m_luaManager.Initlize()"); return(false); } } this.m_state = GameManager.GMState.Inited; return(true); }